Los Angeles Mod Vehicle Set [WIP]
#321
Geschrieben 13 Januar 2015 - 05:19
sent from my samsung galaxy s4 mini
#322
Geschrieben 13 Januar 2015 - 11:40
#323
Geschrieben 14 Januar 2015 - 01:47
I love those tow trucks itchboy they look fantastic
sent from my samsung galaxy s4 mini
Agreed very nicely done sir
Thank you very much. Currently waiting on permission for release.
#324
Geschrieben 14 Januar 2015 - 11:39
Hello,
i follow the instruction, but the tahoe and explore have no lightbar (blank/white lightbars) in my game. Can somebody please help me?
#325
Geschrieben 15 Januar 2015 - 01:11
#326
Geschrieben 15 Januar 2015 - 03:20
Update:
I have relieved permission from MikeyPI for use of the F550 tow truck model. Much love and respect to him for that. Will now begin lighting both models.
#327
Geschrieben 15 Januar 2015 - 05:22
#328
Geschrieben 15 Januar 2015 - 05:56
That sir is awesome news !!!
Thanks.
MikeyPI has also given me permission to use their tow script (made by Hoppah). Work is in progress.
#329
Geschrieben 15 Januar 2015 - 11:37
looking sweet Itchboy nice work.
Whats up!
#330
Geschrieben 17 Januar 2015 - 01:50
looking sweet Itchboy nice work.
Thank you. I will begin packaging it later today and hopefully it can be released.
Lights now done:
High quality (loads faster too) preview here:
http://gfycat.com/Sm...bottlejellyfish
#331
Geschrieben 17 Januar 2015 - 05:25
There are a few available for download on the German Forums.
If you want me to make an American one, some pictures would be necessary.
Hey Itchboy,
So I found a video that shows it fairly well for you. This one is of the trucks used by the 407ETR for basic highway maintenance, garbage collection, accident response and some plowing in winter. Here's also some pictures of other Highway and City Trucks to give you a variety of ideas. The far away one is the front of a city of toronto one. Amber light on the driver side, blue on the passenger (for snow plowing), two in the grill and two under the arrow board on the frame that supports it.
There's one from a truck on the 401, amber to the side of the board, reds below are tied to the brake lights and turn signals.
The Last couple are Toronto Police Highway Cruisers (old Crownvic and newer ford explorers), hope the variety helps.
Cheers
Angehängte Datei(en)
#332
Geschrieben 17 Januar 2015 - 04:23
Oh, wow. Going back through the thread, I hadn't realized you finished and released the LASD van! That's going in my files ASAP.
Hoppah's Limited Water Supply Script Redone! (Released 2014/7/29)
Looking for some minor modding assistance; any help is appreciated.
Handful of Bugs I've Encountered with Personal LA Mod Edit
Looking for Freeplay Event Tutorial
Treat Person Script: Heal script overhaul and replacement complete. Autoheal script in progress.
#333
Geschrieben 17 Januar 2015 - 07:35
These are lovely indeed, great work!
#334
Geschrieben 18 Januar 2015 - 12:29
Something I noticed with the turn signals on your Ford vehicles, the lights on the outside of the headlight cowling shouldn't flash, they turn on with the headlights at night. The Amber above the actual headlight is what should flash when the signals are activated. just something I've noticed with a few peoples Ford Models.
#335
Geschrieben 18 Januar 2015 - 12:32
Something I noticed with the turn signals on your Ford vehicles, the lights on the outside of the headlight cowling shouldn't flash, they turn on with the headlights at night. The Amber above the actual headlight is what should flash when the signals are activated. just something I've noticed with a few peoples Ford Models.
I don't understand. Is the texture I used wrong?
#336
Geschrieben 18 Januar 2015 - 01:52
No, your texture is fine. He is just saying that your lighting is misplaced. Take for example, your new CalTec truck. The yellow light above the headlight is the actual turn signal/running light. The light on the side of the housing doesn't blink. It is just a marker/running light and should have a steady burn. It isn't a huge deal at all. It's just a minor detail that takes a minute to fix. Great work on the new lighting pack, btw. Also, awesome work on the tow trucks and CalTrans vehicle! I have a question about the next release. Will there be an updated LAcoFD squad or Light Equipment Vehicle included? I saw it posted in a pic a while back but never knew if you scraped or what.
#337
Geschrieben 18 Januar 2015 - 02:02
No, your texture is fine. He is just saying that your lighting is misplaced. Take for example, your new CalTec truck. The yellow light above the headlight is the actual turn signal/running light. The light on the side of the housing doesn't blink. It is just a marker/running light and should have a steady burn. It isn't a huge deal at all. It's just a minor detail that takes a minute to fix. Great work on the new lighting pack, btw. Also, awesome work on the tow trucks and CalTrans vehicle! I have a question about the next release. Will there be an updated LAcoFD squad or Light Equipment Vehicle included? I saw it posted in a pic a while back but never knew if you scraped or what.
LEV? Dead. Don't see its purpose ingame because its a fictional unit, and the HES is basically the same as it.
HES? WIP, but slow because I have to model the rear utility bed of it. Can anyone hit me up with some blueprints or reference pics of that?
And I understand the lighting issue. I've already packaged the car pack so I won't fix the lights anymore. Maybe for the next release.
#338
Geschrieben 18 Januar 2015 - 05:25
Ya, sorry for the confusion about the lights, guess I wasn't clear with my explanation. Was a minor thing, but thought you'd like to know. All your works so far are great. Definitely a lot of effort being put into your works.
#339
Geschrieben 18 Januar 2015 - 07:35
Ya, sorry for the confusion about the lights, guess I wasn't clear with my explanation. Was a minor thing, but thought you'd like to know. All your works so far are great. Definitely a lot of effort being put into your works.
Thanks. Here's some more effort. My first ever scratch model engine.
<image removed>
2013 LAFD KME Engine WIP
Special thanks to Aether for finding the exact blueprint for me.
#340
Geschrieben 18 Januar 2015 - 08:16
Nice. Thanks for your work, man!