Can a intel computer run this mod?
[RELEASED] Brooklyn "Borough of Fire" (BOF) Modification
#1001
Posted 04 June 2015 - 04:07 AM
#1002
Posted 04 June 2015 - 05:45 PM
Just a quick bug report: My buddy calls in FD Units and says everything is pretty much grayed out on the control panel. Know how to fix this?
#1003
Posted 04 June 2015 - 05:47 PM
#1004
Posted 04 June 2015 - 07:55 PM
Good work, Dyson
#1005
Posted 05 June 2015 - 04:02 AM
Well prior to this, he could use everything but now he can't.
#1006
Posted 08 June 2015 - 10:28 PM
First off just wanted to say you guys have done an incredible job, and this by far is my favorite mod. i do have one bug though im noticing quite a bit but haven't seen it reported yet. The station that has the 2 engines and the battalion chief and for some reason a civilian SUV, when i send the SUV back to HQ and put the other pump into service the other engine seems to back up and park on a slant blocking off the door to the rec room. and the engine that is now in service pulls in forward. Is there any plan to fix this or??
#1007
Posted 08 June 2015 - 10:42 PM
First off just wanted to say you guys have done an incredible job, and this by far is my favorite mod. i do have one bug though im noticing quite a bit but haven't seen it reported yet. The station that has the 2 engines and the battalion chief and for some reason a civilian SUV, when i send the SUV back to HQ and put the other pump into service the other engine seems to back up and park on a slant blocking off the door to the rec room. and the engine that is now in service pulls in forward. Is there any plan to fix this or??
Yeah the reserve engine function has been removed, it caused to many minor bugs
#1008
Posted 09 June 2015 - 02:52 AM
Sorry if this has been answered, or you don't want these questions in the topic. I tried searching but couldn't find anything. How are you supposed to complete the building collapse mission (shown in this post)? With the exception of the person trapped in the car, I can't get to any of the other people. I tried using the crane to move debris, and sent ff in to search but neither let me rescue the people. I fail it every time because everyone else dies.
#1009
Posted 09 June 2015 - 03:29 AM
That's a bug, the new version will delete this missionSorry if this has been answered, or you don't want these questions in the topic. I tried searching but couldn't find anything. How are you supposed to complete the building collapse mission (shown in this post)? With the exception of the person trapped in the car, I can't get to any of the other people. I tried using the crane to move debris, and sent ff in to search but neither let me rescue the people. I fail it every time because everyone else dies.
#1010
Posted 09 June 2015 - 03:33 AM
That's a bug, the new version will delete this mission
Oh great. Thanks!
#1011
Posted 11 June 2015 - 02:37 AM
Brooklyn BoF mod v2 coming soon. Photo credit goes to Obenfrankengamer taken using his custom graphic ENB.
The mod is coming along nicely lots to show in the coming weeks. I'm completely re-doing the traffic set up with the hopes of achieving redirect functions similar to the original game whilst keeping a high traffic density.
The mod has also been optimised further for lower spec being made on an Intel pc so definitely Intel friendly.
The update also features a new homicide call custom script using BMA's call out script, more to come on that soon.
There's also a new firehouse new map texture and plenty more!
#1012
Posted 11 June 2015 - 05:17 AM
I've been waiting for this for awhile, so I'm excited! As much as I love the fire aspect of things, it will be nice to be able to use the police a little more in the new version. There is a nice fleet of police vehicles, but I never felt like I had the right opportunities to use them. Well hopefully that'll change now...
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#1013
Posted 11 June 2015 - 11:16 AM
I drink to this!
#1014
Posted 11 June 2015 - 05:22 PM
#1015
Posted 11 June 2015 - 11:43 PM
Are you planning on adding the Nissan Altima to the NYPD?
Nope, the units list is now final for v2. Just finishing gameplay now
#1016
Posted 12 June 2015 - 02:14 AM
ImageUploadedByTapatalk1433986387.042483.jpg
Brooklyn BoF mod v2 coming soon. Photo credit goes to Obenfrankengamer taken using his custom graphic ENB.
The mod is coming along nicely lots to show in the coming weeks. I'm completely re-doing the traffic set up with the hopes of achieving redirect functions similar to the original game whilst keeping a high traffic density.
The mod has also been optimised further for lower spec being made on an Intel pc so definitely Intel friendly.
The update also features a new homicide call custom script using BMA's call out script, more to come on that soon.
There's also a new firehouse new map texture and plenty more!
Nice job Dyson and the others that assisted. If me and my friends like it we might use it as a series w/ your perms of course.
#1017
Posted 12 June 2015 - 03:49 PM
Nice job Dyson and the others that assisted. If me and my friends like it we might use it as a series w/ your perms of course.
You have permission to do whatever you want once it's released
#1018
Posted 12 June 2015 - 08:22 PM
Thanks for answeringNope, the units list is now final for v2. Just finishing gameplay now
#1019
Posted 14 June 2015 - 10:46 AM
Latest gameplay video, first fire gameplay video of Version 2. Let me know what you think of all the updates
#1020
Posted 14 June 2015 - 03:08 PM
Looks great can't wait to play it.