[RELEASED] Brooklyn "Borough of Fire" (BOF) Modification
#941
Gepost 08 april 2015 - 01:40
#942
Gepost 09 april 2015 - 01:56
Which script is this? If you give me some details I will work on it
If you've played the Copanhagen mod 1.1, you'd see. Its the most awesomesauce thing to come out of EMP and few are aware of it.
Its basically bma's brand new set of callouts that replace the original freeplay events. The possiblities are endless, but is a pain to script and requires massive map edits. RCMP has implemented his script and taken it one step further by combining it with mission script capabilities.
#943
Gepost 09 april 2015 - 04:13
#944
Gepost 09 april 2015 - 04:49
If you've played the Copanhagen mod 1.1, you'd see. Its the most awesomesauce thing to come out of EMP and few are aware of it.
Its basically bma's brand new set of callouts that replace the original freeplay events. The possiblities are endless, but is a pain to script and requires massive map edits. RCMP has implemented his script and taken it one step further by combining it with mission script capabilities.
I messed around with the Copenhagen mod for a bit, and didn't even realize there was something like that in there. Doesn't look too bad, but yeah, looks like it would be many map changes.
I don't want to clutter this thread, but is there any more info on the script floating around?
Hoppah's Limited Water Supply Script Redone! (Released 2014/7/29)
Looking for some minor modding assistance; any help is appreciated.
Handful of Bugs I've Encountered with Personal LA Mod Edit
Looking for Freeplay Event Tutorial
Treat Person Script: Heal script overhaul and replacement complete. Autoheal script in progress.
#945
Gepost 10 april 2015 - 12:51
Is there any way I can manually remove the auto exit at the station? It's the one thing that holds me back while playing this. I've gone through the scripts and couldn't find anything, but I'm sure I just missed it. Anyway thanks for all the hard you've put in. The mod is fantastic.
#946
Gepost 15 april 2015 - 05:50
Question, I finally got the mod to install and work.... but now it runs VERY slow and lags beyond belief.... any suggestions?
#947
Gepost 15 april 2015 - 01:10
#948
Gepost 15 april 2015 - 01:30
Great, I will try this and see what happens
#949
Gepost 15 april 2015 - 01:43
Deleting the tracks did not seem to work...
#950
Gepost 15 april 2015 - 08:32
As he said, remove light radiation. For some people, that is the root of lag.Deleting the tracks did not seem to work...
Didn't think ti was large compared to most peoples sig.... But alrightly then
NYCERU Senior Member
#951
Gepost 15 april 2015 - 08:35
#952
Gepost 09 mei 2015 - 10:48
Any reason why this mod automatically exits out after like 5 minutes into gameplay?
Thanks to Max Starmer, Jamnj88, Mindcat, Aether, itchboy, and losangelesi for helping me make my own private mod!
#953
Gepost 09 mei 2015 - 11:55
#954
Gepost 10 mei 2015 - 12:42
Just a Fyi the mega link did not work
#955
Gepost 12 mei 2015 - 10:40
Have absolutely no idea about US firefighting squads or units as im in Australia
But absolutely love this mod. So realistic. Thanks
#956
Gepost 12 mei 2015 - 11:30
Is there any way to transfer over the PASS device sound file so I can use it in the Manhattan mod?
Nvm Dustin answered my question for me. You have to go into audio, fx and then open up the voices folder, man, folder 2 and then transfer over injured01 and injured02 from one mod to the other. Pretty simple once I found the damn PASS device sound. Took me a half hour to figure out where it was located haha.
#957
Gepost 15 mei 2015 - 04:58
So many possibilities but the main suggestion is your cpu isn't liking it, try updating drivers freeing up space etc. the update aims to improve performance on low spec PCs too
Thanks for the tip but I used another link and it worked so thanks for the tip anyway.
Thanks to Max Starmer, Jamnj88, Mindcat, Aether, itchboy, and losangelesi for helping me make my own private mod!
#958
Gepost 17 mei 2015 - 01:42
#959
Gepost 17 mei 2015 - 03:36
I don't D! I think the version you put out already is pretty dam impressive, take a bow mate later.
Whats up!
#960
Gepost 20 mei 2015 - 04:24
New map texture work in progress any feedback pictures etc would be useful.
There's plenty more updates to come too..