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Kent (UK) Mod (Dev Release)


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#2561 Pottyscotty

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Gepost 08 januari 2016 - 08:56

 

Hello wanted to know whether the new version is playable or not?
Greeting Westfalia

 

You can play it but there's no guarantee it will flow very well.


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#2562 Westfalia

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Gepost 08 januari 2016 - 09:02

Ok thank you for the answer.



#2563 Mark_

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Gepost 08 januari 2016 - 09:26

At the moment Dalton and TACRfan are the only ones with permission to release edited content. If it is a problem for someone it is simple for them to fix it themselves.

OK :)
I'll speak to TACRfan to show him my ideas :-)

#2564 Xynox

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Gepost 08 januari 2016 - 10:23

I have to say, it's wonderful. Bugs yes, but it has a lot of potential.

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#2565 gunswat

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Gepost 08 januari 2016 - 10:29

At the moment Dalton and TACRfan are the only ones with permission to release edited content. If it is a problem for someone it is simple for them to fix it themselves.

Have I not got permission for multiplayer once the call out units is fixed? Anymore

#2566 Kieran Townsley

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Gepost 08 januari 2016 - 10:39

the update does flow very well as long as you fix the problems with strechers then its real easy! i just played about 2 hours of it with loads of massive fires and its fine after even without return to station 


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#2567 Dalton Morgan

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Gepost 08 januari 2016 - 10:42

Im currently working at the ingame menu and scripts for the return to and station scripts ive also added several stations to the map Ambulance and fire stations and currently modelling a Kent police station so look forward to when thats finished and showing you guys the updated work and progress keep your eyes peeled for updates 



#2568 Xynox

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Gepost 08 januari 2016 - 10:43

Im currently working at the ingame menu and scripts for the return to and station scripts ive also added several stations to the map Ambulance and fire stations and currently modelling a Kent police station so look forward to when thats finished and showing you guys the updated work and progress keep your eyes peeled for updates 

Well done! Keep up the good work, can't wait!



#2569 patvmru

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Gepost 08 januari 2016 - 10:46

Is anyone working on the callout menu?


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#2570 Dalton Morgan

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Gepost 08 januari 2016 - 10:47

I Will release a small update in the next few days for the ingame menu which will contain most of the vehicles and then you can still have the stations full of firefighters too look pretty until i finish the scripts 



#2571 Dalton Morgan

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Gepost 08 januari 2016 - 11:20

sorry about sideways picture and poor quality icon just testing from my laptop in game callouts menu with Ford Focus ERV

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#2572 Pottyscotty

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Gepost 08 januari 2016 - 11:26

Have I not got permission for multiplayer once the call out units is fixed? Anymore

Yeah don't worry you definitely still have it, I know there were a few people wanting to play multiplayer for it. Just meant at the moment.


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#2573 patvmru

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Gepost 08 januari 2016 - 11:38

Just to say thank you for allowing the project to be finished pottyscotty just so many have abandoned and their work has just gone to waste and nothing has been released to their loyal fans so thank you hopefully many more mod devs will either finish or if abandoning allow others to finish off by putting their work upto date out their


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#2574 Mark_

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Gepost 09 januari 2016 - 12:43

Is anyone else's traffic lights going too quickly at some areas?

#2575 gunswat

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Gepost 09 januari 2016 - 03:47

Yeah don't worry you definitely still have it, I know there were a few people wanting to play multiplayer for it. Just meant at the moment.

cheers mate

#2576 TWMCPE

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Gepost 09 januari 2016 - 10:10

Been playing the new mod a lot and I love the new map! Thanks PottyScotty. My only problem are the few small bugs and issues already mentioned so thank you Dalton and TACRfan for continuing this mod and thanks to PottyScotty for allowing them. That's brilliant.
Excellent from what I've heard so far Dalton, you seem to be very quick :)
The mod is very playable, just needs some little improvements.
Dalton, would you be considering adding in the BTP as PottyScotty left the files in the mod but said they were not added due to problems. Also, vehicles are able to drive off the map where the ground drops and I think the Highways Agency need cones and redirecting. Can the AA be added back onto map with the LA tow-trucks as the default ones look silly. I know that's a lot of things but thanks no matter what you do do with the mod.

Mark, my traffic lights seem to be really really quick no matter what mod I play and I'm sure I've heard somewhere it's a game issue with newer computers or something.

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#2577 Mark_

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Gepost 09 januari 2016 - 10:46

Been playing the new mod a lot and I love the new map! Thanks PottyScotty. My only problem are the few small bugs and issues already mentioned so thank you Dalton and TACRfan for continuing this mod and thanks to PottyScotty for allowing them. That's brilliant.
Excellent from what I've heard so far Dalton, you seem to be very quick :)
The mod is very playable, just needs some little improvements.
Dalton, would you be considering adding in the BTP as PottyScotty left the files in the mod but said they were not added due to problems. Also, vehicles are able to drive off the map where the ground drops and I think the Highways Agency need cones and redirecting. Can the AA be added back onto map with the LA tow-trucks as the default ones look silly. I know that's a lot of things but thanks no matter what you do do with the mod.

Mark, my traffic lights seem to be really really quick no matter what mod I play and I'm sure I've heard somewhere it's a game issue with newer computers or something.

Yea, OK!
I think TACRfan is doing a lot if edits which include highways agency ability to place cones and redirect.
TACRfan is also adding AA and a highways England base.
Check out his stream on twitch for more info..

The traffic lights can be charged in editor by changing 4-7 or something on ALL traffic lights but that takes forever so maybe TACRfan could do that?!
I have already re done the map...Highways base, Proper armed response base and more but not got permission to release :/

#2578 TWMCPE

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Gepost 09 januari 2016 - 11:41

Yea, OK!
I think TACRfan is doing a lot if edits which include highways agency ability to place cones and redirect.
TACRfan is also adding AA and a highways England base.
Check out his stream on twitch for more info..

The traffic lights can be charged in editor by changing 4-7 or something on ALL traffic lights but that takes forever so maybe TACRfan could do that?!
I have already re done the map...Highways base, Proper armed response base and more but not got permission to release :/

Ok, had trouble seeing all posts on the mobile version of site. But that's great.
Wow! You're a quick worker. Maybe you could simply show TACRfan or Dolan your work and tell them what you had to change so that they can add that in themselves as PottyScotty can't let everybody release stuff as it would be manic.
Thanks, I'll have to look into changing traffic lights.

Oh and note to Dolan, TACRfan and PottyScotty:
Does anyone know why the fire tape and police tape was never added to the public version as it was shown in very early screenshots of the game before the Scania was complete and PottyScotty said at the time it was only in his version.

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#2579 Pottyscotty

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Gepost 09 januari 2016 - 12:12

Does anyone know why the fire tape and police tape was never added to the public version as it was shown in very early screenshots of the game before the Scania was complete and PottyScotty said at the time it was only in his version.

I only had the model/texture done but it wasn't ever a useable object (Just placed via the editor).


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#2580 Mark_

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Gepost 09 januari 2016 - 12:17

I only had the model/texture done but it wasn't ever a useable object (Just placed via the editor).

it was!
Go onto police barricade when in game (need LA CAR.) and get a officer to get a barricade... Its actually the police tape!!

***Update***
Going to upload some images of a brand new map, it is free play edited,version 4 , but heavily edited!