Can a intel computer run this mod?
[RELEASED] Brooklyn "Borough of Fire" (BOF) Modification
#1001
Gepost 04 juni 2015 - 04:07
#1002
Gepost 04 juni 2015 - 05:45
Just a quick bug report: My buddy calls in FD Units and says everything is pretty much grayed out on the control panel. Know how to fix this?
#1003
Gepost 04 juni 2015 - 05:47
#1004
Gepost 04 juni 2015 - 07:55
Good work, Dyson
#1005
Gepost 05 juni 2015 - 04:02
Well prior to this, he could use everything but now he can't.
#1006
Gepost 08 juni 2015 - 10:28
First off just wanted to say you guys have done an incredible job, and this by far is my favorite mod. i do have one bug though im noticing quite a bit but haven't seen it reported yet. The station that has the 2 engines and the battalion chief and for some reason a civilian SUV, when i send the SUV back to HQ and put the other pump into service the other engine seems to back up and park on a slant blocking off the door to the rec room. and the engine that is now in service pulls in forward. Is there any plan to fix this or??
#1007
Gepost 08 juni 2015 - 10:42
First off just wanted to say you guys have done an incredible job, and this by far is my favorite mod. i do have one bug though im noticing quite a bit but haven't seen it reported yet. The station that has the 2 engines and the battalion chief and for some reason a civilian SUV, when i send the SUV back to HQ and put the other pump into service the other engine seems to back up and park on a slant blocking off the door to the rec room. and the engine that is now in service pulls in forward. Is there any plan to fix this or??
Yeah the reserve engine function has been removed, it caused to many minor bugs
#1008
Gepost 09 juni 2015 - 02:52
Sorry if this has been answered, or you don't want these questions in the topic. I tried searching but couldn't find anything. How are you supposed to complete the building collapse mission (shown in this post)? With the exception of the person trapped in the car, I can't get to any of the other people. I tried using the crane to move debris, and sent ff in to search but neither let me rescue the people. I fail it every time because everyone else dies.
#1009
Gepost 09 juni 2015 - 03:29
That's a bug, the new version will delete this missionSorry if this has been answered, or you don't want these questions in the topic. I tried searching but couldn't find anything. How are you supposed to complete the building collapse mission (shown in this post)? With the exception of the person trapped in the car, I can't get to any of the other people. I tried using the crane to move debris, and sent ff in to search but neither let me rescue the people. I fail it every time because everyone else dies.
#1010
Gepost 09 juni 2015 - 03:33
That's a bug, the new version will delete this mission
Oh great. Thanks!
#1011
Gepost 11 juni 2015 - 02:37
Brooklyn BoF mod v2 coming soon. Photo credit goes to Obenfrankengamer taken using his custom graphic ENB.
The mod is coming along nicely lots to show in the coming weeks. I'm completely re-doing the traffic set up with the hopes of achieving redirect functions similar to the original game whilst keeping a high traffic density.
The mod has also been optimised further for lower spec being made on an Intel pc so definitely Intel friendly.
The update also features a new homicide call custom script using BMA's call out script, more to come on that soon.
There's also a new firehouse new map texture and plenty more!
#1012
Gepost 11 juni 2015 - 05:17
I've been waiting for this for awhile, so I'm excited! As much as I love the fire aspect of things, it will be nice to be able to use the police a little more in the new version. There is a nice fleet of police vehicles, but I never felt like I had the right opportunities to use them. Well hopefully that'll change now...
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#1013
Gepost 11 juni 2015 - 11:16
I drink to this!
#1014
Gepost 11 juni 2015 - 05:22
#1015
Gepost 11 juni 2015 - 11:43
Are you planning on adding the Nissan Altima to the NYPD?
Nope, the units list is now final for v2. Just finishing gameplay now
#1016
Gepost 12 juni 2015 - 02:14
ImageUploadedByTapatalk1433986387.042483.jpg
Brooklyn BoF mod v2 coming soon. Photo credit goes to Obenfrankengamer taken using his custom graphic ENB.
The mod is coming along nicely lots to show in the coming weeks. I'm completely re-doing the traffic set up with the hopes of achieving redirect functions similar to the original game whilst keeping a high traffic density.
The mod has also been optimised further for lower spec being made on an Intel pc so definitely Intel friendly.
The update also features a new homicide call custom script using BMA's call out script, more to come on that soon.
There's also a new firehouse new map texture and plenty more!
Nice job Dyson and the others that assisted. If me and my friends like it we might use it as a series w/ your perms of course.
#1017
Gepost 12 juni 2015 - 03:49
Nice job Dyson and the others that assisted. If me and my friends like it we might use it as a series w/ your perms of course.
You have permission to do whatever you want once it's released
#1018
Gepost 12 juni 2015 - 08:22
Thanks for answeringNope, the units list is now final for v2. Just finishing gameplay now
#1019
Gepost 14 juni 2015 - 10:46
Latest gameplay video, first fire gameplay video of Version 2. Let me know what you think of all the updates
#1020
Gepost 14 juni 2015 - 03:08
Looks great can't wait to play it.