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[RELEASED] Brooklyn "Borough of Fire" (BOF) Modification


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#701 FFMeredith

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Geschrieben 11 November 2014 - 07:09

My car accident mission gives me about 20 seconds before it fails. Where can I change the parameter to give me more time? (On freeplay endless)

 

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#702 starkiller1337

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Geschrieben 11 November 2014 - 08:24

My car accident mission gives me about 20 seconds before it fails. Where can I change the parameter to give me more time? (On freeplay endless)

 

FFMeredith

Same here what do i do?


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#703 Graffspee

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Geschrieben 11 November 2014 - 09:06

Same here what do i do?

Those settings are in the editor and can be adjusted there ..... I think the idea was to add some realism as some call have DOA victims...



#704 FFMeredith

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Geschrieben 11 November 2014 - 09:50

Those settings are in the editor and can be adjusted there ..... I think the idea was to add some realism as some call have DOA victims...

Really 'noobish' but which config? I've looked in fp_parameters  but can only find life drain.


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#705 BeastyBill88

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Geschrieben 11 November 2014 - 10:33

Really 'noobish' but which config? I've looked in fp_parameters  but can only find life drain.

He means in the editor you will need to load the map, find the crash, highlight the objects you want to change and then I think its properties were you can change things, correct me if I'm wrong its been a while since I last did something like this.


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#706 Graffspee

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Geschrieben 11 November 2014 - 10:40

He means in the editor you will need to load the map, find the crash, highlight the objects you want to change and then I think its properties were you can change things, correct me if I'm wrong its been a while since I last did something like this.

You are correct on what you need to do to change the settings.....



#707 FFMeredith

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Geschrieben 11 November 2014 - 11:28

He means in the editor you will need to load the map, find the crash, highlight the objects you want to change and then I think its properties were you can change things, correct me if I'm wrong its been a while since I last did something like this.

 

 

You are correct on what you need to do to change the settings.....

I've got to that point, however I can't find the value to change? 


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#708 Graffspee

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Geschrieben 12 November 2014 - 04:07

Once you are in the properties the setting is in  Edit Traits .... There is Health and Life setting there....



#709 poole3003

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Geschrieben 12 November 2014 - 06:02

Hi Dyson what happen to the roof venting as not had one building i could vent yet or isnt that happening anyone in the mod



#710 Dyson

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Geschrieben 12 November 2014 - 06:05

Hi Dyson what happen to the roof venting as not had one building i could vent yet or isnt that happening anyone in the mod

 

You can access roofs of a couple of buildings, and most of the fire escapes, but actually venting he roof was only ever aesthetics, the game simply wont function with it sorry. It's something we've spent hours on for each version but still been un able to properly achieve.



#711 poole3003

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Geschrieben 13 November 2014 - 04:51

hey Dyson its not a worry im glad you still doing these mods i really am its cool good work when multiplayer session and you training academy starting again 



#712 LAD23DER

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Geschrieben 14 November 2014 - 02:19

hey Dyson its not a worry im glad you still doing these mods i really am its cool good work when multiplayer session and you training academy starting again 

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#713 CFDDIVE11

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Geschrieben 19 November 2014 - 11:39

Don't know if it was mentioned but for me when I put a PD car on patrol from the station it only does the block around the station not the whole map. Is it suppose to be like that or is there a problem?

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#714 Dyson

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Geschrieben 19 November 2014 - 11:41

There's 3 different patrol paths for the 3 areas the area near the precinct is small so is a tiny loop

#715 NYCEmergencyServices

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Geschrieben 24 November 2014 - 02:56

I have noticed that the EMS Battalion doesnt go back to HQ? Anyone else having this problem?


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#716 Dyson

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Geschrieben 24 November 2014 - 08:35

I have noticed that the EMS Battalion doesnt go back to HQ? Anyone else having this problem?

 

We'll look into it



#717 FFMeredith

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Geschrieben 24 November 2014 - 10:52

I (think) I've fixed it, but will there be an official fix for the failed incidents at MVA's in the next patch?


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#718 jdclark2008

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Geschrieben 25 November 2014 - 07:15

:huh:Failed MVA accident. Just remember as good as we are we can't always save everyone. Truck on a victim yeah not much hope there. Hence that's why we have a corner van.


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#719 Dyson

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Geschrieben 25 November 2014 - 07:21

Yeah pretty much, it's supposed to make the game realistic with some DoA's, but the game counts a DoA as a fail, when in reality there's nothing you can do other than get the rest of those guys out.

 

Anyway the PD fleet is undergoing a huge makeover, we'll be showing some sneak peaks really soon!



#720 Dyson

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Geschrieben 25 November 2014 - 10:28

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Credit - itchboy/BoF Team
 
A look at the new/revised units in the update. All the old rigs have also been redone but only minor tweaks. Next up working on the new ESU truck and a few others. More to come!