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Kent (UK) Mod (Dev Release)


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#2621 Mark_

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Geschrieben 10 Januar 2016 - 03:02

I am also fixing all shiny afo's

ahh ok! BTW u dont need do replace them! They may still look shiny but in game they load properly!



#2622 TACRfan

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Geschrieben 10 Januar 2016 - 03:22

Hopefully this fixes the crash also BTP prototypes have been added, This has got a new save aswell

 

https://mega.nz/#F!0...wX1DU2lOhRKVkQw

 

By downloading this you agree not to claim it as your own and/or re-upload it any where else without my permission. I have been allowed to upload this as i am a member of the Kent mod team. This is not a new version of the Kent mod, the Mod itself is still in Alpha V0.4.5, This is just a map update

 


8202526697_750685e818_m.jpgUK-Air-Force-Chief-RAF-Missions.gif

 

Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

YouTube channel https://www.youtube...._KhWmq-grZd6ZeA


#2623 Mark_

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Geschrieben 10 Januar 2016 - 03:32

 

Hopefully this fixes the crash also BTP prototypes have been added, This has got a new save aswell

 

https://mega.nz/#F!0...wX1DU2lOhRKVkQw

 

By downloading this you agree not to claim it as your own and/or re-upload it any where else without my permission. I have been allowed to upload this as i am a member of the Kent mod team. This is not a new version of the Kent mod, the Mod itself is still in Alpha V0.4.5, This is just a map update

 

Works now!



#2624 MP50

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Geschrieben 10 Januar 2016 - 03:44

TACRfan, I've just been setting up your units in the new save (yes, I know, I spotted you'd done it when I finished :P), and all I can say is... wow. Just wow. You've done amazing... In less than a week, you've turned an unplayable mod into my favourite mod!?! That's some feat. I had one complaint other than BTP, but I've forgotten what it was! While I was setting up, every 20 seconds I'd think I'd finished and then go "oh wait, there's another load of cool stuff over there!". Just wow. Can't wait to dive into this further :D



#2625 TACRfan

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Geschrieben 10 Januar 2016 - 04:14

TACRfan, I've just been setting up your units in the new save (yes, I know, I spotted you'd done it when I finished :P), and all I can say is... wow. Just wow. You've done amazing... In less than a week, you've turned an unplayable mod into my favourite mod!?! That's some feat. I had one complaint other than BTP, but I've forgotten what it was! While I was setting up, every 20 seconds I'd think I'd finished and then go "oh wait, there's another load of cool stuff over there!". Just wow. Can't wait to dive into this further :D

Thank you very much :)


8202526697_750685e818_m.jpgUK-Air-Force-Chief-RAF-Missions.gif

 

Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

YouTube channel https://www.youtube...._KhWmq-grZd6ZeA


#2626 RangerDog

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Geschrieben 10 Januar 2016 - 04:17

Nice, but whhy so many units on the map when you can have like 7 at the station? :s

+

Cant return the Fire cars to the station, or am i doing something wrong? XD


<p>How about being dead?

#2627 TWMCPE

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Geschrieben 10 Januar 2016 - 05:20

Thanks but I knew how, just thought it should be included in the game.
That's great thanks TACRfan ;)

Untitled_1.jpgLMM.jpg

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Currently playing: Kent Mod (Development Version 0.4.9 Released), London MP Mod ( v1.0.0 Released)

 


#2628 gunswat

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Geschrieben 10 Januar 2016 - 05:33

Nice, but whhy so many units on the map when you can have like 7 at the station? :s
+
Cant return the Fire cars to the station, or am i doing something wrong? XD

via manual Park?

Also theres not a new save in the folder just a map and prototypes but the one you gave before now works ha



#2629 TACRfan

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Geschrieben 10 Januar 2016 - 05:43

via manual Park?
Also theres not a new save in the folder just a map and prototypes but the one you gave before now works ha

That is a new save

Nice, but whhy so many units on the map when you can have like 7 at the station? :s
+
Cant return the Fire cars to the station, or am i doing something wrong? XD


There is no return to station script at the moment, the reason there are so many units is if one gets destroyed you can't get it back and have to restart, as I said if you want a reduce units version I can do one, but I personally prefer having more units in case something goes wrong

8202526697_750685e818_m.jpgUK-Air-Force-Chief-RAF-Missions.gif

 

Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

YouTube channel https://www.youtube...._KhWmq-grZd6ZeA


#2630 MP50

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Geschrieben 10 Januar 2016 - 05:44

lxJwZP0.jpg

Making use of the VIP visit stuff hehe :) This genuinely wasn't me setting up an RP for once, this was a real call I got - thought it would be a good one to edit up!

Also, I love the pigeons!

#2631 TACRfan

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Geschrieben 10 Januar 2016 - 05:48

lxJwZP0.jpg

Making use of the VIP visit stuff hehe :) This genuinely wasn't me setting up an RP for once, this was a real call I got - thought it would be a good one to edit up!

Also, I love the pigeons!


Looks great :)

8202526697_750685e818_m.jpgUK-Air-Force-Chief-RAF-Missions.gif

 

Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

YouTube channel https://www.youtube...._KhWmq-grZd6ZeA


#2632 gunswat

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Geschrieben 10 Januar 2016 - 06:12

Wheres the SOCOS?



#2633 Mark_

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Geschrieben 10 Januar 2016 - 06:12

Ikr , I ran a pigon over :*(
It would ahev died if it was not invincible!

#2634 gunswat

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Geschrieben 10 Januar 2016 - 06:13

The ummm la coraners once they pick someone up they go invisible with just the stretcher showing.



#2635 MP50

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Geschrieben 10 Januar 2016 - 06:27

Wheres the SOCOS?

Out of shot, the actual incident happened right at the entrance but the suspect was moved away for security reasons so they could do their job.

Ikr , I ran a pigon over :*(
It would ahev died if it was not invincible!

haha!

The ummm la coraners once they pick someone up they go invisible with just the stretcher showing.

There are coroners? Where?!?

#2636 gunswat

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Geschrieben 10 Januar 2016 - 06:28

Out of shot, the actual incident happened right at the entrance but the suspect was moved away for security reasons so they could do their job.

haha!

There are coroners? Where?!?

Sorry me bad all my comments was directed atTACRfan



#2637 TACRfan

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Geschrieben 10 Januar 2016 - 06:30

Wheres the SOCOS?

ARV base

The ummm la coraners once they pick someone up they go invisible with just the stretcher showing.


I don't know how to fix this, I didn't do anything to them

8202526697_750685e818_m.jpgUK-Air-Force-Chief-RAF-Missions.gif

 

Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

YouTube channel https://www.youtube...._KhWmq-grZd6ZeA


#2638 TWMCPE

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Geschrieben 10 Januar 2016 - 06:56

Looks cool :)


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#2639 Mark_

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Geschrieben 10 Januar 2016 - 07:13

Best call ever!
Reported fire! - Normal!
-Cone on fire in middle of road+ WTF XD

#2640 gunswat

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Geschrieben 10 Januar 2016 - 07:46

ARV base


I don't know how to fix this, I didn't do anything to them

I'll take a look when I get a chance and are they? Are there van there?