Check out the Units as they are now, Much more to come!!!
Em4 2014-06-04 18-28-20-16 by BC_PCP, on Flickr
Em4 2014-06-04 18-26-14-95 by BC_PCP, on Flickr
Em4 2014-06-04 18-25-29-81 by BC_PCP, on Flickr
Geschrieben 05 Juni 2014 - 02:32
Check out the Units as they are now, Much more to come!!!
Em4 2014-06-04 18-28-20-16 by BC_PCP, on Flickr
Em4 2014-06-04 18-26-14-95 by BC_PCP, on Flickr
Em4 2014-06-04 18-25-29-81 by BC_PCP, on Flickr
Geschrieben 05 Juni 2014 - 02:52
Looks good! I hope you can get this public, looks pretty nice for a private mod.
Geschrieben 05 Juni 2014 - 03:16
Looks good! I hope you can get this public, looks pretty nice for a private mod.
I just read the front page, it says it's going to be a public mod as of today! Stoked!
Geschrieben 05 Juni 2014 - 03:23
I just read the front page, it says it's going to be a public mod as of today! Stoked!
ooo, can't wait
Geschrieben 06 Juni 2014 - 01:22
Will this mod include Victoria Police, Sannich Police, Oak Bay Police etc...
Geschrieben 06 Juni 2014 - 06:22
Will this mod include Victoria Police, Sannich Police, Oak Bay Police etc...
Possible considering having Victoria most likely some Crown Vics or Dodge Chargers as mutual aid/ or the Crash team in the sierra
Geschrieben 12 Juni 2014 - 11:22
Geschrieben 13 Juni 2014 - 05:10
Geschrieben 13 Juni 2014 - 08:38
They look amazing! I love LOVE the unmarked units. Especially the Tahoe. Still heavily breathing over that charger though.
Cannot wait!
Geschrieben 14 Juni 2014 - 09:44
Geschrieben 14 Juni 2014 - 10:41
New lights
Geschrieben 15 Juni 2014 - 12:23
New lights
What about more scripts for weapons like pepper sprays and batons, new map, new civilian cars. Police backup command that calls in 1-3 units. Canadian coast guard helicopter and ship..some volunteer units you can call in maybe.
Geschrieben 15 Juni 2014 - 03:26
Geschrieben 15 Juni 2014 - 03:56
Tasers! Add the tasers please!!
There was a mod on this site that had a taser script. Maybe Kingairway can use it. With permission of course.
Geschrieben 15 Juni 2014 - 05:38
I though tasers were an issue with the game?
How about making medical calls more entertaining? - For example, here in British Columbia we have Emergency Paramedic (which is a Basic Life Support Crew), Advanced Life Support Paramedic and Critical Care Paramedic crews.(And some other crews, Infant Transport etc) - Emergency Paramedics are sent to everything, ALS Crews are sent to more life threatening calls, such as heart attacks strokes etc etc, and CCP Crews are sent to obviously life threatening, or where the person(s) will not make it to a hospital on time before they become deceased and are needing a more intense medical assessment and treatment.
To get to the point, make medical calls require a different level of first aid depending on the call.
I.E - A fall, BLS Crew can handle it.
or a unresponsive person suffering from a cardiac arrest, ALS or CCP crews can handle it.
If you don't send the right paramedic crew, you can lose the patient. Or, the right care isn't provided the patient can pass away.
This makes the game a little bit more interesting, difficult and in my opinion makes the medical more entertaining.
Trying to figure out the best way to word everything, so I'll apologize if I didn't make much sense. lol. Hopefully you understand what I mean!
Geschrieben 15 Juni 2014 - 09:16
I though tasers were an issue with the game?
How about making medical calls more entertaining? - For example, here in British Columbia we have Emergency Paramedic (which is a Basic Life Support Crew), Advanced Life Support Paramedic and Critical Care Paramedic crews.(And some other crews, Infant Transport etc) - Emergency Paramedics are sent to everything, ALS Crews are sent to more life threatening calls, such as heart attacks strokes etc etc, and CCP Crews are sent to obviously life threatening, or where the person(s) will not make it to a hospital on time before they become deceased and are needing a more intense medical assessment and treatment.
To get to the point, make medical calls require a different level of first aid depending on the call.
I.E - A fall, BLS Crew can handle it.
or a unresponsive person suffering from a cardiac arrest, ALS or CCP crews can handle it.
If you don't send the right paramedic crew, you can lose the patient. Or, the right care isn't provided the patient can pass away.
This makes the game a little bit more interesting, difficult and in my opinion makes the medical more entertaining.
Trying to figure out the best way to word everything, so I'll apologize if I didn't make much sense. lol. Hopefully you understand what I mean!
Geschrieben 15 Juni 2014 - 09:28
Em4 2014-06-15 01-24-11-05 by BC_PCP, on Flickr
New Look at the New Ambulance Station 1 BLS 1 ALS and Supervisor.
Geschrieben 15 Juni 2014 - 10:54
. I mean like if possible you could maybe make the lights more realistic.Matthew I like where this is going, are you looking for different color lights and if so what kind? or just units with better lighting? Nice ideas Ace, for now the map wont change to much other than different/new buildings compared to the original, the new Civilian cars are being implemented into this modifcation just looking at some of the traffic bugs, and as for the police back up that's a good idea ill add that to the list of possibilities. The Canadian Coast gaurd helicopter will be added into this game, and as for volunteer units are you talking about the Fire Depart? police? Ambulance?