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[REL]WestCoastCanadianMod V2.0 RELEASED


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#21 Kingairway

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Posted 05 June 2014 - 02:32 AM

Check out the Units as they are now, Much more to come!!!

 

14348094544_d653ba7864_s.jpgEm4 2014-06-04 18-28-20-16 by BC_PCP, on Flickr

 

14369119113_d3d5b0f910_s.jpgEm4 2014-06-04 18-26-14-95 by BC_PCP, on Flickr

 

14162293348_c854d1cb5d_s.jpgEm4 2014-06-04 18-25-29-81 by BC_PCP, on Flickr



#22 SparkyTheGamer

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Posted 05 June 2014 - 02:52 AM

Looks good! I hope you can get this public, looks pretty nice for a private mod.



#23 Steve Winters

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Posted 05 June 2014 - 03:16 AM

Looks good! I hope you can get this public, looks pretty nice for a private mod.

I just read the front page, it says it's going to be a public mod as of today! Stoked!


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#24 SparkyTheGamer

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Posted 05 June 2014 - 03:23 AM

I just read the front page, it says it's going to be a public mod as of today! Stoked!

 

ooo, can't wait :D



#25 Ronyish

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Posted 06 June 2014 - 01:22 AM

Will this mod include Victoria Police, Sannich Police, Oak Bay Police etc...



#26 Kingairway

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Posted 06 June 2014 - 06:22 PM

Will this mod include Victoria Police, Sannich Police, Oak Bay Police etc...

Possible considering having Victoria most likely some Crown Vics or Dodge Chargers as mutual aid/ or the Crash team in the sierra



#27 Kingairway

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Posted 12 June 2014 - 11:22 PM

Check out some custom personnel in the WCCModifcation. Also a closer look at some of the P.D units that will be available in game.
 
At this time the seeking of Beta Testers is closed!.
 
The Modification is in its final phases of "modifiying" and will be released to select beta testers sometime this summer. Once this is done we will be able to release V1.0

14221880889_1352d2d3f5_s.jpgEm4 2014-06-12 15-18-13-60 by BC_PCP, on Flickr


14407218562_61092bf3b7_s.jpgEm4 2014-06-12 15-17-01-50 by BC_PCP, on Flickr


#28 rcmp123

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Posted 13 June 2014 - 05:10 AM

Very nice. This mod is going to be so cool!!

#29 Steve Winters

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Posted 13 June 2014 - 08:38 AM

They look amazing! I love LOVE the unmarked units. Especially the Tahoe. Still heavily breathing over that charger though.

Cannot wait!


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#30 Kingairway

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Posted 14 June 2014 - 09:44 PM

I know this doesn't have a huge fan base yet. (hopefully) but what do you guys want to see in this modification! besides having its own West Coast Canadian Flare what do you guys want to see implemented!

Best Ideas go to a poll and will be featured with a shout out Easter egg in the modification.


#31 matthew

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Posted 14 June 2014 - 10:41 PM

New lights



#32 Ace

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Posted 14 June 2014 - 11:39 PM

What about more scripts for weapons like pepper sprays and batons, new map, new civilian cars. Police backup command that calls in 1-3 units. Canadian coast guard helicopter and ship..some volunteer units you can call in maybe.


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#33 Kingairway

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Posted 15 June 2014 - 12:23 AM

New lights


Matthew I like where this is going, are you looking for different color lights and if so what kind? or just units with better lighting?
 
 

What about more scripts for weapons like pepper sprays and batons, new map, new civilian cars. Police backup command that calls in 1-3 units. Canadian coast guard helicopter and ship..some volunteer units you can call in maybe.



Nice ideas Ace, for now the map wont change to much other than different/new buildings compared to the original, the new Civilian cars are being implemented into this modifcation just looking at some of the traffic bugs, and as for the police back up that's a good idea ill add that to the list of possibilities. The Canadian Coast gaurd helicopter will be added into this game, and as for volunteer units are you talking about the Fire Depart? police? Ambulance?


#34 rcmp123

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Posted 15 June 2014 - 03:26 AM

Tasers! Add the tasers please!!

#35 itchboy

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Posted 15 June 2014 - 03:56 AM

Tasers! Add the tasers please!!

There was a mod on this site that had a taser script. Maybe Kingairway can use it. With permission of course.



#36 Steve Winters

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Posted 15 June 2014 - 05:38 AM

I though tasers were an issue with the game?

 

 

How about making medical calls more entertaining? - For example, here in British Columbia we have Emergency Paramedic (which is a Basic Life Support Crew), Advanced Life Support Paramedic and Critical Care Paramedic crews.(And some other crews, Infant Transport etc) - Emergency Paramedics are sent to everything, ALS Crews are sent to more life threatening calls, such as heart attacks strokes etc etc, and CCP Crews are sent to obviously life threatening, or where the person(s) will not make it to a hospital on time before they become deceased and are needing a more intense medical assessment and treatment.

 

To get to the point, make medical calls require a different level of first aid depending on the call.

I.E - A fall, BLS Crew can handle it.

or a unresponsive person suffering from a cardiac arrest, ALS or CCP crews can handle it.

If you don't send the right paramedic crew, you can lose the patient. Or, the right care isn't provided the patient can pass away.

This makes the game a little bit more interesting, difficult and in my opinion makes the medical more entertaining.

 

Trying to figure out the best way to word everything, so I'll apologize if I didn't make much sense. lol. Hopefully you understand what I mean!


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#37 Kingairway

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Posted 15 June 2014 - 09:16 AM

I though tasers were an issue with the game?
 
 
How about making medical calls more entertaining? - For example, here in British Columbia we have Emergency Paramedic (which is a Basic Life Support Crew), Advanced Life Support Paramedic and Critical Care Paramedic crews.(And some other crews, Infant Transport etc) - Emergency Paramedics are sent to everything, ALS Crews are sent to more life threatening calls, such as heart attacks strokes etc etc, and CCP Crews are sent to obviously life threatening, or where the person(s) will not make it to a hospital on time before they become deceased and are needing a more intense medical assessment and treatment.
 
To get to the point, make medical calls require a different level of first aid depending on the call.
I.E - A fall, BLS Crew can handle it.
or a unresponsive person suffering from a cardiac arrest, ALS or CCP crews can handle it.
If you don't send the right paramedic crew, you can lose the patient. Or, the right care isn't provided the patient can pass away.
This makes the game a little bit more interesting, difficult and in my opinion makes the medical more entertaining.
 
Trying to figure out the best way to word everything, so I'll apologize if I didn't make much sense. lol. Hopefully you understand what I mean!


As a member of BCAS, I have tried to do exactly what you mentioned since day 1 of creating this modification, to keep it simple.. Falls are BLS, Most of the other stuff gets layered like your Man down BLS+ALS and of course ALS cancelled. ;).. as for implementing a CCP or ITT car, most likely thatll be the helicopter that responds.

Rewording of the Calls has been completed.
A new Ambulance station was added to the map so there is now 3 BLS and 1 ALS along with a Supervisor which is usually ALS.

There are a few ways to make it work, 1 BLS dont have kits and if they need one they call for ALS to make it seem some what realistic.
2, The BLS units heal slower than the ALS units.

| personally prefer the first way, but let me know what you guys think.


#38 Kingairway

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Posted 15 June 2014 - 09:28 AM

14238944118_7846f158e1_s.jpgEm4 2014-06-15 01-24-11-05 by BC_PCP, on Flickr

 

 

New Look at the New Ambulance Station 1 BLS 1 ALS and Supervisor.



#39 matthew

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Posted 15 June 2014 - 10:54 AM

Matthew I like where this is going, are you looking for different color lights and if so what kind? or just units with better lighting?  Nice ideas Ace, for now the map wont change to much other than different/new buildings compared to the original, the new Civilian cars are being implemented into this modifcation just looking at some of the traffic bugs, and as for the police back up that's a good idea ill add that to the list of possibilities. The Canadian Coast gaurd helicopter will be added into this game, and as for volunteer units are you talking about the Fire Depart? police? Ambulance?

. I mean like if possible you could maybe make the lights more realistic.

#40 Ace

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Posted 15 June 2014 - 03:31 PM

and as for volunteer units are you talking about the Fire Depart? police? Ambulance?

I was thinking a volunteer fire department with maybe 2 units


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