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[Released/Public] The Riverside Modification V1.5


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#241 BeastyBill88

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Geschrieben 04 Oktober 2014 - 09:21

Im not dealing with any of this clan stuff anymore.

But if someone would like to make a quick gameplay video, you are more then welcome too

I felt like that after being in clans for GTA people just get too power hungry and things tend to go to shit lol. That's why I don't bother with them anymore, so I know how you feel.

I will be doing a gameplay video but it probably won't be until Monday or Tuesday as I'm working tomorrow.


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#242 Mentor1159

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Geschrieben 04 Oktober 2014 - 09:28

That's fine. I don't need a Gameplay video RTS. Just be nice to have.

#243 CFDDIVE11

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Geschrieben 04 Oktober 2014 - 11:03

What new features are in 1.5?

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#244 Mentor1159

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Geschrieben 04 Oktober 2014 - 11:04

Everything is on the first post. Not much. Just added a few vehicles and moved a few around. Also added BMA

#245 EmergencyFan97

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Geschrieben 05 Oktober 2014 - 01:21

What map does this mod use?
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#246 Mentor1159

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Geschrieben 05 Oktober 2014 - 01:23

The original LA mod freeplay map.

#247 fire explorer

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Geschrieben 08 Oktober 2014 - 12:28

Hello,

Great mod!

 

I have one issue,

 

A medical comes out near station five (Buildings right behind the station) and the pt is not seen, and it seems like they are inside the building which is inaccessible.  The only reason why I know the pt is actually there is because the medic will recognize the pt and begin to heal them.  I cannot pick up the pt, however.  

 

Any solutions? 



#248 Captain262

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Geschrieben 08 Oktober 2014 - 01:12

Hello,

Great mod!

 

I have one issue,

 

A medical comes out near station five (Buildings right behind the station) and the pt is not seen, and it seems like they are inside the building which is inaccessible.  The only reason why I know the pt is actually there is because the medic will recognize the pt and begin to heal them.  I cannot pick up the pt, however.  

 

Any solutions? 

Yes Zoom in so you can see the inside of the particular building and you will be able to see the victim that the Medic is treating and should be able to pick the victim up with the stretcher crew. This has worked for me.



#249 BeastyBill88

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Geschrieben 08 Oktober 2014 - 03:49

I am currently giving some of the police vehicles un update. I.e the Dodge Charger, SUV, bomb SUV and the transport van.

Here's the Charger (the skin needs some tweeks still), what do you think?

vlcsnap-2014-10-08-15h41m37s186.png

 

vlcsnap-2014-10-08-15h42m20s104.png

 

vlcsnap-2014-10-08-15h42m29s204.png

 

vlcsnap-2014-10-08-15h44m54s117.png


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#250 Mentor1159

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Geschrieben 08 Oktober 2014 - 03:54

I am currently giving some of the police vehicles un update. I.e the Dodge Charger, SUV, bomb SUV and the transport van.

Here's the Charger (the skin needs some tweeks still), what do you think?

vlcsnap-2014-10-08-15h41m37s186.png

vlcsnap-2014-10-08-15h42m20s104.png

vlcsnap-2014-10-08-15h42m29s204.png

vlcsnap-2014-10-08-15h44m54s117.png

Looks nice. I was originally gonna do that but then I found a lot of bugs and just didn't have time. I will most likely update the PD vehicles with new lightbars and skins. I just need to find the time to do it.

#251 BeastyBill88

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Geschrieben 08 Oktober 2014 - 03:58

Looks nice. I was originally gonna do that but then I found a lot of bugs and just didn't have time. I will most likely update the PD vehicles with new lightbars and skins. I just need to find the time to do it.

Thanks :) well I might have some spare time on my night shift tonight, so I could update the cars to the newer models as a little update, if you approve of them that when there done.


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#252 Mentor1159

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Geschrieben 08 Oktober 2014 - 04:00

Thanks :) well I might have some spare time on my night shift tonight, so I could do them as a little update, if you approve of them that when there done.

Not trying to be a douche but I just prefer to do everything on my own. This way I know what gets changed and it gets done the way I want it done. Your work looks great and I appreciate your offer, however I will just do it myself in the coming weeks.

#253 BeastyBill88

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Geschrieben 08 Oktober 2014 - 04:07

Not trying to be a douche but I just prefer to do everything on my own. This way I know what gets changed and it gets done the way I want it done. Your work looks great and I appreciate your offer, however I will just do it myself in the coming weeks.

No that's fair enough, it is your mod so no hard feelings lol, just thought I'd offer my help :)


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#254 rescue_nerd

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Geschrieben 09 Oktober 2014 - 08:45

I think it's great.


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#255 Mentor1159

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Geschrieben 09 Oktober 2014 - 03:25

I think it's great.

Thank you!

#256 Darian Killian

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Geschrieben 14 Oktober 2014 - 05:35

hey what is the light pack for the mod? i got boxes where the lights should be.



#257 BeastyBill88

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Geschrieben 14 Oktober 2014 - 07:13

hey what is the light pack for the mod? i got boxes where the lights should be.

The light pack should fix the white boxes, its corona textures.


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#258 tft.cf

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Geschrieben 22 Oktober 2014 - 05:40

Hi, can anyone tell me how work the water supply script ? I stole this script from this mod and trying to use in my mod, but supply is still erored and rapid deployment can't attach hydrant to engine.


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#259 Mentor1159

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Geschrieben 22 Oktober 2014 - 08:27

Hi, can anyone tell me how work the water supply script ? I stole this script from this mod and trying to use in my mod, but supply is still erored and rapid deployment can't attach hydrant to engine.

Its really not all that hard. Just make sure everything at the top of the script is defined correctly and make sure the child's are setup properly and named right. If you need help, feel free to use the Engines from the Riverside mod to guide you.

#260 tft.cf

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Geschrieben 22 Oktober 2014 - 08:34

Our department use a different engine and tanker, but i believe that the script will be simple to use as it is only the address of tanker. I trying make duplicate od your forest pumper pickup bud on my engine not 100% working, 


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