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Kent (UK) Mod (Dev Release)


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#2581 Pottyscotty

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Geschrieben 09 Januar 2016 - 12:18

it was!

Go onto police barricade when in game (need LA CAR.) and get a officer to get a barricade... Its actually the police tape!!

Oh, never knew I did it :P


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#2582 Mark_

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Geschrieben 09 Januar 2016 - 12:41

Oh, never knew I did it :P

IK XD,

its a bit glitchy but it works :)



#2583 gunswat

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Geschrieben 09 Januar 2016 - 02:57

I've done alot for private edit freeplay and the public multiplayer I'll try and get some pics later.

#2584 999madtom

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Geschrieben 09 Januar 2016 - 03:16

Sorry if this has already been answered but is anyone else getting the bug of paramedics not being able to unload patients at the hospital?


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#2585 TACRfan

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Geschrieben 09 Januar 2016 - 03:18

I am about 50% complete of an updated map and I will release it probably Monday.

Some features it will include:

HATO/Tec base
PSU base
New ambulance base
Updated fire stations
Possibly a third fire station
Armed response base with shooting range
Fixed traffic lights
And more


If anyone has any suggestions let me know, also do you want a third fire station (3 bay) by the airport as it can take a while to get units there?

Sorry if this has already been answered but is anyone else getting the bug of paramedics not being able to unload patients at the hospital?

Yes it's because of the strykers in the updated map I have replaced these people with the two guys carrying the stretcher

8202526697_750685e818_m.jpgUK-Air-Force-Chief-RAF-Missions.gif

 

Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

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#2586 Kieran Townsley

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Geschrieben 09 Januar 2016 - 03:35

One thing would either make all the trees at the camping area fire proof or remove them do something different up there as the amount of fires that happen there that get out of hand is too high 


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#2587 Rubuter1

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Geschrieben 09 Januar 2016 - 03:45

Please don't add a third forestation. Or if you have to make it a one pump station

#2588 Mark_

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Geschrieben 09 Januar 2016 - 03:56

I am about 50% complete of an updated map and I will release it probably Monday.

Some features it will include:

HATO/Tec base
PSU base
New ambulance base
Updated fire stations
Possibly a third fire station
Armed response base with shooting range
Fixed traffic lights
And more


If anyone has any suggestions let me know, also do you want a third fire station (3 bay) by the airport as it can take a while to get units there?

Yes it's because of the strykers in the updated map I have replaced these people with the two guys carrying the stretcher

A small fire station would be great!

#2589 XTXTactics

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Geschrieben 09 Januar 2016 - 04:33

I am about 50% complete of an updated map and I will release it probably Monday.
Some features it will include:
HATO/Tec base
PSU base
New ambulance base
Updated fire stations
Possibly a third fire station
Armed response base with shooting range
Fixed traffic lights
And more

Sounds good, can't wait to start upgrading my PC so I can play this as my laptop broke
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#2590 patvmru

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Geschrieben 09 Januar 2016 - 06:05

Yes two pump station with supervisor car at airport please


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#2591 TWMCPE

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Geschrieben 09 Januar 2016 - 07:30

1 pump and car would be nice, also, I agree, fires at campsite are ridiculous - by the time you get there it's a huge inferno. When I get that tiny one at the campsite I end up calling everyone in lol

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#2592 gunswat

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Geschrieben 09 Januar 2016 - 08:39

Shooting range won't have that targets that need to be hospitalised after a while will it?

#2593 TACRfan

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Geschrieben 09 Januar 2016 - 08:49

Shooting range won't have that targets that need to be hospitalised after a while will it?


It wont

8202526697_750685e818_m.jpgUK-Air-Force-Chief-RAF-Missions.gif

 

Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

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#2594 gunswat

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Geschrieben 09 Januar 2016 - 10:36

you guys do know the shiny officers and stuck fire fighters are easy fixable though the editor...so rather than complaining about it maybe just go on the editor to fix the stuff you can or even learn how to do the scripts it not hard. I doubt Scotty is going to do it as i know he is working on something fantastic! and either way its still a good dam great mod with great stuff and great detail.

was only pointing it out so that everyone knows. I know how to fix it when there stuck. Infact I've fixed a majority of things.

#2595 Mark_

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Geschrieben 09 Januar 2016 - 11:31

was only pointing it out so that everyone knows. I know how to fix it when there stuck. Infact I've fixed a majority of things.

Same :P

#2596 slinkierbus268

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Geschrieben 09 Januar 2016 - 11:33

I'd like to see a one or two pump station at the airport
Those fires at the campsite really do get out of hand very quickly.

#2597 Mark_

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Geschrieben 10 Januar 2016 - 12:41

I'd like to see a one or two pump station at the airport
Those fires at the campsite really do get out of hand very quickly.

No worry's!
For update those trees will be fire proof!

#2598 XTXTactics

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Geschrieben 10 Januar 2016 - 12:46

No worry's!
For update those trees will be fire proof!

Agreed! The map update does look good.
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#2599 FFMeredith

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Geschrieben 10 Januar 2016 - 01:03

Could you possibly look at re-skinning the airport truck off LA Mod for the airport? 


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#2600 gunswat

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Geschrieben 10 Januar 2016 - 03:24

For multiplayer would people like the tazer added to traffic and armed officers?