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[REL]WestCoastCanadianMod V2.0 RELEASED


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#101 Wkboy714

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Geschrieben 28 Juni 2014 - 05:33

I love the sound of warrants. Could you please tell or show us how exactly this will work in game?

#102 FInn Rescue 12

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Geschrieben 29 Juni 2014 - 09:28

Looks good nice work so far.


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#103 Kingairway

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Geschrieben 29 Juni 2014 - 11:09

I love the sound of warrants. Could you please tell or show us how exactly this will work in game?

The way a warrent will work is, at any time in the game you can use a police officer and use the command Ask/ID check a civ and you will receive different responses when asking different civs. NOT A NEW FEATURE but now the way I have it.

 

Change: Some Civ's will pop up as WANTED when Questioned for Theft/GTA/Warrent/Questioning/Suspect in murder Investigation. Your job will be to arrest and take back to the detachment.

 

 

This aspect is added to give some more realism to the game so when you question your Petty Theft Victim they may turn out to be wanted for Child Molestation or Wanted for any other type of crime.



#104 Wkboy714

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Geschrieben 29 Juni 2014 - 11:52

Seems cool. A nice, simple script change which actually makes the Ask Person script useful whilst adding a bunch of reusable roleplay.

#105 Fred03

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Geschrieben 30 Juni 2014 - 12:57

Nice touch, I approve.


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#106 rcmp123

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Geschrieben 30 Juni 2014 - 01:11

I like the sound of that!

#107 Kingairway

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Geschrieben 30 Juni 2014 - 08:31

 

 

This is what the new feature looks like, this is a very basic example and will vary with detail on release of the modification



#108 JANJUA

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Geschrieben 30 Juni 2014 - 03:21




This is what the new feature looks like, this is a very basic example and will vary with detail on release of the modification


Dude that's amazing good job !!!!!!

#109 Ace

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Geschrieben 30 Juni 2014 - 03:52

How about making police able to do BLS? Like in real life they have CPR C


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#110 Bugi007

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Geschrieben 30 Juni 2014 - 05:03

Amazing job, very nice!!


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#111 rcmp123

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Geschrieben 30 Juni 2014 - 06:30

How about making police able to do BLS? Like in real life they have CPR C

That would be very cool, usefull, and realistic!

#112 Fred03

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Geschrieben 30 Juni 2014 - 07:41

Perhaps give them the same stabilize abilities as EMTs, or even less if that's possible.


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#113 Kingairway

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Geschrieben 30 Juni 2014 - 07:53

Sure.. they can stabilize but nothing further ( no EMT bags). I will look into giving them the commands.

 

UPDATE 30/06/14:

OVERALL %: 85%

Fire Department: 75% done

Ambulance: 99.9% done

Police: 80% done

Tec: 80% done

Bugs: 80-90% resolved but there are known issues that are small (micro) but unable to solve the problem.

Map: 90% done

Script work: Warrents/Unit Commands 70% done



#114 Ace

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Geschrieben 30 Juni 2014 - 07:57

Overall %?


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#115 rcmp123

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Geschrieben 30 Juni 2014 - 10:19

Sweet, it is nearly done!!

#116 squamishfire

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Geschrieben 01 Juli 2014 - 01:03

What are you planning for the MCU I know you guys just have a dedicated older ambulance that has all the gear that gets spread out on scene. R u just using the big rig that most mods use or have u kept it realistic?
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#117 Kingairway

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Geschrieben 01 Juli 2014 - 01:21

What are you planning for the MCU I know you guys just have a dedicated older ambulance that has all the gear that gets spread out on scene. R u just using the big rig that most mods use or have u kept it realistic?

Here is what I have done so far. We use BC transit Buses for the Greens/yellows in MCI's

 

Also a teaser of the new TEC ( City of Langford Public works F150) model by itchboy.

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#118 squamishfire

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Geschrieben 01 Juli 2014 - 02:54

Nice not a bad idea in game.  The actually of that happening in real life is pretty slim unless it is winter time.  For Command to request dispatch to ask for a bus and a town sending a bus is some where between an hour to two hours depending on the resources available.

 

Great idea though!


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#119 FInn Rescue 12

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Geschrieben 01 Juli 2014 - 03:12

The lights look good. If could make a small suggestion try raising the radiation a little higher of the ground then the lights will reflect of the buildings and objects good luck.  


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#120 rcmp123

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Geschrieben 01 Juli 2014 - 03:39

They use city buses for MCU? I did not know that.