You don't have to replace 1/1, the reality is that america has more larger vehicles than most nations would ever even come close to, so imean for the most part you will see alot more mid-size classed like the international cab than you would the little guys. Utilities tend to use larger trucks because they can pack a larger boom arm on them. Using the original euro list vs america, they would not have as many big vehicles as america does, for ex they use alot more city-vans for cargo/delivery where we use the international/m2 for alot of deliveries with step vans for city/residential delivery.
Itchboy's Model Works
#381
Geschrieben 07 Juli 2014 - 02:45
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Executive Director, EMP Internment Camps
#382
Geschrieben 07 Juli 2014 - 09:45
I'd love to throw the idea out there of some Jeeps(especially lifted!) or classic vehicles!
*Real women love cops, the rest marry firefighters*
#383
Geschrieben 07 Juli 2014 - 10:21
Is it impossible to actually ADD vehicles to the game? Is it like hardcoded or something or why are you just replacing things? o:
#384
Geschrieben 08 Juli 2014 - 12:03
He is just replacing things because it is easier to replace the theoretical original vehicles with new ones that are similar in purpose as opposed to just creating whatever you did and trying to figure out what you may be missing (especially if you are not american native)... You could in theory have 200 civil cars in a mod but it would certainly cost the cpu load of a mod dearly if you had that many unique cars roaming about.
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Executive Director, EMP Internment Camps
#385
Geschrieben 08 Juli 2014 - 12:34
He is just replacing things because it is easier to replace the theoretical original vehicles with new ones that are similar in purpose as opposed to just creating whatever you did and trying to figure out what you may be missing (especially if you are not american native)... You could in theory have 200 civil cars in a mod but it would certainly cost the cpu load of a mod dearly if you had that many unique cars roaming about.
Screw it. Have a gamer pc. Need to have ALLLLL the cars xD But it's good to know that you can actually add stuff, since in most games nowadays you can't anymore
#386
Geschrieben 08 Juli 2014 - 11:52
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Comes with free free yellow and green wheelbarrow? thingies.
Screw it. Have a gamer pc. Need to have ALLLLL the cars xD But it's good to know that you can actually add stuff, since in most games nowadays you can't anymore
Well...if you do want all the cars, then you can make them yourself, or help me do that.
Regarding adding stuff, one should realize that the only reason this obscure budget rescue simulator game remains popular is 100% because of the modding community and all of the wonderful things it has done. I hope that EM5 will be good for the players and the modders.
#387
Geschrieben 08 Juli 2014 - 01:45
Looks good! I'm not sure about other places but we call them dollies.
If you want to keep all the cars, rename the prototype folder to something new when moving it into the mod, it'll unlink the original connection and wont replace the existing vehicles. You will have to relink some tires though.
*Real women love cops, the rest marry firefighters*
#388
Geschrieben 08 Juli 2014 - 03:20
Man Itchboy your on fire nice nice work.
Whats up!
#389
Geschrieben 08 Juli 2014 - 04:45
Yeah, really nice job!
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#390
Geschrieben 10 Juli 2014 - 03:27
If your still looking for smaller industrial vehicles to replace, heres an idea. They could be used for moving, animal control, hauling, utility, towing companies, etc. Or as another truck idea, the Chevy silverado.
**I'm in no way asking, but simply throwing out ideas.
*Real women love cops, the rest marry firefighters*
#391
Geschrieben 10 Juli 2014 - 11:35
OMG! Animal Control please!
#392
Geschrieben 10 Juli 2014 - 11:56
It aint really practical for him to do an animal control vehicle, since every city has different types of animal control vehicles he wouldnt have a vehicle that is "typical" of the us market.. It would end up being a truck perfect for a select group and useless to others. Some cities use straight cargo vans (express/econoline) for animal control, some use box type trucks with doors on the sides, again multiple types of cabs hauling them, some even use pickup trucks... Imo I don't see it as a practical use to try to make an animal control vehicle for a "generic" type of replacement pack, it is to city-specific of a vehicle. It would be like trying to do a coroner van in the pack, not really practical.
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Executive Director, EMP Internment Camps
#393
Geschrieben 10 Juli 2014 - 11:59
^ Yeah I agree. We use an old F150 pickup with the cover on the bed.
An armored truck isn't a bad idea though, we don't have any of those...
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#394
Geschrieben 11 Juli 2014 - 12:49
I do
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Executive Director, EMP Internment Camps
#395
Geschrieben 11 Juli 2014 - 01:26
I do
Oh my...
My cousin works for Garda but that's the closest I've got to one haha.
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#396
Geschrieben 11 Juli 2014 - 01:43
I also modeled one too.
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#397
Geschrieben 11 Juli 2014 - 02:07
The new trucks look amazing itchboy great work!
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#398
Geschrieben 11 Juli 2014 - 04:03
I also modeled one too.
Oh nice! I didn't know if you were joking or not haha.
@Dyson, nice job with those trucks. I like the food truck, very common around the city...
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#399
Geschrieben 11 Juli 2014 - 05:46
One half.
I'm loving the food trucks Dyson!
#400
Geschrieben 13 Juli 2014 - 01:12
how u liek?
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