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[RELEASED] Brooklyn "Borough of Fire" (BOF) Modification


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#941 Dyson

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Gepost 08 april 2015 - 01:40

Which script is this? If you give me some details I will work on it

#942 itchboy

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Gepost 09 april 2015 - 01:56

Which script is this? If you give me some details I will work on it

If you've played the Copanhagen mod 1.1, you'd see. Its the most awesomesauce thing to come out of EMP and few are aware of it.

 

Its basically bma's brand new set of callouts that replace the original freeplay events. The possiblities are endless, but is a pain to script and requires massive map edits. RCMP has implemented his script and taken it one step further by combining it with mission script capabilities.



#943 Dyson

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Gepost 09 april 2015 - 04:13

Oh right thought you meant like dispatch yeah that's the script we based the homicide call off and planning to write new events too

#944 The Loot

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Gepost 09 april 2015 - 04:49

If you've played the Copanhagen mod 1.1, you'd see. Its the most awesomesauce thing to come out of EMP and few are aware of it.

 

Its basically bma's brand new set of callouts that replace the original freeplay events. The possiblities are endless, but is a pain to script and requires massive map edits. RCMP has implemented his script and taken it one step further by combining it with mission script capabilities.

 

I messed around with the Copenhagen mod for a bit, and didn't even realize there was something like that in there. Doesn't look too bad, but yeah, looks like it would be many map changes.

 

I don't want to clutter this thread, but is there any more info on the script floating around?



#945 byankeesjeter

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Gepost 10 april 2015 - 12:51

Is there any way I can manually remove the auto exit at the station? It's the one thing that holds me back while playing this. I've gone through the scripts and couldn't find anything, but I'm sure I just missed it. Anyway thanks for all the hard you've put in. The mod is fantastic.


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#946 Mbjdept15

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Gepost 15 april 2015 - 05:50

Question, I finally got the mod to install and work.... but now it runs VERY slow and lags beyond belief.... any suggestions?



#947 LAD23DER

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Gepost 15 april 2015 - 01:10

Try deleting the elevated train tracks and some trash bags around the map. Also u could delete radiation on some units

2j2f8ky.gif

 


#948 Mbjdept15

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Gepost 15 april 2015 - 01:30

Great, I will try this and see what happens



#949 Mbjdept15

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Gepost 15 april 2015 - 01:43

Deleting the tracks did not seem to work...



#950 TheHockeydude39

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Gepost 15 april 2015 - 08:32

Deleting the tracks did not seem to work...

As he said, remove light radiation. For some people, that is the root of lag.

Didn't think ti was large compared to most peoples sig.... But alrightly then

 

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#951 Dyson

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Gepost 15 april 2015 - 08:35

Yeah I'm kinda hoping someone would do a light pack for the mod with reduced lights for low spec computers. Lights have always been the last thing I've worried about so I've always just been stuck in with whatever lights we had at the time. But the update v2 (which is in development but currently on hold) has seen a mass reduction in size. My estimated minimum specs are 4gb RAM and integrated graphics but recommended would be 8gb RAM for smooth performance

#952 Corsair

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Gepost 09 mei 2015 - 10:48

Any reason why this mod automatically exits out after like 5 minutes into gameplay?


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Thanks to Max Starmer, Jamnj88, Mindcat, Aether, itchboy, and losangelesi for helping me make my own private mod!


#953 Dyson

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Gepost 09 mei 2015 - 11:55

So many possibilities but the main suggestion is your cpu isn't liking it, try updating drivers freeing up space etc. the update aims to improve performance on low spec PCs too

#954 xGRAVEKILLERx

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Gepost 10 mei 2015 - 12:42

Just a Fyi the mega link did not work 



#955 james@sphinix.com

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Gepost 12 mei 2015 - 10:40

Have absolutely no idea about US firefighting squads or units as im in Australia

But absolutely love this mod. So realistic. Thanks


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#956 Todd15

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Gepost 12 mei 2015 - 11:30

Is there any way to transfer over the PASS device sound file so I can use it in the Manhattan mod?

 

Nvm Dustin answered my question for me. You have to go into audio, fx and then open up the voices folder, man, folder 2 and then transfer over injured01 and injured02 from one mod to the other. Pretty simple once I found the damn PASS device sound. Took me a half hour to figure out where it was located haha.



#957 Corsair

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Gepost 15 mei 2015 - 04:58

So many possibilities but the main suggestion is your cpu isn't liking it, try updating drivers freeing up space etc. the update aims to improve performance on low spec PCs too

Thanks for the tip but I used another link and it worked so thanks for the tip anyway.


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Thanks to Max Starmer, Jamnj88, Mindcat, Aether, itchboy, and losangelesi for helping me make my own private mod!


#958 Dyson

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Gepost 17 mei 2015 - 01:42

After an extended hiatus work will recommence shortly. I'll post some more info as an when it's ready. Thanks to everyone who's waited patiently for the update

#959 FInn Rescue 12

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Gepost 17 mei 2015 - 03:36

I don't D!  I think the version you put out already is pretty dam impressive, take a bow mate later.  


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#960 Dyson

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Gepost 20 mei 2015 - 04:24

Bijgevoegd bestand  ImageUploadedByTapatalk1432092179.476066.jpg   302,33K   12 Aantal downloads Bijgevoegd bestand  ImageUploadedByTapatalk1432092195.080002.jpg   315,16K   15 Aantal downloads

New map texture work in progress any feedback pictures etc would be useful.

There's plenty more updates to come too..