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[RELEASED] Brooklyn "Borough of Fire" (BOF) Modification


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#981 rescue_nerd

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Posted 26 May 2015 - 07:37 AM

Thanks for the extensive clip. The new version looks pretty exciting.


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#982 MFDHoward

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Posted 30 May 2015 - 08:29 AM

Double shooting leaves two males critically injured in a neighborhood.

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Detectives talk with first arriving Traffic Officers about Fatal Motor Vehicle Accident into a building.

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Cleaning up after a large commercial fire.

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#983 gunswat

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Posted 30 May 2015 - 01:48 PM

Dyson any chance of a vid showing of the gangs?

#984 MFDHoward

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Posted 31 May 2015 - 07:36 AM

Breaking news: I bought a Microsoft Surface Pro 3 today and the mod works great. Except for the resolution can't get the 1080p or 2k res to work with the game config file. Perfect tablet to play mods on the go.


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"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."


#985 Dyson

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Posted 31 May 2015 - 11:52 AM

Haha as if! That's great news the mod is now mobile.

Anyway guys I'm gonna be working on new events and perfecting the ones I already have.

Hopefully a lot of new rescue and police calls

#986 randomperson139

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Posted 31 May 2015 - 12:00 PM

Breaking news: I bought a Microsoft Surface Pro 3 today and the mod works great. Except for the resolution can't get the 1080p or 2k res to work with the game config file. Perfect tablet to play mods on the go.

Never throught to try it! Does it not start to overheat? Football Manager made mine go really loud and get really warm, I can't imagine the effect and mods would have!


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#987 MFDHoward

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Posted 01 June 2015 - 04:46 AM

Never throught to try it! Does it not start to overheat? Football Manager made mine go really loud and get really warm, I can't imagine the effect and mods would have!

 

Mine does not overheat one bit.


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#988 DakotaM990

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Posted 01 June 2015 - 10:34 PM

Love the Brooklyn Mod! Gonna go play it now with a buddy as we speak. Can't wait for Version 2



#989 Dyson

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Posted 01 June 2015 - 10:38 PM

Love the Brooklyn Mod! Gonna go play it now with a buddy as we speak. Can't wait for Version 2


Thanks, hopefully you'll enjoy v2 even more.

Currently working on additional calls, the detectives are going to be busy...

#990 DakotaM990

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Posted 01 June 2015 - 11:35 PM

Sounds awesome. I've only had one PD Callout on Multiplayer and it conked out so I had to start searching people in order to find the suspect(When you fight with the police you're obviously guilty of a crime)

 

Are PD Units going to be able to direct traffic? How does Calling Supervisor and the 10-85 Mayday commands work?

Is there a PDF file guide for BOF: Brooklyn that you can check out?

 

D



#991 Dyson

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Posted 01 June 2015 - 11:40 PM

The criminal symbol is returned but not on the mini map (can't make it too easy). Still no redirect as em4 won't allow advanced path finding so cars get stuck on one way roads.

The supervisor calls a PD van with a patrol sergeant and mayday is a panic button summons 22 squad cars, a mix of patrol and ESU responding from all corners of the map. Ideal for an officer down or manhunt etc.

#992 EMSJenna

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Posted 01 June 2015 - 11:56 PM

The criminal symbol is returned but not on the mini map (can't make it too easy). Still no redirect as em4 won't allow advanced path finding so cars get stuck on one way roads.

The supervisor calls a PD van with a patrol sergeant and mayday is a panic button summons 22 squad cars, a mix of patrol and ESU responding from all corners of the map. Ideal for an officer down or manhunt etc.

22 Patrol cars DAMN! 



#993 Dyson

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Posted 01 June 2015 - 11:59 PM

22 Patrol cars DAMN! 

 

crown vics, impalas and ESU



#994 LAD23DER

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Posted 02 June 2015 - 12:50 AM

crown vics, impalas and ESU

Will the light radiation be decreased to help with lag?


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#995 Dyson

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Posted 02 June 2015 - 12:51 AM

Will the light radiation be decreased to help with lag?


As I mentioned im looking for a lighter to lower the spec as I hate doing lights haha

#996 DakotaM990

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Posted 02 June 2015 - 12:59 AM

I tried the Supervisor when I was on a theft callout but nothing responded. Do I have to have my units on 10-8 standby for this to work?



#997 Dyson

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Posted 02 June 2015 - 01:00 AM

I tried the Supervisor when I was on a theft callout but nothing responded. Do I have to have my units on 10-8 standby for this to work?


All the call units have been fixed and or created inv2 most didn't work in v1 but weren't a priority

#998 NYCEmergencyServices

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Posted 02 June 2015 - 01:12 PM

The criminal symbol is returned but not on the mini map (can't make it too easy). Still no redirect as em4 won't allow advanced path finding so cars get stuck on one way roads.

The supervisor calls a PD van with a patrol sergeant and mayday is a panic button summons 22 squad cars, a mix of patrol and ESU responding from all corners of the map. Ideal for an officer down or manhunt etc.

22 Squad cars  :Oo  :machkaputt:  :gaehnen:  :12:  :mellow:  ima need more RAM....

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#999 FInn Rescue 12

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Posted 03 June 2015 - 04:49 PM

Dyson Dyson ! to much response 8 to 10 units is better it is more that enough to handle the calls for help until ESU and Emergency deployment teas arrive on scene.  Or if you could have them stage  at a location designated by Patrol supervisor.  I will tell you the first time hit that but i was a little over whelmed with the response.  The units be came bogged down and cluttered on the map. Never less it is a great idea just need to tone it down in my opinion.       


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#1000 Dyson

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Posted 03 June 2015 - 04:51 PM

Dyson Dyson ! to much response 8 to 10 units is better it is more that enough to handle the calls for help until ESU and Emergency deployment teas arrive on scene. Or if you could have them stage at a location designated by Patrol supervisor. I will tell you the first time hit that but i was a little over whelmed with the response. The units be came bogged down and cluttered on the map. Never less it is a great idea just need to tone it down in my opinion.


The FD response to alarms is more toned down but for the PD this is a huge response calling all units. I usually call it then catch the units as they arrive and stage them