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Los Angeles Mod Vehicle Set [WIP]


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#41 Dyson

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Posted 09 May 2014 - 05:47 AM

Now this is what I mean ;) keep at it and put together a nice little civil package and I guarantee the community will be hugely greatful ;)

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#42 itchboy

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Posted 09 May 2014 - 05:52 AM

Im wondering if releasing those cars might have an unintended consequence. This site might become flooded with converted models just like lcpdfr and gta4 mods.



#43 Newfoundking

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Posted 09 May 2014 - 06:22 AM

If you're converting, your best bet, to keep the standard anyways, is make sure you do more than just make them go in game. Kill some of the physical model details that are unnecessary in this game. I've seen mods with civil cars that have a model file of 10 megabytes. Perspective, the Res1cue in the NYC mod is 570odd Kilobytes. If you're converting, make sure that they look more than just good for screen shots. 

 

Also, I must say, nice work so far, if the images do the models justice, then I look forward to seeing these. That's one thing every mod seems to forget after finishing units, is the cars around them!


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#44 itchboy

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Posted 09 May 2014 - 06:34 AM

True...thats why I didnt release them yet. Some of these cars still have not been cleaned up yet. Besides this, I plan on giving some of the cars (especially ones which are common emergency vehicles in America) interiors.

New topic here:
forum.emergency-planet.com/topic/18996-american-civil-car-pack-wip/



#45 LAD23DER

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Posted 09 May 2014 - 12:20 PM

Wow... Just wow! Those cars are awesome, I've been really wanting some American wrecked vehicles. :12:

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#46 TheForceRD

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Posted 09 May 2014 - 07:47 PM

itchboy, I have to congratulate you for bringing these new innovation/features into EM4. Keep up the good work. 

 

I hope to see more... anyways are you making or planning on creating your own mod? 


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#47 itchboy

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Posted 10 May 2014 - 07:24 AM

So I've uploaded the Caprice to the download center. Its still not appearing though. I guess we'll all have to wait. The Taurus and Explorer still aren't up either. Does it take this long usually or did I screw up the upload?



#48 gunswat

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Posted 10 May 2014 - 09:04 AM

No idea I've been retting to add a download a few times this week and it failed

#49 itchboy

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Posted 10 May 2014 - 09:07 AM

Does it even appear in the downloads page? Or does it give you an error? In my case, the download for the cars is shaded in red. Wonder what it means.



#50 gunswat

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Posted 10 May 2014 - 09:59 AM

No idea mine just crashes

#51 TacticalRooster22

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Posted 10 May 2014 - 02:48 PM

An American civil car pack?  Nice!  That's a first...


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#52 itchboy

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Posted 10 May 2014 - 02:59 PM

But there is a European Civil Car pack. Its called the Civil Cars Cooperation and thats where I got the idea to start this from. But my mod has a huge difference. The CCC is a compilation of cars from many authors from the German modding scene. My mod is a collection of cars converted by me into the game with their unnecessary parts removed by me. The textures and mapping for all cars were scratch made by me.



#53 freakinfuzzball

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Posted 13 May 2014 - 08:23 PM

Hey Itch, so I installed your cars as you said in the read.me by just dragging in, so in the models folder there is one named Chevrolet, same in prototypes.  So I made a car using the Caprice.  I added lights, a lightbar and reskinned it.  I then proceeded to make a prototype of the unit with the editor as I learned in Hoppah's adding a vehicle tutorial.  Then, I made a units folder and added the new Prototype, named APDcaprice, to the freeplaybase to make it available in freeplay.  So now when I go to freeplay it is available to spawn, model previews totally fine and everything but then when I try to spawn it the car never spawns onto the map.  Is there a way to tell it to spawn the same place as the other police vehicles?  Could it be because its not in the police model folder?  I'm at a loss, any help is appreciated, thanks again!


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#54 Wkboy714

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Posted 14 May 2014 - 01:14 PM

In the editor, check the Traits of the vehicle, click the Taskforce Vehicle Type list, and make sure "Police Stw" is selected.



#55 itchboy

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Posted 14 May 2014 - 01:33 PM

In the editor, check the Traits of the vehicle, click the Taskforce Vehicle Type list, and make sure "Police Stw" is selected.

Sorry for the late reply...This is correct. If you don't assign a Vehicle Type to the car, it does not spawn. This is because the game uses a defined set of Spawn Points which are assigned to a certain vehicle type. So for example, Police STW spawns at a certain place, while Ambulance RTW spawns in another. The car you created does not spawn because the Vehicle Type is set to NoSquadCar by default and therefore the game does not know where to spawn it because it is not set as a playable unit that you own.



#56 freakinfuzzball

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Posted 14 May 2014 - 10:54 PM

Sorry for the late reply...This is correct. If you don't assign a Vehicle Type to the car, it does not spawn. This is because the game uses a defined set of Spawn Points which are assigned to a certain vehicle type. So for example, Police STW spawns at a certain place, while Ambulance RTW spawns in another. The car you created does not spawn because the Vehicle Type is set to NoSquadCar by default and therefore the game does not know where to spawn it because it is not set as a playable unit that you own.

Fixed it thanks again!


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#57 itchboy

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Posted 05 June 2014 - 10:01 AM

Ressurecting this old thread for this:
lMSAD0y.png



#58 TheForceRD

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Posted 05 June 2014 - 05:20 PM

nice!


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#59 itchboy

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Posted 05 June 2014 - 05:55 PM

I have a surprise coming soon so stay tuned!



#60 squamishfire

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Posted 05 June 2014 - 07:31 PM

*changes channel to the NHL playoffs highlights*

Mauhahaha. Doing good itch!!!
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