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Sixteen Tons Entertainment introduces new Community Manager


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#1 Stan

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Gepost 20 juni 2014 - 07:31

Finally we’ve got some news from Tübingen – Promotion Software and Sixteen Tons Entertainment introduced the new community manager today! Serbay Sönmez, better known as Turk_SeSo in our community, is responsible for the community support from now on. In his position he will serve as the communicator between the EMERGENCY community and the developers in Tübingen.

Prior to this announcement, we’ve asked some questions to Serbay, read more to see what we've asked.

 

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How was your start into the game business? How did you get to Sixteen Tons Entertainment?

I had my first contact with gaming communities with the game „Battlefield 2142“ in 2006. I joined a clan and got into an international tournament community. I took over the administration for two years, followed by the work as team leader at the company 4PL GmbH. In addition I’ve started my own event project. This project brought me to Sixteen Tons Entertainment last year. I wanted to turn my hobby into a career – by giving the community the opportunity to contribute in the production process and make the best out of the game. That’s why I am here.

Which experience could you already gather with EMERGENCY?

I’ve read some articles about it in game magazines and gaming sites in the internet some time ago. But at that time, my focus in gaming was on FPS and the FIFA-series.
During the recent years, this view changed. My behavior in gaming is more placid now. Shooter aren’t as much fun as in the past. I’m playing more and more strategy games at the moment. In November 2013 I decided to combine my passion with my career – the job offer at Sixteen Tons Entertainment was right on cue.
Now I spend several hours per week with EMERGENCY. Even if I’m still not able to extinguish all fires fast enough and therefore some buildings and cars getting a bit more wrecked than others. ;)
Which games are you playing in your spare time?

Even if shooters don’t catch my interest in the same manner as in the past, I’m still running around in “Battlefield 4” from time to time. Since shortly I started as a pilot in “Titanfall”.
The biggest part of my gaming dedicated time is spent on the world map of “Europa Universalis 4”. I slowly but surely pave my way to world domination ;)
Of course EMERGENCY cannot be missing. Although I’m limiting myself to the 2012 version in my spare time. I don’t want to leave too much people without a house above their heads and with environmental disasters you can always reject any responsibility. :D

Let’s talk about your actual work. Which difficulties are connected to your daily tasks?

To be honest, my work isn‘t very difficult. Only the constant sitting around and reading posts that could have the length and structure of a novel by G.R.R. Martin is consuming a lot of energy. Another thing is the constant replying on mails, the hour-long phone calls and the colleagues who shoot you down with ”Nerfguns”…
Who am I kidding? My work is great fun. Your posts - no matter how long they are – give me new stuff to jar on the nerves of my colleagues. What can I wish more?
Well there is one wish…getting a better “Nerfgun” would be a good one. Maybe some fan wishes could pass through a bit faster then.

Where you able to integrate ideas of the community in the ongoing development?

Of course I have read your posts quite eagerly. Above all, the bug-report at the Deep Silver forum contained a lot of good ideas. Unfortunately I cannot make any comment about the wishes that actually made it into the game.
Let yourself be surprised! But be sure, it has some advantages to sit next to the programmers and level designers while throwing the one or other idea right in front of their feet. … Where did my Nerfgun go again?

What are your goals? What do you want to achieve for both the fans and Sixteen Tons Entertainment as a community manager?

My goal is to ensure optimal communication between the studio and the players. The community has great ideas, which should not stay unheard. My job, with your support, is to make sure that we, as developers of EMERGENCY, do not develop over your wishes.

At this point, it also has to be said, that I would like to deliver you a better insight in the development of EMERGENCY games. I am aiming to make the decision for or against certain features explainable and communicate those with the fans.

You can see me as lawyer of both sides. With a small deference: I didn’t need to study law for this and, I hope, this will still be spared to me in the future.

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#2 randomperson139

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Gepost 20 juni 2014 - 07:35

I see you're actually on here, so welcome! It's good to hear that the ideas that this community has are actually going to be listened to. :)


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#3 Turk_SeSo

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Gepost 20 juni 2014 - 08:09

Of course I am on here, I would not do my job properly if I wouldn't be ;)

 

It's nice to be around and to see your engagement to the series.

 

Let us see, where this road leads, shall we?



#4 Jand2562

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Gepost 20 juni 2014 - 08:18

Of course I am on here, I would not do my job properly if I wouldn't be ;)

 

It's nice to be around and to see your engagement to the series.

 

Let us see, where this road leads, shall we?

We are glad you are on here! We very much look forward to seeing where this road leads!!!

 

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#5 erfd

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Gepost 20 juni 2014 - 08:37

Should switch to EM4 instead of 2012. ;)

#6 TacticalRooster22

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Gepost 20 juni 2014 - 10:17

Should switch to EM4 instead of 2012. ;)

True, haha.  I didn't even buy that game to be honest.

 

@Turk_SeSo, I believe I can speak for the whole community here by telling you to give EM4 a shot and seeing what mods like the Manhattan and LA Mods bring to the game, as the developers of these mods have implemented many new features into the game that developers should be aware of in case you want to incorporate these features into future EM4 games. 


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#7 Turk_SeSo

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Gepost 20 juni 2014 - 10:26

True, haha.  I didn't even buy that game to be honest.

 

@Turk_SeSo, I believe I can speak for the whole community here by telling you to give EM4 a shot and seeing what mods like the Manhattan and LA Mods bring to the game, as the developers of these mods have implemented many new features into the game that developers should be aware of in case you want to incorporate these features into future EM4 games. 

 

I have EM4 beside me and I am past my first steps already. Do not worry, as a Battlefield 2 veteran I played several Mods, therefore I do know the value and the hard time modders put into their work.
And believe me if I tell you, that the team is fed up listening to exactly these words ;)



#8 novius

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Gepost 20 juni 2014 - 10:29

Thanks for joining us Turk. I'm excited by this involvement from the company!
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#9 Turk_SeSo

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Gepost 20 juni 2014 - 10:33

Thanks for joining us Turk. I'm excited by this involvement from the company!

 

It is a pleasure to be with you :)



#10 Handsup!

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Gepost 20 juni 2014 - 11:09

Hi there! *begs for release dates*


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#11 Turk_SeSo

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Gepost 20 juni 2014 - 11:59

Hi there! *begs for release dates*

 

Hello there! *gives no comment* ;)



#12 theparanoid

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Gepost 21 juni 2014 - 12:51

Greetings can you share any info on em5 or whatever you're calling it.

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#13 youdotoo

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Gepost 21 juni 2014 - 01:13

Welcome, it's nice to see someone from 16 tons here. Emergency got me hooked with Firefighters for Life. :P I just hope that with the next Emergency I won't have to set up thirty routers in four different languages that I don't speak. So, people can play the game. 


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#14 Rafferty Margodt

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Gepost 21 juni 2014 - 10:13

wow honest never seen a game copmany like sixteen before

i bought em4 under 5 euro and honestly its the best game i own and looking forward to a  newer version



#15 Dyson

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Gepost 21 juni 2014 - 10:53

Hi and Welcome!

 

Yeah I've just got a few questions not sure if they've already been asked, but basically I just wondered what the official stance on mods for this game are from the developer/publisher's point of view. With mods like the LA mod surely doubling the interest in an older game such as Em4. Which leads to my follow up, are we looking to have more tools to work with, the same or are the team cracking down on how much we can edit?

Thanks for reading.

 

Dyson

 

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#16 MikeyPI

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Gepost 21 juni 2014 - 11:30

Welcome to the forum, nice to see a rep from the developer of the game we try our best to tamper with following the community at large =)


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