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[RELEASED] Brooklyn "Borough of Fire" (BOF) Modification


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#901 TheCHcuky

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Gepost 24 februari 2015 - 10:56

Quick question, is the lighting and graphics more intense than the Manhattan mod or would you say its even or less? Long question short if I can run Manhattan I can run this mod update with no problem? 


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#902 Dyson

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Gepost 24 februari 2015 - 10:57

This mod and update is far less cpu intense than Manhattan. It even runs on Intel.

#903 TheCHcuky

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Gepost 24 februari 2015 - 10:58

This mod and update is far less cpu intense than Manhattan. It even runs on Intel.

 

Sweet thanks. Also sorry if this has already been asked but will muiltiplayer have the custom map as well? 


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#904 Dyson

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Gepost 24 februari 2015 - 11:15

Yep already does each version has the map in MP too

#905 Izamina

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Gepost 25 februari 2015 - 09:31

Any reason dismount in station was removed? I really enjoyed that added realism and its nice because you need a FF to open the bay doors anyway.



#906 Dyson

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Gepost 25 februari 2015 - 09:40

Popular opinion was they don't like it, if I get enough of a preference for it I'll add the option

#907 Exf1l

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Gepost 25 februari 2015 - 10:09

I have downloaded the mod 2 times already from the Mega website and I get a corrupt file...

 

!   C:\Users\User1\Downloads\Setup (1).exe: Checksum error in Borough Of Fire Brooklyn Modification\Models\Objects\Buildings\ldbrickplainold.png. The file is corrupt
!   C:\Users\User1\Downloads\Setup (1).exe: Unexpected end of archive
 
 
It takes for me 3 hours to download the mod and its really irritating that this is happening. Anything I can do without having to re download the whole mod again?


#908 Graffspee

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Gepost 25 februari 2015 - 10:40

Any reason dismount in station was removed? I really enjoyed that added realism and its nice because you need a FF to open the bay doors anyway.

 

 

Popular opinion was they don't like it, if I get enough of a preference for it I'll add the option

 

I have to say I liked the auto dismount as well...It was one less thing I would have to do when they returned to the station. I suppose I can just go back to manually doing it again which is no big deal. If you want that added bit of realism when you play you have to have the crews out and with their bunker gear removed. I am realistic and understand that type of game play is not for everyone...



#909 theparanoid

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Gepost 26 februari 2015 - 02:18

I to always like how they auto dismounted

#910 Tevion2GO

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Gepost 26 februari 2015 - 03:41

In addition to all the comments about auto dismount. I personally don't like it.

There is just not the space inside the stations and all firefighters were standing cramped right next to their trucks.

It was tedious to sort out which one goes inside the engine and which one inside the truck, then open the doors etc.

I am happy you did this compromise, still people who like to play more realistic can manually dismount.



#911 Izamina

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Gepost 26 februari 2015 - 10:48

I understand both sides, I didn't like it at first but I grew to like it. I also understand that it's a bit annoying to sort then but it's not too bad. Brings me to a suggestion, would it be possible to bring back auto dismount and then make it so when a station alarm is sounded, the responding units would gear up, a member would open the door, and get on the apparatus?

#912 LAD23DER

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Gepost 26 februari 2015 - 11:49

Yes I did like the auto dismount, but when I'm trying to fill out a box it get kinda time consuming getting their gear on and out the door.

 

On another note, Is it possible to get the SCBA gear up in truck script to work for all FFs/Officers except the chauffeur and not only 3 guys? 


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#913 Dyson

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Gepost 27 februari 2015 - 12:46

I could never get it to work ill try having another shot at it :)

#914 FFW__Konstanz

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Gepost 27 februari 2015 - 09:17

Isn't it possible to add a "turn on/off-"button for auto dismount to the "show/hide roof"-box?



#915 Dyson

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Gepost 27 februari 2015 - 04:56

It's possible but not straight forward, I think for v2 it'll be removed and an option may be added at a later time

#916 londonmedic

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Gepost 27 februari 2015 - 07:33

I think the mod is beautifully designed and made, but the gameplay can be so very frustrating.

 

Why is the unit wayfinding so poor? Wrong way up one-way-streets and going the long way round (particularly in the bottom right corner of the map), is this a failure of the game or the map or the units? What can I do to avoid this?

 

Is there any way that the traffic can be directed away? I'm frustrated by going to an event and having to work around NPC vehicles around the scene that I can't move, that will ignore the police officers unless they're physically in the way, that will prevent me getting units in to or away from the event and that will gum up the map.

 

Sorry for the rant, I've spent weeks desperately trying to love these mods, but it's all just too much.



#917 randomperson139

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Gepost 27 februari 2015 - 09:06

I think the mod is beautifully designed and made, but the gameplay can be so very frustrating.

 

Why is the unit wayfinding so poor? Wrong way up one-way-streets and going the long way round (particularly in the bottom right corner of the map), is this a failure of the game or the map or the units? What can I do to avoid this?

 

Is there any way that the traffic can be directed away? I'm frustrated by going to an event and having to work around NPC vehicles around the scene that I can't move, that will ignore the police officers unless they're physically in the way, that will prevent me getting units in to or away from the event and that will gum up the map.

 

Sorry for the rant, I've spent weeks desperately trying to love these mods, but it's all just too much.

Welcome to the forum! I definitely recognise your username...

 

Not much can really be done about the unit wayfinding, it's more of an AI issue with the game so there's not a lot anyone can do in these mods. Unfortunately, I don't think there's really a way of avoiding it either, although you can use the standby command instead of sending the units on patrol.

 

The redirect function was removed from this particular mod a while back, because it caused more problems than it fixed. It's generally easier to close off entire streets at the very end of the road your units are on.


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#918 Exf1l

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Gepost 04 maart 2015 - 07:11

 

I have downloaded the mod 2 times already from the Mega website and I get a corrupt file...

 

!   C:\Users\User1\Downloads\Setup (1).exe: Checksum error in Borough Of Fire Brooklyn Modification\Models\Objects\Buildings\ldbrickplainold.png. The file is corrupt
!   C:\Users\User1\Downloads\Setup (1).exe: Unexpected end of archive
 
 
It takes for me 3 hours to download the mod and its really irritating that this is happening. Anything I can do without having to re download the whole mod again?

 

bump



#919 EmC-Unit

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Gepost 04 maart 2015 - 07:27

bump

I don't think that file get corruped in one day by the site. It's must be on your side with download speed. Try to use Download Master program, no way file get broken after it. 


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#920 Exf1l

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Gepost 05 maart 2015 - 08:14

I don't think that file get corruped in one day by the site. It's must be on your side with download speed. Try to use Download Master program, no way file get broken after it. 

 

alrighty I downloaded from third link and it works great now :D

 

Only problem I have now is performance in the mod. I have an Asus K52F/K62F Notebook with Intel Pentium and 4GB ram. Ive read that this mod supposedly runs better than Manhattan but I have the manhattan mod and it runs without any issues.

 

Also how do I disable the enhanced camera settings? I want the default camera settings because if I put my camera angle anywhere looking near the horizon (black area) of the map it crashes.