[REL]WestCoastCanadianMod V2.0 RELEASED
#461
Gepost 10 januari 2015 - 04:51
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#462
Gepost 10 januari 2015 - 05:21
Yeah, that's what I've been doing, thanks for letting me know.
#463
Gepost 10 januari 2015 - 03:53
#464
Gepost 10 januari 2015 - 05:48
No fix at the moment but they are usable, you just click to pick up wreck so spawn them where you want but right click on the wreckage and you can move them
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There is a fix, because the Mayberry mod had the same problem. It is because a exception for the tow truck and crane wasn't added to the move script. Thanks though.
Private Projects & Contributions
-Blues & Twos Mod-
-Tri-County Mod-
-Fairfax County Mod-
You can watch gameplay of my projects here on my YouTube Channel
#465
Gepost 10 januari 2015 - 05:50
There is a fix, because the Mayberry mod had the same problem. It is because a exception for the tow truck and crane wasn't added to the move script. Thanks though.
Check out my post in the Mayberry topic for the fix of this scripting issue.
#466
Gepost 11 januari 2015 - 06:15
Check out my post in the Mayberry topic for the fix of this scripting issue.
Already have Itchboy, I fixed it after you posted in the Mayberry mod, thanks
Private Projects & Contributions
-Blues & Twos Mod-
-Tri-County Mod-
-Fairfax County Mod-
You can watch gameplay of my projects here on my YouTube Channel
#467
Gepost 29 juni 2015 - 03:30
#468
Gepost 29 juni 2015 - 11:40
#469
Gepost 11 juli 2015 - 10:16
Hello everyone, I am just writing to let you know I will be returning to this modification and making some small updates/bug fixes, no timeline at this time but I will be available for an questions or comments, PM for bug reports please and thanks.
#470
Gepost 12 juli 2015 - 02:16
Is there a chance we will so unique uniforms now?
#471
Gepost 12 juli 2015 - 07:12
I saw thenorthernalex make a Youtube video with this, Great stuff man!
#472
Gepost 16 juli 2015 - 06:46
Excellent work...
#473
Gepost 29 juli 2015 - 03:35
#474
Gepost 20 augustus 2015 - 09:45
Hey just working on some adjustments for mods vehicle lights. Here is a small video on the newer lights systems. is still "WIP" later.
Whats up!
#475
Gepost 20 augustus 2015 - 11:36
Hey just working on some adjustments for mods vehicle lights. Here is a small video on the newer lights systems. is still "WIP" later.
Ahhh yes, Motley Crue. And the lights are pretty awesome. Can you PM me because I have some concerns for you regarding my mod.
#476
Gepost 20 augustus 2015 - 10:19
"Skydive naked from an aeroplane"
I feel like that would be extremely painful.... But nice lights!
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#477
Gepost 20 augustus 2015 - 11:46
"Skydive naked from an aeroplane"
I feel like that would be extremely painful.... But nice lights!
Or a woman with a body from outer space.
Once again, nice lights. Flnn is definitely one of the best in the modding scene right now. He's the dude who lighted up 60% of my LA Mod fleet, and I can say with certainty that he can make any lighting job good.
#478
Gepost 21 augustus 2015 - 01:27
Not to get too off topic with a love fest for Flnn, but if anyone is looking for the proper way to light a FedSig Valor, check out his work, it was insane.
Rangers, lead the way! General Cota, D-Day 1944
#479
Gepost 21 augustus 2015 - 01:29
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#480
Gepost 21 augustus 2015 - 02:17
Not to get too off topic with a love fest for Flnn, but if anyone is looking for the proper way to light a FedSig Valor, check out his work, it was insane.
FedSig Valor? I have one that was lighted by him. He did the lightbar and I did secondary lighting. It sure is insane alright. Here's a video of what we created.
Do we need to have the coronas mod and patch or can I play with out them?
If I recall correctly, the coronas patch is required for this mod (and many others)