I agree, add the park police. Seems like two simple reskins for some added realism.
[RELEASED] Brooklyn "Borough of Fire" (BOF) Modification
#161
Geschrieben 24 April 2014 - 09:59
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
#162
Geschrieben 24 April 2014 - 11:24
Glad to see some people are enjoying the game..... :sporty:I so can't wait to play this one. So glad to see the tiller is back as well.
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#163
Geschrieben 24 April 2014 - 11:28
Cant wait to hear the big new!
News*
STARTING TO FULLY REDO HAVERHILL MASS MOD, FROM GROND UP, IF INTERESTED IN HELPING PLEASE PM WITH YOUR SKILLS!
#164
Geschrieben 25 April 2014 - 09:00
All news for NYCERU Developments will be actively posted in here as well as there corresponding mod threads.
This goes for new gameplay Videos, developments, announcements, and screenshots.
04/25/14
Optimization Statistics:
Size of the mod before Optimization: 2.63 Gbs
Size of the mod following Optimization: 1.63 Gbs
If you cant do the math that is 1Gb of junk shaved off.
Average amount of polygons per FDNY Model before: 60,000
Average amount of polygons per FDNY Model after: No more than 10,000
Average FPS Before Optimization: 15-20 FPS
Average FPS Now: 40-50 FPS
Did the mod work on Intel cards before?
Does it work now: YES (And smooth)
Well I will start with this, I have never worked so hard in my life in such a short period of time. I worked basically 12 hours non stop for 4 days optimizing. That means redoing the rigs and textures for all the FDNY units. Resizing textures and removing useless stuff from the map. I am glad to announce, the Brooklyn Modification is now friendly with Intel Graphics cards. We also took this time to add details to the rig that have never been incorporated since we have been modding. We have added doors (Passenger, and equipment) to all fire apparatus. We have done animations for all of the Ladders. (Both of the Rear mounts and the Tower Ladders). We have redone the entire Tower Ladder model using blue prints. We have also added some very cool features shown in the tech preview below :
Realistic sound effect while the Ladder Support legs are coming down/up
PASS Alarm sounds when an SCBA Equipped Firefighter has fallen.
Realistic shake on rigs when the support legs are brought down.
Equipment and Passenger Doors now open on Fire Apparatus.
New skins on firefighters (Updated Helmets, firehouse T-shirts)
Also another part of our announcement is that we have opened up a whole section of the Emergency Planet forums for our development team. Check it out here and be sure to subscribe for updates and rock our new signatures we will be posting in the BOF, News, and General Topics!
http://forum.emergen...nyceru-modding/
We are sorry that our huge announcement was not the Release but we feel this was much bigger news. Stay tuned for more updates!
#165
Geschrieben 25 April 2014 - 09:22
#166
Geschrieben 25 April 2014 - 10:34
PS, if you're still looking to increase optimisation, then removing the intense radiation effects from lighting is bound to free up processing power for weaker cards.
#167
Geschrieben 25 April 2014 - 02:01
This is gonna be a fun mod!
#168
Geschrieben 25 April 2014 - 02:09
Looks great.....Very good job on what you all have been able to do.....
#169
Geschrieben 25 April 2014 - 11:21
Wow, I'm stoked for the release now! After just seeing those new models and reading everything you posted, I can't wait. I gotta say though, I thought for sure that I'd find a download link in that post somewhere, that was a good joke...
But honestly, everything looks sweet and the Manhattan mod runs pretty smooth on my computer (which isn't too great by any means...), so I can't wait to see how smooth this one will play.
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#170
Geschrieben 26 April 2014 - 05:45
oh wow.it just seems to be getting better.
that is awesome raf and team
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#171
Geschrieben 26 April 2014 - 07:01
#172
Geschrieben 26 April 2014 - 08:59
CAN NOT WAIT!!! GREAT JOB GUYS!!!!
#173
Geschrieben 27 April 2014 - 12:16
Damn that's neat as hell ....
#174
Geschrieben 27 April 2014 - 03:35
Looks Great! Awesome job!!!
#175
Geschrieben 27 April 2014 - 08:27
This is why I love the work you and your team are doing. While I'm waiting for my new PC, I'll be able to enjoy the game.Thank you and the suspense is killing me!
Dieser Beitrag wurde von Newfoundking bearbeitet: 28 April 2014 - 09:34
You don't need to quote a whole giant post
#176
Geschrieben 28 April 2014 - 08:20
Cant wait for this mod it looks insane! Details lights models etc! Good work guys keep it up!
STARTING TO FULLY REDO HAVERHILL MASS MOD, FROM GROND UP, IF INTERESTED IN HELPING PLEASE PM WITH YOUR SKILLS!
#177
Geschrieben 30 April 2014 - 09:38
So for those intel users, let me say this is by far the most stable nyceru mod for intel that I have tested. Currently runs on a Lenovo ThinkPad T430, Processor: Intel i5-3320M CPU @ 2.50GHz, 6GB installed RAM, and Intel Family 4000 integrated graphics. Never thought I'd see the day it would run on this thing.
#178
Geschrieben 01 Mai 2014 - 05:55
Toshiba Satellite C55t 2.0 Quad core AMD with AMD Radeon HD8400... Ran Fine on it.
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
#179
Geschrieben 01 Mai 2014 - 09:31
I'd say it ran fine on my machine, but there isn't much that this machine can't take from Em4, sooooo
Wanna play multiplayer without any of the commitment? Emergency Planet hosts casual multiplayer to all its members! Contact me for more information
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Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!
#180
Geschrieben 01 Mai 2014 - 11:54
MMMMM..it's not running on my machine - Alienware Desktop Gaming Aurora R4 - NVIDA HD card, 2TB,,,oh I think I know what the problem is ( I don't have the game yet) Duhhh- I can be so bad sometime..lol
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