I have to say this. Good for you Itchy Boy tinker with mods I know a lot of work goes into it. A NEW mod with everything already in it is far better than people trying to add your vehicles into another mod. Just look at the posts not everyone knows how to add vehicles and be able to make them work right. So going with an all "you" mod, with all your vehicles is to me the best choice. Plus a mod I look forward to seeing and playing.
Los Angeles Mod Vehicle Set [WIP]
#781
Gepost 14 juni 2015 - 03:37
[/URL]
#782
Gepost 14 juni 2015 - 03:57
Thanks to Max Starmer, Jamnj88, Mindcat, Aether, itchboy, and losangelesi for helping me make my own private mod!
#783
Gepost 14 juni 2015 - 03:58
Yeah. Just saying you should change the title if you are making a mod
No. I'm keeping the mod a secret. The existing LA mod vehicles can be downloaded but I won't be giving out details of the mod. So therefore there is no need to change the title.
#784
Gepost 14 juni 2015 - 06:08
How install?
#785
Gepost 14 juni 2015 - 06:56
Thanks to Max Starmer, Jamnj88, Mindcat, Aether, itchboy, and losangelesi for helping me make my own private mod!
#786
Gepost 14 juni 2015 - 08:58
I think it is his desicion and he decides what he will do with HIS vehicles. If he would release it as a whole mod, im sure someone would take it, make skins and say it is his la county mod. Im sure itchboy doesn´t want that to happen with his content he put all his hard work in. I know im not the right one to talk but i just want to clear up that we should be happy he even releases the vehicles.
#787
Gepost 14 juni 2015 - 10:47
Does it work in missions and freeplay?
#788
Gepost 14 juni 2015 - 11:02
Yes
Thanks to Max Starmer, Jamnj88, Mindcat, Aether, itchboy, and losangelesi for helping me make my own private mod!
#789
Gepost 15 juni 2015 - 05:31
More pics. No, this doesnt change anything of what I said. Its to set an example of what can be done if one puts their heart and soul into vehicles and takes the necessary effort and time to learn skills beyond skinning.
Original model by Hoppah, heavilly reworked by me. Skin by Reaper, lights by Flnn Rescue and me.
Dodge Ram model by Ubisoft, reworked to Em4 by me. Rear part by Hoppah with major edits by me. Skin by EmergencyFan6299. Lightbar is mine. Lights also done by me.
Original model by Hoppah, heavilly reworked by me. Skin by Reaper, lights by Flnn Rescue and me. Assistance provided by MikeyPI.
And that is how you credit. And to think, these aren't even gonna be released.
- Newfoundking likes this
#790
Gepost 15 juni 2015 - 05:48
Thanks to Max Starmer, Jamnj88, Mindcat, Aether, itchboy, and losangelesi for helping me make my own private mod!
#791
Gepost 15 juni 2015 - 05:52
Can you show some pics of the USFS engine and the USFS pickup?
Not created yet. And the fact that you're asking means that you expect that I'm some kind of machine that can make content on the dime. In which case I'm not. I don't like it how people demand pics or stuff into their mods. It really shows the lack of respect that people have to content creators. Its almost like the average member is entitled to new content no matter how poor it may be in quality.
#792
Gepost 15 juni 2015 - 06:35
Sorry, sorry I really do respect you and everything you do. Sorry for hurting your fellings. Why do you hate me?.Not created yet. And the fact that you're asking means that you expect that I'm some kind of machine that can make content on the dime. In which case I'm not. I don't like it how people demand pics or stuff into their mods. It really shows the lack of respect that people have to content creators. Its almost like the average member is entitled to new content no matter how poor it may be in quality.
Also, what do you mean by not yet started?
http://i.imgur.com/QGd9yho.png
You posted on page 35 a picture of the USFS model.
Thanks to Max Starmer, Jamnj88, Mindcat, Aether, itchboy, and losangelesi for helping me make my own private mod!
#793
Gepost 15 juni 2015 - 07:01
Sorry, sorry I really do respect you and everything you do. Sorry for hurting your fellings. Why do you hate me?.
Also, what do you mean by not yet started?
http://i.imgur.com/QGd9yho.png
You posted on page 35 a picture of the USFS model.
I don't hate you. I just dislike those that expect me to do things. I haven't made or completed either of these models. What you see there is a small fraction of what needs to be done.
#794
Gepost 15 juni 2015 - 07:06
Thanks to Max Starmer, Jamnj88, Mindcat, Aether, itchboy, and losangelesi for helping me make my own private mod!
#795
Gepost 15 juni 2015 - 12:59
Copy and paste into the LA MOD 2.1 folder
I copied the folders to the Mod folder and when I call a police car appears black and then the game comes out, how to solve this ?!
#796
Gepost 15 juni 2015 - 11:43
Was I disappointed and a little cranky when I thought I wasn't going to see these vehicles in-game? Sure. Disappointment is no excuse for attacking itchboy, though, and his reasons are his own and good.
Knowing that there's a bigger plan for these than just a vehicle replacement pack for the aging LA mod, however, is pretty good news. Maybe leading off with that announcement might have saved some strife, but if he's intent on playing it close to the vest, that's understandable. I'm quite interested to see what's coming down the road for this project.
Hoppah's Limited Water Supply Script Redone! (Released 2014/7/29)
Looking for some minor modding assistance; any help is appreciated.
Handful of Bugs I've Encountered with Personal LA Mod Edit
Looking for Freeplay Event Tutorial
Treat Person Script: Heal script overhaul and replacement complete. Autoheal script in progress.
#797
Gepost 16 juni 2015 - 03:33
Itchboy I do have one question for you about a certain vehicle that is my favorite vehicle of all time in the LA Mod. At some point will you be twerking the existing crash truck or making a newer updated model to what LAX uses. I am in no hurry to see it I am Just curious as to if it might be a possibility.
#798
Gepost 16 juni 2015 - 03:34
Itchboy I do have one question for you about a certain vehicle that is my favorite vehicle of all time in the LA Mod. At some point will you be twerking the existing crash truck or making a newer updated model to what LAX uses. I am in no hurry to see it I am Just curious as to if it might be a possibility.
Its been planned. No new model, but just some touch ups to the light equipment and misc parts. Then a better quality skin. Unless of course LAX uses something new.
#799
Gepost 16 juni 2015 - 03:37
Its been planned. No new model, but just some touch ups to the light equipment and misc parts. Then a better quality skin. Unless of course LAX uses something new.
I am not sure if they are using something new I will look it up since I will be at work all night and it will give me something to do and I will get back to you on what I find out.
#800
Gepost 16 juni 2015 - 03:54
How I installed to free play for those that may be having trouble. *DO AT YOUR OWN RISK!*
Follow basic install instructions. After you put all folders where they belong this is what you do.
Go to Los Angeles Mod v2.1\Specs open freeplaybase (I use wordpad)
These are the lines you will include depending on whether they are written similar or not. Copy and paste
<vehicle prototype="mod:Prototypes/Vehicles/03 LA Police/chp_suv.e4p" count="8" />
<vehicle prototype="mod:Prototypes/Vehicles/03 LA Police/cv_umpc4.e4p" count="8" />
<vehicle prototype="mod:Prototypes/Vehicles/03 LA Police/cv_lapd_slicktop2.e4p" count="8" />
<vehicle prototype="mod:Prototypes/Vehicles/03 LA Police/cv_umpc3.e4p" count="8" /><vehicle prototype="mod:Prototypes/Vehicles/03 LA Police/dodge_charger_lasd.e4p" count="8" />
<vehicle prototype="mod:Prototypes/Vehicles/03 LA Police/explorer_lasd" count="8" />
<vehicle prototype="mod:Prototypes/Vehicles/03 LA Police/lapd_taurus" count="8" />
<vehicle prototype="mod:Prototypes/Vehicles/03 LA Police/lasd_caprice" count="8" />
<vehicle prototype="mod:Prototypes/Vehicles/03 LA Police/lasd_taurus" count="8" />
*After you add those lines make sure to SAVE*
Next go to the Units\Vehicles\Police folder ( C:\Program Files\WizardWorks\911 - First Responders\Mods\Los Angeles Mod v2.1\Units\Vehicles\Police )
YOU MUST CREATE NEW FOLDERS and they must be named exactly as the vehicle Example
For LASD Caprice <vehicle prototype="mod:Prototypes/Vehicles/03 LA Police/lasd_caprice" count="8" /> The folder should be named "lasd_caprice"
After you make your folders, open (090lapdpatrolcar)
*C:\Program Files\WizardWorks\911 - First Responders\Mods\Los Angeles Mod v2.1\Units\Vehicles\Police\090lapdpatrolcar *
Copy and paste everything in there into all your new folders. Now for the difficult part.
In all your new folders you open up the unit tab (I used wordpad)
The first line should say the following.
<unit id="CV_LAPD">
Anywhere that it says "CV_LAPD" in the open units page You are going to change it to whatever the folder name is. For example
<unit id="CV_LAPD"> Should be changed to <unit id="dodge_charger_lasd"> for the dodge_charger_lasd folder.
Under campaign and freeplay you will also change the vehicle type. Example
<prototype name="mod:Prototypes/Vehicles/03 LA Police/CV_LAPD.e4p" /> Should be changed to
<prototype name="mod:Prototypes/Vehicles/03 LA Police/dodge_charger_lasd.e4p" /> and than do all folders and you should be good to go.
Thanks again to "The Loot" for helping. I hope this helps others no matter how confusing it sounds