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[RELEASED] Brooklyn "Borough of Fire" (BOF) Modification


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#921 NYCEmergencyServices

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Geschrieben 08 März 2015 - 08:20

I'm gonna officially lobby for a second squad company. Realistically it would be Squad 1. If 252 goes in as a first or second due engine, then they are replaced as a squad. So it is realistically possible to have 2 squads on the assignment. Squad 288 should really be in the game too since they respond as a hazmat squad as well. So I guess I'm lobbying for 2 more squads........

What you could do is put the unit in yourself to have it to your own personal liking. Thats what i did. My version has alot of Fire PD and a couple More EMS and 2 MERV's. and ive edited Police in Brooklyn and In Manhattan Mod 3.0.5c (Which PS ill Copy the PD units fro Brooklyn To Manhattan mod hehe!!![Or Replace])

 

[P.S. when is the update going to be relased???]


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#922 randomperson139

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Geschrieben 08 März 2015 - 12:51

[P.S. when is the update going to be relased???

I think you've been here long enough to know what happens when you ask that question...


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#923 RockBeachBrutha

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Geschrieben 09 März 2015 - 05:04

Hi Team! First off- AWESOME MOD!!!! I spend all night playing and never get bored! Second- Is there anyway of dealing with traffic jams other that blowing up the postal  trucks or starting over? And last, I'm playing 1.5.02- is that the most current version?



#924 nepell

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Geschrieben 17 März 2015 - 09:48

Hi guys! I do want to say I am a big fan of the mod and your work! As you can probably tell I am new too the website and posting on here. I have been playing for a while in freeplay, and have noticed that when the mod dispatches a traffic accident most of the time it ends up being the box truck into the building in the middle of the map. Doing this same mission over and over gets a little repetitive, I went into the editor only to find tons of other accidents scattered across the map that I have never seen in the game! I was wondering what the reason is that I only see this accident and a couple others, and some I've never seen at all? Thanks again for putting out a great mod and putting all the time and effort into it!



#925 Dyson

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Geschrieben 17 März 2015 - 10:10

Hi guys! I do want to say I am a big fan of the mod and your work! As you can probably tell I am new too the website and posting on here. I have been playing for a while in freeplay, and have noticed that when the mod dispatches a traffic accident most of the time it ends up being the box truck into the building in the middle of the map. Doing this same mission over and over gets a little repetitive, I went into the editor only to find tons of other accidents scattered across the map that I have never seen in the game! I was wondering what the reason is that I only see this accident and a couple others, and some I've never seen at all? Thanks again for putting out a great mod and putting all the time and effort into it!


Em4 just does that some times it will linger on a particular call it's just the game engine. The call has been removed in the update and the game recognises more of the others now :)

#926 nepell

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Geschrieben 18 März 2015 - 03:02

Em4 just does that some times it will linger on a particular call it's just the game engine. The call has been removed in the update and the game recognises more of the others now :)

Wow thank you very much for the quick reply, as someone who has been involved in other forums where it takes decades for a response its really nice to see someone dedicated to their fans! I'll be sure to keep up with this page and can't wait for the update! 



#927 Jarrett_nbfd

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Geschrieben 21 März 2015 - 01:01

Hey guys, first off nice job with the Brooklyn mod it is really fun. I just was wondering what ever happened to the new Manhattan Mod that you guys were working on.



#928 Miercolini

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Geschrieben 21 März 2015 - 05:50

Hey guys, first off nice job with the Brooklyn mod it is really fun. I just was wondering what ever happened to the new Manhattan Mod that you guys were working on.


If your referring to the Upper East Side, the updated V2, its still in the works. It just has been postponed obviously until the Brooklyn update is done so that many of the features/new vehicles can be incorporated into it.

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#929 ghp010498

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Geschrieben 02 April 2015 - 04:40

For some reason I can't call a 10-75 or active structure fire with the battalion like northern Alex?
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#930 itchboy

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Geschrieben 02 April 2015 - 04:54

For some reason I can't call a 10-75 or active structure fire with the battalion like northern Alex?

He has the unreleased beta version.



#931 ghp010498

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Geschrieben 02 April 2015 - 05:02

He has the unreleased beta version.

O ok thanks!
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#932 Macca

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Geschrieben 04 April 2015 - 04:04

Am I the only one that Chrome blocks the download for? Norton doesn't like the file and Chrome blocks it?



#933 Miercolini

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Geschrieben 05 April 2015 - 09:44

Am I the only one that Chrome blocks the download for? Norton doesn't like the file and Chrome blocks it?


It has happened to me also, I'm not sure why though. You just have to allow it to still download.

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#934 Macca

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Geschrieben 06 April 2015 - 09:15

It has happened to me also, I'm not sure why though. You just have to allow it to still download.

I've got rid of Norton now so that's out of the way, and I let Chrome download it. Had it before on my previous PC but had the same problem. Either way, lovely mod indeed!



#935 tysohug

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Geschrieben 06 April 2015 - 10:33

I've got rid of Norton now so that's out of the way, and I let Chrome download it. Had it before on my previous PC but had the same problem. Either way, lovely mod indeed!

 

I had an issue with Norton before and got rid of it then i got trend micro and it has worked every time there has been virus. when i download a file it scans it and it doesn't stop it unless it starts to install with out permission.


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#936 Dyson

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Geschrieben 07 April 2015 - 02:10

Throughout the month of April progress has had to be halted, it had been slowing in March but due to the amount of personal University work I had/have left in my final year I've had to put the mod on hold for a month or two.

The project is by no means dead, just when you're a one man team if you haven't got the time the project stops.

So anyway I thought I'd give some info about what I was working on before it had to be put on hold. Version 2 of the Brooklyn BOF mod, which contains a lot of model updates, texture reworks, gameplay improvements, a new firehouse, new calls and a lot of bug fixes. This version is almost complete now I was just at the stage of sorting tiny bugs or glitches reported in the beta testing.

So anyway I know a lot of people were getting anxious about where the news and updates had gone so I wanted to update you guys, also I'll give away one of the new features, I've been working with BMA and we have implemented a homicide script into standard freeplay, allowing players to investigate crimes and arrest murderers.

So that's all I'm giving away for now hope this explains the lack of news.

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#937 TacticalRooster22

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Geschrieben 07 April 2015 - 11:25

No worries bro lol.  Like I always say, with you guys, I know that we're guaranteed a release sometime in the near future so I'm still looking forward to it.  Glad to hear that you're almost done though, so hopefully you can get things back on track soon.

 

In the meantime, good luck and stay focused on school.  We'll all be eagerly awaiting your return lol.  :holdglass:  


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#938 FInn Rescue 12

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Geschrieben 08 April 2015 - 12:33

Dyson!  sounds exciting the new homicide script.   Also the crime scene tape will work well it's killer. EM3 had one by Hoppah where you recover evidence is this similar?  Also I thought a good old fashion bar fight, for call with multiple casualty.  Officer arrived and need help OT button suspects flee and chase is on sound fun lol!        


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#939 Dyson

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Geschrieben 08 April 2015 - 12:38

Yeah pretty much same as that. You have a call of a body, arrive on scene establish a perimeter then the detectives can examine the body and look for clues. Once all are found the suspect becomes available on map and you have to canvas the area to track him down.

All together utilising detectives and patrol officers for various tasks involved in the event.

There will be more too now I have BMA's template to work from.

#940 itchboy

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Geschrieben 08 April 2015 - 01:04

Yeah pretty much same as that. You have a call of a body, arrive on scene establish a perimeter then the detectives can examine the body and look for clues. Once all are found the suspect becomes available on map and you have to canvas the area to track him down.

All together utilising detectives and patrol officers for various tasks involved in the event.

There will be more too now I have BMA's template to work from.

You theoretically could have him bring his custom callout script to your mod. That would be so epic.