Love the lights! Is that ambulance AMR?
Los Angeles Mod Vehicle Set [WIP]
#481
Geschrieben 17 Februar 2015 - 03:59
Thanks to Max Starmer, Jamnj88, Mindcat, Aether, itchboy, and losangelesi for helping me make my own private mod!
#482
Geschrieben 17 Februar 2015 - 06:14
@Itchboy
Don't forget to have the CA Mandated Red Light standby light on the American LaFrance rig.
#483
Geschrieben 18 Februar 2015 - 01:50
@Itchboy
Don't forget to have the CA Mandated Red Light standby light on the American LaFrance rig.
Doesnt appear to have one
#484
Geschrieben 18 Februar 2015 - 02:01
Doesnt appear to have one
Hmm that's odd, I've done so much research on the steady burn lights and it all comes back to a California law that all emergency vehicles no matter what department are required to have a minimum of 1 red steady burn light facing the front of the vehicle, I've also found that the law was invented in attempt to stop fake cops or anyone that tries to play as emergency personnel but i don't know how true that part really is cause i know the law was made years ago.
Lower Valley Mod Creator
#485
Geschrieben 18 Februar 2015 - 02:06
Hmm that's odd, I've done so much research on the steady burn lights and it all comes back to a California law that all emergency vehicles no matter what department are required to have a minimum of 1 red steady burn light facing the front of the vehicle, I've also found that the law was invented in attempt to stop fake cops or anyone that tries to play as emergency personnel but i don't know how true that part really is cause i know the law was made years ago.
Maybe firetrucks are an exception because there wouldnt be such thing as a fake firetruck, especially a tiller ladder. So they made an exception for that vehicle. The engine responding with it appears to have 2 red lights on the lightbar.
#486
Geschrieben 18 Februar 2015 - 02:11
Maybe firetrucks are an exception because there wouldnt be such thing as a fake firetruck, especially a tiller ladder. So they made an exception for that vehicle. The engine responding with it appears to have 2 red lights on the lightbar.
Like i said its a requirement but maybe tillers don't need them, As for the engine any unit can have 2 red lights but there is a minimum of 1 so some units might have 2 or 3 but it all depends on department SOPs along with any other city and/or county laws.
Lower Valley Mod Creator
#487
Geschrieben 18 Februar 2015 - 03:51
@sgtmatt325 @Itchboy
(American LaFrance Tiller)
I have found the red steady burn it is the light above the head lights the one on the right side.
0:24
0:27
0:06
LAFD Seagrave
https://www.youtube....h?v=U3MqmnsrWTY 0:30
#488
Geschrieben 18 Februar 2015 - 04:09
There are no exceptions. In CA the entire definition of an emergency vehicle revolves around the presence of at least one steady burning red light. It's a state law so it rings true for every agency in the state.Maybe firetrucks are an exception because there wouldnt be such thing as a fake firetruck, especially a tiller ladder. So they made an exception for that vehicle. The engine responding with it appears to have 2 red lights on the lightbar.
Often times, especially on older vehicles with rotary style lights, the steady burning light is a small light or two underneath the lightbar.
Perhaps the ALF tiller had one light and it was burned out in the video?
Chris
Modding Hobbyist
Emergency 4 Tutorials • Northview South County Mod • Northview Paramedics Mod (WIP) • EM4 Packer Utility
#489
Geschrieben 18 Februar 2015 - 04:26
@Chris07
I have already found the steady burn light, but thank you for your Explanation. Itchboy now will have an idea on this CA Law.
#490
Geschrieben 19 Februar 2015 - 03:42
Hey itchboy do you think you could include this LAX truck in your modification? https://www.youtube....h?v=gE3G3FZOzHg
Thanks to Max Starmer, Jamnj88, Mindcat, Aether, itchboy, and losangelesi for helping me make my own private mod!
#491
Geschrieben 19 Februar 2015 - 04:02
@Corsair @Itchboy
IMO, Engine 51 seems useless in LA Mod, since there is only one mission it would be useful for, plus it is just a reskin that will be required to make it look like E51.
#492
Geschrieben 19 Februar 2015 - 04:08
I agree too but it would be useful to make a map like the la mod woods since it has a airport near it
Thanks to Max Starmer, Jamnj88, Mindcat, Aether, itchboy, and losangelesi for helping me make my own private mod!
#493
Geschrieben 19 Februar 2015 - 06:44
It looks to be the same engine as the one he's already made. A simple reskin is all that's required.
#494
Geschrieben 20 Februar 2015 - 08:16
Corsair, I have to disagree with you completely on that "It'd be useful to make a map like..." comment. That's ridiculous to state. "Make a new map, so you can reskin a vehicle already in game and have a purpose for it, while there's already a crash tender in the game"
Please keep your suggestions useful
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#495
Geschrieben 20 Februar 2015 - 11:41
I have not yet spot the steady burn on tittler. But on engine 261 https://www.youtube....iq-maJCi5U#t=14 Watch the light on the Officer Side (Front passenger) below the window. The two lights. below the window. the one that soild red when it off it those not flash. It steady burn.Maybe firetrucks are an exception because there wouldnt be such thing as a fake firetruck, especially a tiller ladder. So they made an exception for that vehicle. The engine responding with it appears to have 2 red lights on the lightbar.
#496
Geschrieben 21 Februar 2015 - 01:14
Corsair, I have to disagree with you completely on that "It'd be useful to make a map like..." comment. That's ridiculous to state. "Make a new map, so you can reskin a vehicle already in game and have a purpose for it, while there's already a crash tender in the game"
Please keep your suggestions useful
Comments like *make x, y and z so that i can blah* are quite annoying. I'd feel better and actually be in the mood to mod stuff. Comments like the ones that were discussing the lights on the LaFrance tiller and Seagrave engine motivated me to actualy finish the lights yesterday.
#497
Geschrieben 21 Februar 2015 - 04:19
@theparanoid
I have already discussed with Itchboy with the issue of the Steady Burn Light on the tiller. I have already mentioned about this on the same page. (Post #487)
@itchboy
Please refer to the Steady Burn Light on the tiller to Post #487. (It is steady burn on the Right Side facing forward, Top Right Red Light).
#498
Geschrieben 21 Februar 2015 - 09:25
@theparanoid
I have already discussed with Itchboy with the issue of the Steady Burn Light on the tiller. I have already mentioned about this on the same page. (Post #487)
@itchboy
Please refer to the Steady Burn Light on the tiller to Post #487. (It is steady burn on the Right Side facing forward, Top Right Red Light).
I've already fixed the steady burn light.
#499
Geschrieben 07 März 2015 - 12:50
Old vs new
2013 Charger is WIP
#500
Geschrieben 07 März 2015 - 01:34
Nice keep up the good work and I hope its going to be released soon!
Thanks to Max Starmer, Jamnj88, Mindcat, Aether, itchboy, and losangelesi for helping me make my own private mod!