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[RELEASED] Brooklyn "Borough of Fire" (BOF) Modification


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#161 Fred03

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Geschrieben 24 April 2014 - 09:59

I agree, add the park police. Seems like two simple reskins for some added realism.


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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State & National Park enthusiast can help modders in park related issues.

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#162 jdclark2008

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Geschrieben 24 April 2014 - 11:24

Glad to see some people are enjoying the game..... :sporty:I so can't wait to play this one. So glad to see the tiller is back as well. :holdglass:


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#163 Modzzguy202

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Geschrieben 24 April 2014 - 11:28

Cant wait to hear the big new! :)


News*


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#164 rafaelmfernandez

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Geschrieben 25 April 2014 - 09:00

All news for NYCERU Developments will be actively posted in here as well as there corresponding mod threads. 

 

This goes for new gameplay Videos, developments, announcements, and screenshots.

 

04/25/14

 

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Optimization Statistics:

Size of the mod before Optimization: 2.63 Gbs

Size of the mod following Optimization: 1.63 Gbs

If you cant do the math that is 1Gb of junk shaved off.

Average amount of polygons per FDNY Model before: 60,000

Average amount of polygons per FDNY Model after: No more than 10,000

Average FPS Before Optimization: 15-20 FPS

Average FPS Now: 40-50 FPS

Did the mod work on Intel cards before?

Does it work now: YES (And smooth)

Well I will start with this, I have never worked so hard in my life in such a short period of time. I worked basically 12 hours non stop for 4 days optimizing. That means redoing the rigs and textures for all the FDNY units. Resizing textures and removing useless stuff from the map. I am glad to announce, the Brooklyn Modification is now friendly with Intel Graphics cards. We also took this time to add details to the rig that have never been incorporated since we have been modding. We have added doors (Passenger, and equipment) to all fire apparatus. We have done animations for all of the Ladders. (Both of the Rear mounts and the Tower Ladders). We have redone the entire Tower Ladder model using blue prints. We have also added some very cool features shown in the tech preview below : 




Realistic sound effect while the Ladder Support legs are coming down/up

PASS Alarm sounds when an SCBA Equipped Firefighter has fallen. 

Realistic shake on rigs when the support legs are brought down.

Equipment and Passenger Doors now open on Fire Apparatus. 

New skins on firefighters (Updated Helmets, firehouse T-shirts)

Also another part of our announcement is that we have opened up a whole section of the Emergency Planet forums for our development team. Check it out here and be sure to subscribe for updates and rock our new signatures we will be posting in the BOF, News, and General Topics! 

http://forum.emergen...nyceru-modding/

We are sorry that our huge announcement was not the Release but we feel this was much bigger news. Stay tuned for more updates!

 

 

 
 
 
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#165 gunswat

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Geschrieben 25 April 2014 - 09:22

Will watch when I get home :D don't worry about releasing yet;);)

#166 Wkboy714

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Geschrieben 25 April 2014 - 10:34

Thankyou raf and your team, I'm sure all us intel users are excited as I am. This hopefully means an influx of new multiplayer members for you. From a technical perspective, this mod seems like your best so far (next question is, can Manhattan be similarly optimised? ;) )

PS, if you're still looking to increase optimisation, then removing the intense radiation effects from lighting is bound to free up processing power for weaker cards.

#167 LAD23DER

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Geschrieben 25 April 2014 - 02:01

Wow, great job Raf, the slower loading times will be awesome!

This is gonna be a fun mod!

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#168 Graffspee

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Geschrieben 25 April 2014 - 02:09

Looks great.....Very good job on what you all have been able to do.....



#169 TacticalRooster22

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Geschrieben 25 April 2014 - 11:21

Wow, I'm stoked for the release now!  After just seeing those new models and reading everything you posted, I can't wait.  I gotta say though, I thought for sure that I'd find a download link in that post somewhere, that was a good joke...  :dry:

 

But honestly, everything looks sweet and the Manhattan mod runs pretty smooth on my computer (which isn't too great by any means...), so I can't wait to see how smooth this one will play.


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#170 ses

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Geschrieben 26 April 2014 - 05:45

oh wow.it just seems to be getting better.

that is awesome raf and team

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#171 rafaelmfernandez

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Geschrieben 26 April 2014 - 07:01

Brooklyn Modification Tech Preview #2 (Tower Ladders)
 


#172 kwillis

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Geschrieben 26 April 2014 - 08:59

CAN NOT WAIT!!! GREAT JOB GUYS!!!!



#173 fdny8231

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Geschrieben 27 April 2014 - 12:16

Damn that's neat as hell .... :)



#174 BrodyLongo_16915

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Geschrieben 27 April 2014 - 03:35

Looks Great! Awesome job!!! :laugh:



#175 FDNYEMS22

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Geschrieben 27 April 2014 - 08:27

[
This is why I love the work you and your team are doing. While I'm waiting for my new PC, I'll be able to enjoy the game.Thank you and the suspense is killing me! :D

Dieser Beitrag wurde von Newfoundking bearbeitet: 28 April 2014 - 09:34
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#176 Modzzguy202

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Geschrieben 28 April 2014 - 08:20

Cant wait for this mod it looks insane! Details lights models etc! Good work guys keep it up!


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#177 Miercolini

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Geschrieben 30 April 2014 - 09:38

So for those intel users, let me say this is by far the most stable nyceru mod for intel that I have tested. Currently runs on a Lenovo ThinkPad T430, Processor: Intel i5-3320M CPU @ 2.50GHz, 6GB installed RAM, and Intel Family 4000 integrated graphics.  Never thought I'd see the day it would run on this thing.


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#178 MikeyPI

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Geschrieben 01 Mai 2014 - 05:55

Toshiba Satellite C55t 2.0 Quad core AMD with AMD Radeon HD8400... Ran Fine on it.


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#179 Newfoundking

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Geschrieben 01 Mai 2014 - 09:31

I'd say it ran fine on my machine, but there isn't much that this machine can't take from Em4, sooooo


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#180 jdclark2008

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Geschrieben 01 Mai 2014 - 11:54

MMMMM..it's not running on my machine - Alienware Desktop Gaming Aurora R4 - NVIDA HD card, 2TB,,,oh I think I know what the problem is ( I don't have the game yet) Duhhh- I can be so bad sometime..lol


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