[REL]WestCoastCanadianMod V2.0 RELEASED
#101
Posted 28 June 2014 - 05:33 PM
#102
Posted 29 June 2014 - 09:28 PM
Looks good nice work so far.
Whats up!
#103
Posted 29 June 2014 - 11:09 PM
I love the sound of warrants. Could you please tell or show us how exactly this will work in game?
The way a warrent will work is, at any time in the game you can use a police officer and use the command Ask/ID check a civ and you will receive different responses when asking different civs. NOT A NEW FEATURE but now the way I have it.
Change: Some Civ's will pop up as WANTED when Questioned for Theft/GTA/Warrent/Questioning/Suspect in murder Investigation. Your job will be to arrest and take back to the detachment.
This aspect is added to give some more realism to the game so when you question your Petty Theft Victim they may turn out to be wanted for Child Molestation or Wanted for any other type of crime.
#104
Posted 29 June 2014 - 11:52 PM
#105
Posted 30 June 2014 - 12:57 AM
Nice touch, I approve.
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
#106
Posted 30 June 2014 - 01:11 AM
#107
Posted 30 June 2014 - 08:31 AM
This is what the new feature looks like, this is a very basic example and will vary with detail on release of the modification
#108
Posted 30 June 2014 - 03:21 PM
This is what the new feature looks like, this is a very basic example and will vary with detail on release of the modification
Dude that's amazing good job !!!!!!
#110
Posted 30 June 2014 - 05:03 PM
Amazing job, very nice!!
#111
Posted 30 June 2014 - 06:30 PM
That would be very cool, usefull, and realistic!How about making police able to do BLS? Like in real life they have CPR C
#112
Posted 30 June 2014 - 07:41 PM
Perhaps give them the same stabilize abilities as EMTs, or even less if that's possible.
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
#113
Posted 30 June 2014 - 07:53 PM
Sure.. they can stabilize but nothing further ( no EMT bags). I will look into giving them the commands.
UPDATE 30/06/14:
OVERALL %: 85%
Fire Department: 75% done
Ambulance: 99.9% done
Police: 80% done
Tec: 80% done
Bugs: 80-90% resolved but there are known issues that are small (micro) but unable to solve the problem.
Map: 90% done
Script work: Warrents/Unit Commands 70% done
#115
Posted 30 June 2014 - 10:19 PM
#116
Posted 01 July 2014 - 01:03 AM
Former Fire Fighter (2006-2011)
Squamish Fire Resuce
Hall one Company 41 (on call 24-7)
#117
Posted 01 July 2014 - 01:21 AM
What are you planning for the MCU I know you guys just have a dedicated older ambulance that has all the gear that gets spread out on scene. R u just using the big rig that most mods use or have u kept it realistic?
Here is what I have done so far. We use BC transit Buses for the Greens/yellows in MCI's
Also a teaser of the new TEC ( City of Langford Public works F150) model by itchboy.
Attached Files
#118
Posted 01 July 2014 - 02:54 AM
Nice not a bad idea in game. The actually of that happening in real life is pretty slim unless it is winter time. For Command to request dispatch to ask for a bus and a town sending a bus is some where between an hour to two hours depending on the resources available.
Great idea though!
Former Fire Fighter (2006-2011)
Squamish Fire Resuce
Hall one Company 41 (on call 24-7)
#119
Posted 01 July 2014 - 03:12 AM
The lights look good. If could make a small suggestion try raising the radiation a little higher of the ground then the lights will reflect of the buildings and objects good luck.
Whats up!
#120
Posted 01 July 2014 - 03:39 AM