First, I would like to say great job and keep up the great work. I've figured out how to get the units in game and they're awesome. I like that these units aren't just handed out and ready for people to use after they download the file.It requires some effort to research how to get them in the game and working if you're not a modder. One problem I'm still having is the missing texture for the Tahoe and FPIU Arjent. Can anyone give me some tips? If it requires zmodeler i'm out of luck Thanks!
Los Angeles Mod Vehicle Set [WIP]
#501
Geschrieben 07 März 2015 - 01:36
#502
Geschrieben 07 März 2015 - 01:40
First, I would like to say great job and keep up the great work. I've figured out how to get the units in game and they're awesome. I like that these units aren't just handed out and ready for people to use after they download the file.It requires some effort to research how to get them in the game and working if you're not a modder. One problem I'm still having is the missing texture for the Tahoe and FPIU Arjent. Can anyone give me some tips? If it requires zmodeler i'm out of luck Thanks!
Having to work to get the models is what I intended from the beginning. Can't really help with the issues you're having. Others can get it to work, and Zmod is not needed at all to get them working.
#503
Geschrieben 07 März 2015 - 02:05
Having to work to get the models is what I intended from the beginning. Can't really help with the issues you're having. Others can get it to work, and Zmod is not needed at all to get them working.
Thank you for the reply! For some reason from an earlier post i thought that Zmodeler was required to fix the problem. For everyone that is having the problem of the Tahoe and FPIU Arjent texture missing (White Lightbar) here is how to fix it. Go to Models>Objects>08 Lightbars and open all of the Arjent Lightbar .v3Os to make sure that on line 11 it says arjent.dds instead of arjent.png.
#504
Geschrieben 07 März 2015 - 10:18
Thank you for the reply! For some reason from an earlier post i thought that Zmodeler was required to fix the problem. For everyone that is having the problem of the Tahoe and FPIU Arjent texture missing (White Lightbar) here is how to fix it. Go to Models>Objects>08 Lightbars and open all of the Arjent Lightbar .v3Os to make sure that on line 11 it says arjent.dds instead of arjent.png.
Yes. This is the right way to do it. You seem to know what you're doing.
Here's a preview of the updated LAPD units.
#505
Geschrieben 07 März 2015 - 10:26
Beauts, especially the new Charger.
K9 is now a white Explorer, eh?
Hoppah's Limited Water Supply Script Redone! (Released 2014/7/29)
Looking for some minor modding assistance; any help is appreciated.
Handful of Bugs I've Encountered with Personal LA Mod Edit
Looking for Freeplay Event Tutorial
Treat Person Script: Heal script overhaul and replacement complete. Autoheal script in progress.
#506
Geschrieben 07 März 2015 - 06:40
Love the Taurus and the white ford explorer. I also love the new ford explorer with the light bar.
Thanks to Max Starmer, Jamnj88, Mindcat, Aether, itchboy, and losangelesi for helping me make my own private mod!
#507
Geschrieben 07 März 2015 - 10:06
@The Loot
LAPD Motors Division chose the all white over black and white Ford Explorer.
LAPDK9, "A couple reasons. The handlers' cars are constantly running during the summer, and the white doesn't draw as much heat as the black does. The white veh will remain cooler overall. It's all for the hounds."
https://instagram.co...uss/?modal=true
#508
Geschrieben 07 März 2015 - 10:11
Thanks to Max Starmer, Jamnj88, Mindcat, Aether, itchboy, and losangelesi for helping me make my own private mod!
#509
Geschrieben 08 März 2015 - 12:49
Progress pic. Every vehicle created so far.
#510
Geschrieben 08 März 2015 - 01:19
Wow, seeing them all together just makes it more impressive!
You, Itchboy did a really great job. I can only imagine how timeconsuming it was for you to get the current result.
Your next release will be magnificent
#511
Geschrieben 08 März 2015 - 05:25
Thanks to Max Starmer, Jamnj88, Mindcat, Aether, itchboy, and losangelesi for helping me make my own private mod!
#512
Geschrieben 09 März 2015 - 12:05
awesome work.
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#513
Geschrieben 11 März 2015 - 12:22
Light previews. None of these are final.
#514
Geschrieben 11 März 2015 - 01:34
Awesome Itchboy your light work is looking good.
Whats up!
#515
Geschrieben 11 März 2015 - 05:03
Dude Nice lights! I love them all the CHP white, the undercover ford explorer and the chevy tahoe. Nice work. Can't wait for them to come out.
Thanks to Max Starmer, Jamnj88, Mindcat, Aether, itchboy, and losangelesi for helping me make my own private mod!
#516
Geschrieben 11 März 2015 - 07:16
Couple quick comments, one on lights, one on skins.
CHP White Ford Explorers don't have "Highway Patrol" written in gold across the trunk, the trunk is completely unmarked.
CHP Explorers also have white fog lights, that flash in sync with the other lights (i.e. left flashes with left, right flashes with right).
And for the unmarked Ford Explorer and the K9 Explorer, Ford didn't incorporate a 'wigwag' feature into those trucks, instead there is a white strobe in the turn signal, that flashes in place of. This shows what I'm talking about with the headlights.
Awesome work on the models though, really looking forward to their release.
#517
Geschrieben 11 März 2015 - 07:26
Who cares its just a game. You can do it later in your editor and NO double POSTING!
Thanks to Max Starmer, Jamnj88, Mindcat, Aether, itchboy, and losangelesi for helping me make my own private mod!
#518
Geschrieben 11 März 2015 - 11:18
Couple quick comments, one on lights, one on skins.
CHP White Ford Explorers don't have "Highway Patrol" written in gold across the trunk, the trunk is completely unmarked.
CHP Explorers also have white fog lights, that flash in sync with the other lights (i.e. left flashes with left, right flashes with right).
And for the unmarked Ford Explorer and the K9 Explorer, Ford didn't incorporate a 'wigwag' feature into those trucks, instead there is a white strobe in the turn signal, that flashes in place of. This shows what I'm talking about with the headlights.
Awesome work on the models though, really looking forward to their release.
Thanks for the advice and help with these. Will do these changes.
#519
Geschrieben 11 März 2015 - 11:52
#520
Geschrieben 12 März 2015 - 02:08
Thanks to Max Starmer, Jamnj88, Mindcat, Aether, itchboy, and losangelesi for helping me make my own private mod!