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[RELEASED] Brooklyn "Borough of Fire" (BOF) Modification


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#601 THVFD

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Geschrieben 09 Oktober 2014 - 03:23

Hey guys,

Is there a way to enable other incidents such as the collapse (Not the truck vs bldg one) or the taxi into the worksite?

Thanks :)

There is a plane crash one it looked really cool in the editor

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#602 CFDDIVE11

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Geschrieben 09 Oktober 2014 - 04:13

Yeah Ive been getting the same two accidents. The one with the truck into the building and a t-bone accident. Don't know if it's common with everyone else.

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#603 Dyson

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Geschrieben 09 Oktober 2014 - 04:30

I may remove the truck one in the patch because it is common, it's down to game though, unfortunately em4 isn't too good at keeping it interesting and different I had the same mva each time in LA when I first got it too.

Anyway I'm really taking my time with the patch hoping to address all issues as well as add new features too any more realistic suggestions welcome. There will still be no redirect before anyone suggests it

#604 Mrtucker555

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Geschrieben 09 Oktober 2014 - 05:17

Is there a way to make Rac 2 also deploy in a way it doesn't do anything from what I see



#605 matthew

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Geschrieben 09 Oktober 2014 - 07:57

Here's a realistic suggestion you could add the trunk scripts to fdny battalions and nypd cruisers. Great mod :D !

#606 rescue_nerd

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Geschrieben 09 Oktober 2014 - 08:37

Well, I suggest to add the redirect-script to the mod. ;)


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#607 The Loot

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Geschrieben 09 Oktober 2014 - 08:46

Is there any way to get a redirect command to find the next nearest path, no matter the direction? If a redirect command could make a car switch lanes or even move to a cross street at an intersection, it could work with how things are set up in these mods.



#608 Benjamin Hannig

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Geschrieben 09 Oktober 2014 - 09:49

What internet do you use?????!!!???

 

(Chrome,mozilla or internet explorer)???

 

 

EDIT: PS: I have this problem where civi cars are stoping with an ladder not FD ladder but a normal ladder that is in the middle of the road wil this get fixed or is my mod broken??!!?!?!?!!!?????

i use chrome !! it is a problem??



#609 gunswat

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Geschrieben 09 Oktober 2014 - 10:34

Is there a way to make Rac 2 also deploy in a way it doesn't do anything from what I see

that's the rehab unit ain't it?
Also Dyson could you add a unit to the crane as it can only move if it's picking something up


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#610 prince88

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Geschrieben 09 Oktober 2014 - 11:45

Why in calls for theft in progress the criminal signal does not appear on the map and the mission fails after a few seconds? 
Same thing for car accidents, rescue units do not have time to get the mission fails. does anyone know how help me? 
 
another problem I can not remove the police tape once placed .. help me pleaseeeeee :D 
 
My compliments guys because every time there amazed with your mod that are the best and most realistic in circulation    :cheers: 


#611 gunswat

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Geschrieben 09 Oktober 2014 - 12:50

Rescue 1 firefighters should be know as rescue 2 firefighters
Also prince you can normally still catch him with the police tape make sure he has the command to pick up if not get him to place something down he then should be able to get it


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#612 CFDDIVE11

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Geschrieben 09 Oktober 2014 - 01:37

Is the gates y script included?

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#613 miniboy349

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Geschrieben 09 Oktober 2014 - 02:52

Is it possible to put out the place where its many taxis cause i cant my engine and fire crew dies in the try help???



#614 ImSoAwesome1224

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Geschrieben 09 Oktober 2014 - 03:32

Why in calls for theft in progress the criminal signal does not appear on the map and the mission fails after a few seconds?
Same thing for car accidents, rescue units do not have time to get the mission fails. does anyone know how help me?

another problem I can not remove the police tape once placed .. help me pleaseeeeee :D

My compliments guys because every time there amazed with your mod that are the best and most realistic in circulation :cheers:

You can still play the accident even though It fails. Also you CAN pick up police tape.


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#615 Miercolini

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Geschrieben 09 Oktober 2014 - 04:41

Well, I suggest to add the redirect-script to the mod. ;)

 

Is there any way to get a redirect command to find the next nearest path, no matter the direction? If a redirect command could make a car switch lanes or even move to a cross street at an intersection, it could work with how things are set up in these mods.

As Dyson stated this will not be added in. It honestly just makes more of a mess than it does good. I've posted some of my tips to dealing with traffic without redirecting. It takes some practice but in NYCERU we have done 2-3 hour long games with all the big incidents and still manage to keep the traffic going. It might get jammed time to time but it works its way out


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#616 jamnj88

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Geschrieben 10 Oktober 2014 - 04:26

I get the same 4-5 calls I have not seen most of th calls you guys are talking about

#617 fireengine

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Geschrieben 10 Oktober 2014 - 09:50

I would like to suggest either in this mod or the Upper East Side Mod can you include the first responding Engine and Ladder Truck that went to the World Trade Center Engine 1 and Ladder 7! Would be nice to see in game!



#618 NYCEmergencyServices

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Geschrieben 10 Oktober 2014 - 10:13

Is there any way to get a redirect command to find the next nearest path, no matter the direction? If a redirect command could make a car switch lanes or even move to a cross street at an intersection, it could work with how things are set up in these mods.

That would make the game lag!!!!! the game would have to search for the nearest path and it would probably be the games longest script ever know to the game! just saying 

 

[EDIT] could you make the battlion units carry the command board (command post) [Traffic Cone thing idk what its called]


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#619 tysohug

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Geschrieben 10 Oktober 2014 - 11:01

is there a way to refill the satellite truck


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#620 TheHockeydude39

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Geschrieben 10 Oktober 2014 - 11:29

I would like to suggest either in this mod or the Upper East Side Mod can you include the first responding Engine and Ladder Truck that went to the World Trade Center Engine 1 and Ladder 7! Would be nice to see in game!

First due to WTC was truck 10/engine 10.

Didn't think ti was large compared to most peoples sig.... But alrightly then

 

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