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Itchboy's Model Works


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#101 gunswat

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Geschrieben 21 Mai 2014 - 05:56

Please don't ask for release dates suspended for two days:)

#102 cops

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Geschrieben 21 Mai 2014 - 06:33

well that escalated quickly... :P

 

It looks good to see new vehicles! Good job so far ^^


QHVZAKw.png

 

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#103 THVFD

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Geschrieben 21 Mai 2014 - 09:33

good job itchboy can't wait for this


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#104 Dyson

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Geschrieben 21 Mai 2014 - 10:53

Was just thinking of a suggestion but how about a number plate child that's already added to all vehicles then modders could simply reskin this one texture to the number plate of their desired area, eg Florida LA or NYC etc. just a suggestion if that makes sense? Also looking forward to seeing stuff like us post services etc

x

#105 Hoppah

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Geschrieben 21 Mai 2014 - 11:06

I personally don't think its a very high-priority suggestion. I mean how lazy do you wanna get if you don't even wanna swap plates on a texture? How often do you look at the plates anyway? Especially if the car textures itself are/look already relatively low res (no offence). But if the author wants to go for it anyway, I'd suggest a seperate texture for the plates without child-objects, which saves a lot of files for an insignificant detail. :)

#106 jdclark2008

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Geschrieben 22 Mai 2014 - 01:22

super sweet


HaverHillMod_zps8cd0469a.png[/URL]


#107 itchboy

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Geschrieben 22 Mai 2014 - 07:05

Second to last
k0LgJT8.jpg
Scratch made. Couldnt find suitable model to convert.

Regarding the license plates idea of Dyson, I have already put a license plate model and texture to every single car. It would be too inconvinient to have to remove them and then put them back later on the car as a child. Besides this, it would take time. As of now, the "base" mod is nearing completion and I want to get it out as soon as possible.



#108 EmC-Unit

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Geschrieben 22 Mai 2014 - 08:38

Second to last

Scratch made. Couldnt find suitable model to convert.

Regarding the license plates idea of Dyson, I have already put a license plate model and texture to every single car. It would be too inconvinient to have to remove them and then put them back later on the car as a child. Besides this, it would take time. As of now, the "base" mod is nearing completion and I want to get it out as soon as possible.

43402-Minions-cheering-gif-OrI5.gif
 


6yo.gif
 

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#109 itchboy

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Geschrieben 22 Mai 2014 - 10:00

Now if I only had that many minions to finish the last car..



#110 gunswat

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Geschrieben 22 Mai 2014 - 10:07

...we need a no minion gif rule...xD

#111 itchboy

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Geschrieben 23 Mai 2014 - 07:42

Last one done. Scratch made. Now to test and upload.
rTxKYir.jpg



#112 gunswat

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Geschrieben 23 Mai 2014 - 07:46

What map are you using?

#113 itchboy

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Geschrieben 23 Mai 2014 - 07:55

For most of my screenshots, I use either vanilla campaign or freeplay map



#114 gunswat

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Geschrieben 23 Mai 2014 - 08:14

Ah right thanks:)

#115 Reaper

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Geschrieben 23 Mai 2014 - 12:34

Will this be all setup to just add them as replacements of existing cars like a drag and drop kinda setup?

#116 itchboy

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Geschrieben 23 Mai 2014 - 02:30

Will this be all setup to just add them as replacements of existing cars like a drag and drop kinda setup?

Yes. Prototypes replace existing civil cars. Models arranged according to car company.



#117 met police999

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Geschrieben 23 Mai 2014 - 05:21

In the picture are you making reference to incident in New York with the bikers?

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#118 Ghost Graphic Designs

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Geschrieben 23 Mai 2014 - 05:31

In the picture are you making reference to incident in New York with the bikers?

I KNEW IT. I was just thinking about that...  


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#119 itchboy

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Geschrieben 23 Mai 2014 - 05:35

In the picture are you making reference to incident in New York with the bikers?

Yes I was....It was the only thing I could think of when I was making the Range Rover. Maybe I should take the time to include motorcycles into this mod.



#120 met police999

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Geschrieben 23 Mai 2014 - 05:39

That would be good to see as it would be a good addition

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