[RELEASED] Brooklyn "Borough of Fire" (BOF) Modification
#181
Geschrieben 03 Mai 2014 - 09:12
#182
Geschrieben 03 Mai 2014 - 10:13
#183
Geschrieben 03 Mai 2014 - 11:17
This is the real firehouse. I took these photos.
#184
Geschrieben 03 Mai 2014 - 11:19
I suggest that you change the crane truck color and put NYFD LOGO... just to make it look like a new york thing...
is that grey vehicle usable in the game?
#185
Geschrieben 04 Mai 2014 - 02:35
First off. The Interceptor may need some wheel adjustments, there's something not quite right there.
Secondly, I don't think making it red and saying FDNY is proper. I have never seen an FDNY Crane. To my knowledge any crane services they need, they contract to private contractors. There's not very often you'll see a crane at an active emergency. More often then not, if there's a crane, it's for cleanup.
Third, the vehicle, as well as 515 are station props. In real life, this station houses a spare unit if needed, it can be hauled out and put into service. But otherwise it just stays as a fixture in the station. The grey car in front is likely one of the ranking station officers who got to park indoors that day. Neither would have a use in the game, so I don't see them using this in game.
All in all, good work mates
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#186
Geschrieben 05 Mai 2014 - 01:21
First off. The Interceptor may need some wheel adjustments, there's something not quite right there.
Secondly, I don't think making it red and saying FDNY is proper. I have never seen an FDNY Crane. To my knowledge any crane services they need, they contract to private contractors. There's not very often you'll see a crane at an active emergency. More often then not, if there's a crane, it's for cleanup.
Third, the vehicle, as well as 515 are station props. In real life, this station houses a spare unit if needed, it can be hauled out and put into service. But otherwise it just stays as a fixture in the station. The grey car in front is likely one of the ranking station officers who got to park indoors that day. Neither would have a use in the game, so I don't see them using this in game.
All in all, good work mates
Yeah the wheels are probably gonna get replaced I wasn't 100% set on them yet, as for 515 it is a prop but we're working on the ability to call it into active service as a reserve unit, kinda like an emergency call up to duty. But thanks for the feedback NFK
Off topic 2000th post
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#187
Geschrieben 05 Mai 2014 - 06:35
Brooklyn Modification Tech Preview #3
#189
Geschrieben 05 Mai 2014 - 02:51
#190
Geschrieben 06 Mai 2014 - 01:15
love it love it love it
#191
Geschrieben 06 Mai 2014 - 03:01
That's the map texture I was hoping to see. Really, that makes the game look 100 times better in my opinion. The new texture looks great, and so does that new call. I'm excited to see what interesting calls you've put in the game...
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#192
Geschrieben 06 Mai 2014 - 03:06
That's the map texture I was hoping to see. Really, that makes the game look 100 times better in my opinion. The new texture looks great, and so does that new call. I'm excited to see what interesting calls you've put in the game...
Haha why thank you, yeah I agree it looks better with a different texture, the Manhattan one took just over 3 months from start to finish whereas this one is almost done in less than a week, was worried it would seem rushed but I'm happy with the detail so far, still more to do yet though
#193
Geschrieben 06 Mai 2014 - 03:51
I have to just add that I luv the texture and the detail that you did on those rigs windshields, they look so real. I'm so jealous on how good everyone has gotten with their moding and I'm still struggling ..I'm just amazed. Great Job.
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#194
Geschrieben 06 Mai 2014 - 10:02
Gave it a basic test on a Dell laptop, Intel Family 3000 Integrated graphics, and only 3GB on RAM! So far it has been good.
#195
Geschrieben 07 Mai 2014 - 03:06
Haha why thank you, yeah I agree it looks better with a different texture, the Manhattan one took just over 3 months from start to finish whereas this one is almost done in less than a week, was worried it would seem rushed but I'm happy with the detail so far, still more to do yet though
Yeah the old one just looked too "cartooney" in my opinion. The new one looks nice and so does that reserve engine script. It will be cool to have the ability to switch out the engines, and I'm sure I'll find myself screwing around with that a lot haha.
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#196
Geschrieben 07 Mai 2014 - 09:25
cant wait for this to come out lol I look for updates everyday
#197
Geschrieben 07 Mai 2014 - 09:28
Haha why thank you, yeah I agree it looks better with a different texture, the Manhattan one took just over 3 months from start to finish whereas this one is almost done in less than a week, was worried it would seem rushed but I'm happy with the detail so far, still more to do yet though
It was actually done in just over 24 hours, but oh well. My paint skills only go so far lol. But we got the basic street layout and that is what I hoping to achive.
Dieser Beitrag wurde von mariuswww bearbeitet: 07 Mai 2014 - 09:30
Grammar
#198
Geschrieben 08 Mai 2014 - 03:24
I saw on your facebook that i can suggest scripts. Because i can't react there, i do it here.
Can you put in the script to set buildings on fire by yourself, like in the FNDY academy modificatio?. And an option to choose to let events randomly happen if people don't want to make fires by themselves?
#199
Geschrieben 08 Mai 2014 - 05:43
Events are already automatic and random, that is a feature part of the base game. As for the set fire script, it is already in the mod on one of the units.I saw on your facebook that i can suggest scripts. Because i can't react there, i do it here.
Can you put in the script to set buildings on fire by yourself, like in the FNDY academy modificatio?. And an option to choose to let events randomly happen if people don't want to make fires by themselves?
#200
Geschrieben 08 Mai 2014 - 06:26
Ok, i didn't know that. I thought it was only in the fdny Fire academy mod.
And if you set a building on fire by yourself, you will get also random calls?