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[RELEASED] Brooklyn "Borough of Fire" (BOF) Modification


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#141 rafaelmfernandez

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Geschrieben 18 April 2014 - 09:24

This weekend a large scale optimization project on the current version of the Brooklyn Modification will take place. I will be going through all of the current Units and combining all of the textures into one file. This will reduce the size of the mod by over 200Mbs, extremely reduce loading times AND hopefully allow Intel users and other low spec PCs the ability to run the mod. We will formally announce when we find out how successful the optimization is. Stay tuned and hope for the best!



#142 TacticalRooster22

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Geschrieben 18 April 2014 - 04:55

Sounds great!  Hopefully I'll be able to run the mod even faster now, which will be pretty nice.  I'll be looking forward to the news.  


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#143 LAD23DER

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Geschrieben 18 April 2014 - 09:38

That"s gonna make a lot of people happy!

 

Thanks for all you do Raf

 

:)


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#144 TheForceRD

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Geschrieben 18 April 2014 - 11:27

This weekend a large scale optimization project on the current version of the Brooklyn Modification will take place. I will be going through all of the current Units and combining all of the textures into one file. This will reduce the size of the mod by over 200Mbs, extremely reduce loading times AND hopefully allow Intel users and other low spec PCs the ability to run the mod. We will formally announce when we find out how successful the optimization is. Stay tuned and hope for the best!

Formally announce what? Release date? 


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#145 gunswat

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Geschrieben 18 April 2014 - 11:29

No the intel test

#146 rafaelmfernandez

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Geschrieben 19 April 2014 - 01:50

The team has a huge announcement. Stay tuned in the next few days!



#147 jdclark2008

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Geschrieben 19 April 2014 - 02:48

10-4 "K"


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#148 LAD23DER

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Geschrieben 19 April 2014 - 03:15

Can't wait!


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#149 Hastings

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Geschrieben 20 April 2014 - 09:36

I'm not a pro in emergency services, but I'm curious, why on many pics and videos there are sooo many units present, and only two-three are actually puttin out fires? 

 

Like this one: http://i.imgur.com/6qByEwm.jpg

There are like 27 FFs, and only ladders doing some work. 

Or here.http://i.imgur.com/1XecV4C.jpg Looks like those guys are only after that grill chicken lol



#150 gunswat

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Geschrieben 20 April 2014 - 10:39

Couple of emts incase of food poisoning;) haha

#151 rcmp123

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Geschrieben 20 April 2014 - 11:38

It must be the best chicken in town for that turn-out!!

#152 kwillis

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Geschrieben 20 April 2014 - 01:23

Emergency service personnel gotta eat sometime.



#153 rcmp123

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Geschrieben 20 April 2014 - 01:24

That is true Will!!

#154 rafaelmfernandez

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Geschrieben 20 April 2014 - 03:32

I'm not a pro in emergency services, but I'm curious, why on many pics and videos there are sooo many units present, and only two-three are actually puttin out fires? 

 

Like this one: http://i.imgur.com/6qByEwm.jpg

There are like 27 FFs, and only ladders doing some work. 

Or here.http://i.imgur.com/1XecV4C.jpg Looks like those guys are only after that grill chicken lol

 

We use real life responses, For that fire they would of gotten: 4 Engines 3 Trucks 2 Battalions 1 Division and the Squad and Rescue.

 

At a fire you have command outside, you have an engine company or two doing interior fire operations, the truck, rescue and squad doing primary searches, a FAST Truck standing by outside and relief companies for when the companies operating need someone to take over and replace them. In our case we can't send all our guys in the building so we stage them outside. Plus the picture was right after a fire so everyone was packing up and not spraying water and doing work. 



#155 Hastings

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Geschrieben 20 April 2014 - 03:48

We use real life responses, For that fire they would of gotten: 4 Engines 3 Trucks 2 Battalions 1 Division and the Squad and Rescue.

 

Oh I see. Basically the reason why Im asking is that in Winterberg, for example, where most actions are automatized, I always had one-two guys doing the job while the rest of the crew stayed still till I assign manually a task. So I asked just in case you created a similar system :)



#156 Fred03

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Geschrieben 21 April 2014 - 03:19

Its hard to fathom that number of units on a fire coming from a rural perspective. I'm used to seeing 15 guys and 3 trucks fight structure fires.


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#157 spunkyskier01

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Geschrieben 22 April 2014 - 01:02

Awesome mod! Manhattan 3.05c runs flawlessly..one suggestion I would make is with all the parks on the map add the NYC park patrol..yeah we already have the auxillary police which it would basically duplicate, but it would add realism for the cost of re-skinning a SUV or pickup truck and a officer. all being said massively looking forward to this next installment!



#158 ses

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Geschrieben 22 April 2014 - 03:22

is the MDT for multiplayer only use?


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#159 rafaelmfernandez

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Geschrieben 22 April 2014 - 09:04

is the MDT for multiplayer only use?

 

Yes, it is for our multiplayer group to keep our dispatcher informed of what units are available, or onscene/responding. He also sends us further information on the run through the MDT.



#160 ses

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Geschrieben 24 April 2014 - 06:32

oh man the suspense is killing me lol


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