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Kent (UK) Mod (Dev Release)


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#1021 gunswat

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Gepost 19 juni 2015 - 04:34

I like the pic and name idea.

#1022 Pottyscotty

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Gepost 19 juni 2015 - 04:39

Pottyscotty, will there be calls like training like in Mayberry mod or not?

There will be places for training on-site at the fire station (RTC, Fire [Thanks to BMA's Start Fire Script] and your training tower) but without mission scripts I don't think it's possible to have actual calls for training.

 

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Incident Response Unit - WIP

 

I still need to add the lightbar, other lights and a few extras. The model also has a little secret which I decided to show off later :)

 

h5zAKA.png


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#1023 Rubuter1

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Gepost 19 juni 2015 - 05:54

looks nice, I hate surprises :P



#1024 XTXTactics

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Gepost 19 juni 2015 - 06:15

There will be places for training on-site at the fire station (RTC, Fire [Thanks to BMA's Start Fire Script] and your training tower) but without mission scripts I don't think it's possible to have actual calls for training.

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Incident Response Unit - WIP

I still need to add the lightbar, other lights and a few extras. The model also has a little secret which I decided to show off later :)

h5zAKA.png

Ok, I'll be here :)
CdG8XW.png

#1025 USAR

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Gepost 19 juni 2015 - 06:30

Is the secret a moffett mounty? Like http://farm4.staticf...4a9fcef8b_z.jpg

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#1026 Pottyscotty

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Gepost 19 juni 2015 - 06:35

Is the secret a moffett mounty? Like http://farm4.staticf...4a9fcef8b_z.jpg

Although that is being put on there that's not it ;)


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#1027 USAR

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Gepost 19 juni 2015 - 06:51

You got to tell me soon or Il die

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#1028 Kieran Townsley

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Gepost 19 juni 2015 - 07:50

is there a small 4x4 vehicle inside.....


lfrs-logo.jpg


#1029 XTXTactics

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Gepost 19 juni 2015 - 08:05

is there a small 4x4 vehicle inside.....

I think you have nailed it on its head mate, i was thinking that too. It has got to be something around there?
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#1030 TWMCPE

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Gepost 19 juni 2015 - 08:34

Interesting...

Untitled_1.jpgLMM.jpg

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#1031 Handsup!

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Gepost 19 juni 2015 - 08:45

Those HART medics look like they've both been on the job too long and just had to relieve themselves there and then :P

 

Gimme gimme gimme this mod right now tho plz


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#1032 Pottyscotty

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Gepost 19 juni 2015 - 09:08

Sorry it's taking so long, I had to re-do the forklift three times because I wasn't happy with it (Still not to be honest but I'll see what you lot think). I'll try to get some pictures in tonight but if not, early tomorrow :)


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#1033 BeastyBill88

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Gepost 19 juni 2015 - 09:18

Mother of god... Can we use the forklift as a deployable unit like the bulldozer? Maybe we could use it to lift objects off injured people :D Can't wait for the release, I think this will get me back in the mood to play EM4 again.


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#1034 TACRfan

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Gepost 19 juni 2015 - 11:11

Can't wait to light it when I am back from holiday

8202526697_750685e818_m.jpgUK-Air-Force-Chief-RAF-Missions.gif

 

Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

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#1035 Pottyscotty

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Gepost 19 juni 2015 - 11:34

Can we use the forklift as a deployable unit like the bulldozer? Maybe we could use it to lift objects off injured people

These are actually used to lift the pallets out of the IRU (https://youtu.be/bPmujyXXvoQ?t=3m31s) but there will be a USAR module for a prime mover that will feature a bulldozer type vehicle :)

 

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To be finished tomorrow - Hope the forklift looks alright to everyone (I might make the prongs[?] higher).

 

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#1036 patvmru

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Gepost 20 juni 2015 - 12:03

Video not working


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CdG8XW.png 

 

Currently Supporting Kent Mod, London Mod and London Project along with the already released Welfordshire Mod


#1037 Pottyscotty

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Gepost 20 juni 2015 - 12:06

Video not working


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Is for me? See if this one does then go to 3:31 


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#1038 patvmru

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Gepost 20 juni 2015 - 12:19

Thanks that worked


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#1039 Maccers

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Gepost 20 juni 2015 - 12:27

Absolutely fantastic, you're doing a great job on this mod. Being from Tunbridge Wells myself, I'm very excited to see a Kent mod.

 

I've got a question, related to Kent Police in the mod. From what I've seen and gathered from documentaries (and i'm by no means an expert on the drills and practices of firearms officers), firearms officers will do a stop-short prior to their arrival at an incident where they draw weapons, carry out final checks etc. I've noticed in the game, that if you stop a police vehicle and have the officers get out, once they've equipped a rifle/sniper/mp5 (mod dependent) they can no longer re-enter the vehicle, meaing that when they turn up to the actualy incident you have to waste time re-equipping them. Is this a game limitation? Or is it something that can be added?

 

Thanks


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#1040 Pottyscotty

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Gepost 20 juni 2015 - 12:32

Absolutely fantastic, you're doing a great job on this mod. Being from Tunbridge Wells myself, I'm very excited to see a Kent mod.

 

I've got a question, related to Kent Police in the mod. From what I've seen and gathered from documentaries (and i'm by no means an expert on the drills and practices of firearms officers), firearms officers will do a stop-short prior to their arrival at an invident where they draw weapons, carry out final checks etc. I've noticed in the game, that if you stop a police vehicle and have the officers get out, once they've equipped a rifle/sniper/mp5 (mod dependent) they can no longer re-enter the vehicle, meaing that when they turn up to the actualy incident you have to waste time re-equipping them. Is this a game limitation? Or is it something that can be added?

 

Thanks

Thank you very much :)

 

Yes that is exactly what they would do and is actually what I do myself. The mod is currently working in regards to the getting into a vehicle while equipped bug so you won't have an issue with it - You can stop the vehicle, get out your Sniper/Mp5 and get back into the vehicle to continue to the incident.


Any fool can criticize, condemn and complain - and most fools do.

 

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