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Kent (UK) Mod (Dev Release)


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#61 gunswat

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Gepost 12 september 2014 - 08:28

Looks amazing:)


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#62 EmC-Unit

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Gepost 12 september 2014 - 08:39

Wow! a perfect is strong in this one  :cool:


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#63 BeastyBill88

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Gepost 12 september 2014 - 09:42

Wow! That looks fantastic! Would it be possible to see a few pic with the lockers and pump bay doors open to see the equipment? Ot did I read it wrong lol.

And mod names, it would depend is it going to be a town/city based mod or will it be more out in the countryside?


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#64 Pottyscotty

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Gepost 12 september 2014 - 09:57

Wow! That looks fantastic! Would it be possible to see a few pic with the lockers and pump bay doors open to see the equipment? Ot did I read it wrong lol.

And mod names, it would depend is it going to be a town/city based mod or will it be more out in the countryside?

More town/city so you have more things to do, like picking Drunks of the street at 3am or fights outside clubs (With this I might actually try big fights to occur with crowds that encourage them, like the people with the signs at demonstrations in the default Callouts), patrolling with the vans, Armed response calls to houses and offices, traffic stops on the motorway - Bits like that :)
 

As for the lockers and pumps, not added yet but when they are I promise Pictures will be put on asap!


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#65 999madtom

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Gepost 13 september 2014 - 09:14

Very nice engine. How about Duxton for the town?


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#66 Pottyscotty

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Gepost 13 september 2014 - 11:45

Very nice engine. How about Duxton for the town?

Oooooo I do like that :) I'll wait a little bit for other names, write them all down and pick one at random


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#67 Handsup!

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Gepost 14 september 2014 - 06:29

*jaw drop*

 

Looks. AWESOME! So much detail... Willworth for the town?


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#68 Pottyscotty

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Gepost 14 september 2014 - 08:10

*jaw drop*

 

Looks. AWESOME! So much detail... Willworth for the town?

Thanks :) Name added to list!


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#69 Pottyscotty

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Gepost 16 september 2014 - 02:26

A Fire Station we have been working on (No where near finished as you can see), it will hold 3 Pump Appliances, 2 Officer Cars and Maybe a IRU out back. Also out back will be a training tower which can be used, as well as Cars to Practice operations on, such as people trapped inside and fires.

 

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#70 FFMeredith

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Gepost 16 september 2014 - 04:42

A Fire Station we have been working on (No where near finished as you can see), it will hold 3 Pump Appliances, 2 Officer Cars and Maybe a IRU out back. Also out back will be a training tower which can be used, as well as Cars to Practice operations on, such as people trapped inside and fires.

Just a little thing, how come the appliance on the right (Pulling out) only has one scene light on the visor?


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#71 Pottyscotty

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Gepost 16 september 2014 - 04:50

Just a little thing, how come the appliance on the right (Pulling out) only has one scene light on the visor?


With the Scania's they work as Wig-wags and scene lights :) The blue lights arn't correct though as I just did this before I had to rush off

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#72 patvmru

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Gepost 18 september 2014 - 11:27

Just checked this mod out for the first time looks good like the progress already like all your ideas to make things like training tower all operational and the fact you looking at totally overhaulling the types of call outs!


One thought I do have after the release of the em4 configurator maybe you could edit this and include to be able to have a configurator specific to your mod and your callouts to turn on or off the calls you individually do or do not want on any given day dependant on your own mood or gaming needs say you only wanted fire calls or ambulance calls or just rtc's etc etc.


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#73 Pottyscotty

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Gepost 18 september 2014 - 12:30

Just checked this mod out for the first time looks good like the progress already like all your ideas to make things like training tower all operational and the fact you looking at totally overhaulling the types of call outs!


One thought I do have after the release of the em4 configurator maybe you could edit this and include to be able to have a configurator specific to your mod and your callouts to turn on or off the calls you individually do or do not want on any given day dependant on your own mood or gaming needs say you only wanted fire calls or ambulance calls or just rtc's etc etc.

Thank you :) Your idea will certainly be considered if we get the permission!


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#74 matthew

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Gepost 18 september 2014 - 01:31

Will you be able to have a button to open the boot on the police and ambulance vehicle's to make it realistic to get equipment,cone ETC.

    Great work so far! :holdglass:



#75 Pottyscotty

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Gepost 18 september 2014 - 10:02

Will you be able to have a button to open the boot on the police and ambulance vehicle's to make it realistic to get equipment,cone ETC.

    Great work so far! :holdglass:

Yep, with boot lights ;)


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#76 matthew

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Gepost 20 september 2014 - 10:03

Yep I'm trying to find one that has been done in em4 but so far it's never been done

#77 Handsup!

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Gepost 20 september 2014 - 05:57

BOOT LIGHTS! This is next level shizz.

 

XD


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#78 Pottyscotty

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Gepost 20 september 2014 - 06:11

Yep I'm trying to find one that has been done in em4 but so far it's never been done

I do believe the "Helping Peter" mod has them, im not sure.


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#79 Pottyscotty

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Gepost 24 september 2014 - 10:19

So I was watching this Kent Police Promo Video and one part of it made me think. What if you could perform raids on Houses? Maybe with the Big red key which works the same way as an Axe, it can break down locked doors? Pile into a house and pick up any drugs that you can find, use Police dogs to locate some of these Drugs, arrest the occupants?

 

Just a though, what are your views?  :police:

 


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#80 gunswat

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Gepost 24 september 2014 - 10:45

Yea that would be cool Copenhagen has a dog like that but that versions not out yet


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