Thanks for the extensive clip. The new version looks pretty exciting.
[RELEASED] Brooklyn "Borough of Fire" (BOF) Modification
#981
Geschrieben 26 Mai 2015 - 07:37
Peace is constructed, not fought for.
~Brent Davis
#982
Geschrieben 30 Mai 2015 - 08:29
Double shooting leaves two males critically injured in a neighborhood.
Detectives talk with first arriving Traffic Officers about Fatal Motor Vehicle Accident into a building.
Cleaning up after a large commercial fire.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
#983
Geschrieben 30 Mai 2015 - 01:48
#984
Geschrieben 31 Mai 2015 - 07:36
Breaking news: I bought a Microsoft Surface Pro 3 today and the mod works great. Except for the resolution can't get the 1080p or 2k res to work with the game config file. Perfect tablet to play mods on the go.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
#985
Geschrieben 31 Mai 2015 - 11:52
Anyway guys I'm gonna be working on new events and perfecting the ones I already have.
Hopefully a lot of new rescue and police calls
#986
Geschrieben 31 Mai 2015 - 12:00
Breaking news: I bought a Microsoft Surface Pro 3 today and the mod works great. Except for the resolution can't get the 1080p or 2k res to work with the game config file. Perfect tablet to play mods on the go.
Never throught to try it! Does it not start to overheat? Football Manager made mine go really loud and get really warm, I can't imagine the effect and mods would have!
Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
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#987
Geschrieben 01 Juni 2015 - 04:46
Never throught to try it! Does it not start to overheat? Football Manager made mine go really loud and get really warm, I can't imagine the effect and mods would have!
Mine does not overheat one bit.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
#988
Geschrieben 01 Juni 2015 - 10:34
Love the Brooklyn Mod! Gonna go play it now with a buddy as we speak. Can't wait for Version 2
#989
Geschrieben 01 Juni 2015 - 10:38
Love the Brooklyn Mod! Gonna go play it now with a buddy as we speak. Can't wait for Version 2
Thanks, hopefully you'll enjoy v2 even more.
Currently working on additional calls, the detectives are going to be busy...
#990
Geschrieben 01 Juni 2015 - 11:35
Sounds awesome. I've only had one PD Callout on Multiplayer and it conked out so I had to start searching people in order to find the suspect(When you fight with the police you're obviously guilty of a crime)
Are PD Units going to be able to direct traffic? How does Calling Supervisor and the 10-85 Mayday commands work?
Is there a PDF file guide for BOF: Brooklyn that you can check out?
D
#991
Geschrieben 01 Juni 2015 - 11:40
The supervisor calls a PD van with a patrol sergeant and mayday is a panic button summons 22 squad cars, a mix of patrol and ESU responding from all corners of the map. Ideal for an officer down or manhunt etc.
#992
Geschrieben 01 Juni 2015 - 11:56
The criminal symbol is returned but not on the mini map (can't make it too easy). Still no redirect as em4 won't allow advanced path finding so cars get stuck on one way roads.
The supervisor calls a PD van with a patrol sergeant and mayday is a panic button summons 22 squad cars, a mix of patrol and ESU responding from all corners of the map. Ideal for an officer down or manhunt etc.
22 Patrol cars DAMN!
#993
Geschrieben 01 Juni 2015 - 11:59
22 Patrol cars DAMN!
crown vics, impalas and ESU
#994
Geschrieben 02 Juni 2015 - 12:50
crown vics, impalas and ESU
Will the light radiation be decreased to help with lag?
#995
Geschrieben 02 Juni 2015 - 12:51
Will the light radiation be decreased to help with lag?
As I mentioned im looking for a lighter to lower the spec as I hate doing lights haha
#996
Geschrieben 02 Juni 2015 - 12:59
I tried the Supervisor when I was on a theft callout but nothing responded. Do I have to have my units on 10-8 standby for this to work?
#997
Geschrieben 02 Juni 2015 - 01:00
I tried the Supervisor when I was on a theft callout but nothing responded. Do I have to have my units on 10-8 standby for this to work?
All the call units have been fixed and or created inv2 most didn't work in v1 but weren't a priority
#998
Geschrieben 02 Juni 2015 - 01:12
The criminal symbol is returned but not on the mini map (can't make it too easy). Still no redirect as em4 won't allow advanced path finding so cars get stuck on one way roads.
The supervisor calls a PD van with a patrol sergeant and mayday is a panic button summons 22 squad cars, a mix of patrol and ESU responding from all corners of the map. Ideal for an officer down or manhunt etc.
22 Squad cars ima need more RAM....
im a lighter if ya need one... i have a low spec PC so i can help
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#999
Geschrieben 03 Juni 2015 - 04:49
Dyson Dyson ! to much response 8 to 10 units is better it is more that enough to handle the calls for help until ESU and Emergency deployment teas arrive on scene. Or if you could have them stage at a location designated by Patrol supervisor. I will tell you the first time hit that but i was a little over whelmed with the response. The units be came bogged down and cluttered on the map. Never less it is a great idea just need to tone it down in my opinion.
Whats up!
#1000
Geschrieben 03 Juni 2015 - 04:51
Dyson Dyson ! to much response 8 to 10 units is better it is more that enough to handle the calls for help until ESU and Emergency deployment teas arrive on scene. Or if you could have them stage at a location designated by Patrol supervisor. I will tell you the first time hit that but i was a little over whelmed with the response. The units be came bogged down and cluttered on the map. Never less it is a great idea just need to tone it down in my opinion.
The FD response to alarms is more toned down but for the PD this is a huge response calling all units. I usually call it then catch the units as they arrive and stage them