London modification has a taser script. Check it out!
[REL]WestCoastCanadianMod V2.0 RELEASED
#41
Gepost 15 juni 2014 - 04:13
#42
Gepost 15 juni 2014 - 04:48
London modification has a taser script. Check it out!
Will do thanks!
I was thinking a volunteer fire department with maybe 2 units
Sounds good, There is already some units that are from different departments/organizations.
#43
Gepost 15 juni 2014 - 05:25
Signature Removed due to size
#44
Gepost 15 juni 2014 - 06:14
I can guarantee that Tasers will be added into the modification if permissions are granted from the creators of the script/files.
Thanks for your continued support everyone, more spoilers coming with an Updated BCAS unit.
Want more Footage? or are you liking the pictures?
Have fun out there everyone.
#45
Gepost 15 juni 2014 - 06:34
Footage would be cool and the more pictures the better!!
Signature Removed due to size
#46
Gepost 15 juni 2014 - 07:27
3 Part special being uploaded as we speak check back soon for some footage of all 3 First Responders!
#48
Gepost 15 juni 2014 - 10:08
New ALS BCAS unit, with credit going to Itchboy's new American vehicle pack. Ignore the FF/Paramedic Personnel they are currently being re scripted to only Paramedic.
#49
Gepost 16 juni 2014 - 01:19
#50
Gepost 16 juni 2014 - 02:20
What is your YouTube name? I will sub.
BC PCP-IV
#51
Gepost 16 juni 2014 - 06:05
#52
Gepost 16 juni 2014 - 06:44
As a member of BCAS, I have tried to do exactly what you mentioned since day 1 of creating this modification, to keep it simple.. Falls are BLS, Most of the other stuff gets layered like your Man down BLS+ALS and of course ALS cancelled. .. as for implementing a CCP or ITT car, most likely thatll be the helicopter that responds.
Rewording of the Calls has been completed.
A new Ambulance station was added to the map so there is now 3 BLS and 1 ALS along with a Supervisor which is usually ALS.
There are a few ways to make it work, 1 BLS dont have kits and if they need one they call for ALS to make it seem some what realistic.
2, The BLS units heal slower than the ALS units.
| personally prefer the first way, but let me know what you guys think.
I'm glad I can finally relate to someone! I am too a member of BCAS, and I love the job. I'm waiting to move up into the PCP schooling starting in January but I'm hired with them as an EMR.
That sounds perfect. Brings more realism to the game! I LOVE the BCAS station too. LOVE IT. A brilliant idea to be added in.
If you need any help regarding anything else, give me a PM.
London modification has a taser script. Check it out!
I didn't know that! And I play that mod! D:
I have no idea how I've missed this.
Deze post is bewerkt door Steve Winters: 16 juni 2014 - 07:53
#53
Gepost 16 juni 2014 - 06:18
Check out the polls! and get Voting!
You'll see the most requested item as soon as Tonight (16/06/14)! If atleast 20 people vote!
If not early tomorrow!
#54
Gepost 16 juni 2014 - 06:59
Happy to bring you such news I hope you found that out.
#55
Gepost 16 juni 2014 - 07:06
Happy to bring you such news I hope you found that out.
Thanks for that bugi, ill hopefully be using that in this modification as well!
#56
Gepost 17 juni 2014 - 04:08
No problem, I hope for that as well! That would be so great tase criminals somewhere else than in a real life for a change !
#57
Gepost 17 juni 2014 - 06:07
Polls have shown what you guys want to see! New pics on page 1 of all units being used in game, minus 5 or so that are being reskinned as we speak.
UPDATE: Once the skinning and last minute touch ups have been done, this modification will be ready for release! I will not give a timeline but if all goes as planned this summer will be exciting one.
#59
Gepost 17 juni 2014 - 06:20
Great pictures! what about personnel?
Just waiting till the rest of the units are done and then ill post an updated Personnel picture.
#60
Gepost 18 juni 2014 - 08:07
Update as of 18/06/14:
-Tasers added
-Station bugs fixed, all units able to return with no issues.
-New Audio for when Taser is deployed.
-New youtube video with features in action.
-3 MVI's have been added where time is critical and pt's require immediate attention, along with vehicle fire endangering entire city blocks.
-50% of buildings have had hidden dangers added to them when a fire is present and can result in catasrophic injury
-More People, now explosions/stolen cars/demonstrations and fires cause more casualties.