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[RELEASED] Brooklyn "Borough of Fire" (BOF) Modification


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#621 Jackman

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Gepost 10 oktober 2014 - 11:56

Well, I suggest to add the redirect-script to the mod. ;)

 

i agree i always have trouble dealing with incidents because half the time my vehicles get blocked in by traffic  :laugh:


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#622 Dyson

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Gepost 11 oktober 2014 - 03:11


E7 L1 won't be included wrong area


Deze post is bewerkt door MikeyPI: 11 oktober 2014 - 04:56
dah


#623 TheForceRD

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Gepost 11 oktober 2014 - 03:15


 

Back on topic, great mode run pretty good no crashes... only once while loading...


Deze post is bewerkt door MikeyPI: 11 oktober 2014 - 04:56
dee

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#624 LAD23DER

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Gepost 11 oktober 2014 - 03:46

Dyson / Raf-

As a suggestion for the update, I would say maybe scale down on the radiation a little bit. It causes some lag, and at points it is unrealistic. For example, I like the amount of radiation on the new BC cars, but for the units with the vectors (Ex: E222 or L111) the radiation seems kinda overboard to me, especially during the day.

 

As always, Thank you for all of your hard work.


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#625 Miercolini

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Gepost 11 oktober 2014 - 04:56

I would like to suggest either in this mod or the Upper East Side Mod can you include the first responding Engine and Ladder Truck that went to the World Trade Center Engine 1 and Ladder 7! Would be nice to see in game!

Sorry, they are more of a downtown Manhattan unit, so far down that they are not even in V3 which is Midtown. The Upper East Side is the area to the East of Central Park above midtown. However, Manhattan mod version 1 has many of these dowtown units including Duane Street firehouse as well as 10 house and the Engine 9/Ladder Chinatown Dragon Fighters and a few others, so V1 extreme might be something you should try if you computer is able to play it.

 

Manhattan Modification v1 (RELEASED 2012)
          Download link V1.1.1 Extreme: https://mega.co.nz/#...JM81vWNvs1u5VsI


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#626 MikeyPI

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Gepost 11 oktober 2014 - 05:00

To the 8 people who made a nice mess for me to  clean up, next time report the off topic don't continue the bantering on about it within the topic that it isnt about.


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#627 fireengine

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Gepost 11 oktober 2014 - 01:27

Oh Okay My Bad! Would be nice to see them added to this mod or the Upper East Side!



#628 fireengine

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Gepost 11 oktober 2014 - 01:43

Manhattan Mod I thought will not run on an Intel Processor and that is what I have. I have tried them and have had not luck running them that is why I play the Brooklyn Mod it works fine and I know the Upper East Side will work when it comes out to!



#629 Jakethejake

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Gepost 12 oktober 2014 - 01:35

After playing this game since the launch, my initial observations haven't changed. Great mod! I have found that like the other installments, I have had to go into the editor and delete some things to make this game run better on my PC. I started with getting rid of a lot of the trash. I left some, but in areas where there were multiple trash bags, I would delete maybe half. I got rid of any steam generators too.

This game uses a lot of resources! My advice going forward is to find how to more efficiently utilize memory. My PC seems to work harder on this game than ARMA 3. To me, that's hard to understand.

Other than that, I have had very few issues.

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#630 ImSoAwesome1224

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Gepost 12 oktober 2014 - 01:41

After playing this game since the launch, my initial observations haven't changed. Great mod! I have found that like the other installments, I have had to go into the editor and delete some things to make this game run better on my PC. I started with getting rid of a lot of the trash. I left some, but in areas where there were multiple trash bags, I would delete maybe half. I got rid of any steam generators too.

This game uses a lot of resources! My advice going forward is to find how to more efficiently utilize memory. My PC seems to work harder on this game than ARMA 3. To me, that's hard to understand.

Other than that, I have had very few issues.

What would you recommend deleting if I CTD every 30 min or so? I have intel and I know the crashes were expected.


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#631 Jakethejake

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Gepost 12 oktober 2014 - 03:29

I would delete anything that is using memory such as steam from the cement mixers or the small bugs that are flying around. If that us not enough, try some of the parked cars or some trees, trash, bikes, etc. I will say that I have not deleted much, but my game runs super smoothly now.....

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#632 LAD23DER

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Gepost 12 oktober 2014 - 03:33

I would delete anything that is using memory such as steam from the cement mixers or the small bugs that are flying around. If that us not enough, try some of the parked cars or some trees, trash, bikes, etc. I will say that I have not deleted much, but my game runs super smoothly now.....

Do you think that type of stuff would help with lag due to lighting radiation?


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#633 Jakethejake

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Gepost 12 oktober 2014 - 03:47

It did for me. My game runs much smoother across the board since I did this. I didn't have to delete a lot of stuff, and I didn't delete anything that was critical to gameplay. Just small things that I felt wouldn't affect the atmosphere of the game.

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#634 LAD23DER

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Gepost 12 oktober 2014 - 03:54

It did for me. My game runs much smoother across the board since I did this. I didn't have to delete a lot of stuff, and I didn't delete anything that was critical to gameplay. Just small things that I felt wouldn't affect the atmosphere of the game.

Thanks so much. I was gonna start deleting radiation, and who knows how long that would take haha

One question: How can I delete the steam? I've checked the properties and can't find anything.

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#635 Jakethejake

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Gepost 12 oktober 2014 - 05:03

On the freeplay map look for a blue box where the steam is coming out. If you delete the box, no more steam.

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#636 LAD23DER

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Gepost 12 oktober 2014 - 05:30

On the freeplay map look for a blue box where the steam is coming out. If you delete the box, no more steam.

Great, Thanks


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#637 Hastings

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Gepost 12 oktober 2014 - 12:31

What about the crane bug? It was present in manhattan mod and still is in this one Oo Maybe I can fix it myself, or it requires some special knowledge? 



#638 FInn Rescue 12

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Gepost 12 oktober 2014 - 02:12

Hum! I have to look at the radiation again for L111, E222.  I have tried to scale down the lights, compared to the older modes. I used less polys and reduced the light count by almost half on some of the units.   If you are running intel or you do not have at least 6 gigs ram a decent video card. The game will not preform that well sorry.    


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#639 Dyson

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Gepost 12 oktober 2014 - 03:03

A 6b ram is not required the mod was made on a 4gb ram system and tested across the board. The lights will be toned down in the coming patch to ease lag but our LoD on map is what gives the mod atmosphere, small details that submerge the player in a simulation rather than an arcade game.

#640 LAD23DER

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Gepost 12 oktober 2014 - 03:49

A 6b ram is not required the mod was made on a 4gb ram system and tested across the board. The lights will be toned down in the coming patch to ease lag but our LoD on map is what gives the mod atmosphere, small details that submerge the player in a simulation rather than an arcade game.


Great, thanks Dyson.

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