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How to "open" all missions in free play?

Emergency 3

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#1 buonggiorno

buonggiorno

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Geschrieben 24 Oktober 2013 - 08:39

Hi guys, im prety new in emergency 3. I play only free mode and i have problem, i always have same "basic" missions, little fire's, some pocket stealing, crazy rampage, some medical cases, but i dont have any other. Why? i see that some others have and hostage situation, and other interestng actions. why i dont have all situations in free play mod? what i need to do? Btw i unlock all missions and all medals



#2 Stan

Stan

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Geschrieben 28 Oktober 2013 - 07:45

Hi,

Check here,

 

EDIT> You already found that one, for freeplay you need to edit your freeplay parameters file, give me your exact install directory and i can point you to it.

 

Also do you play the endless or the challenge version

 

Regards,

Stan


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#3 buonggiorno

buonggiorno

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Geschrieben 08 November 2013 - 07:45

I done like he say in topic you give me, now i found freeplay parameters file but what to edit? wich line to edit?

- <freeplayparameters>
  <Seed value="0" /> 
  <BuyFactor value="10.0" /> 
  <SellFactor value="0.5" /> 
  <GlobalEventFrequencyFactor value="1.7" /> 
  <TimeSpeedFactor value="1.0" /> 
  <StartBudget value="60000" /> 
  <MaxBudget value="160000" /> 
  <Earnings value="25000" /> 
  <SquadPriceGrowth value="30.0" /> 
  <ChallengeInitialEventFrequencyFactor value="0.7" /> 
  <ChallengeEventFrequencyGrowthPerMinute value="4.0" /> 
  <ChallengeMaxBurningHouses value="10" /> 
  <ChallengeMaxDeadPersons value="10" /> 
  <ChallengeMaxInjuredPersons value="15" /> 
  <InitialEventFrequencyBoost value="100000.0" /> 
  <InitialEventWaitDuration value="8.0" /> 
- <!--  score 
  --> 
  <InitialScorePerMinute value="500.0" /> 
  <InnocentPersonWoundedPermanentPenalty value="75.0" /> 
  <InnocentPersonKilledPermanentPenalty value="90.0" /> 
  <InnocentVehicleShotPermanentPenalty value="75.0" /> 
  <BurningHousePenalty Basic="75.0" PerObject="0.0" /> 
  <BurningObjectPenalty Basic="50.0" PerObject="0.0" /> 
  <InjuredPersonPenalty Basic="75.0" PerObject="0.0" /> 
  <ContaminatedPersonPenalty Basic="50.0" PerObject="0.0" /> 
  <DeadPersonPenalty Basic="90.0" PerObject="0.0" /> 
  <DestroyedVehiclesPenalty Basic="30.0" PerObject="0.0" /> 
  <UnarmedGangsterPenalty Basic="75.0" PerObject="0.0" /> 
  <ArmedGangsterPenalty Basic="90.0" PerObject="0.0" /> 
  <HostagePenalty Basic="50.0" PerObject="0.0" /> 
- <!--  misc 
  --> 
  <ContaminationRange value="10.0" /> 
- <!--  in meter 
  --> 
  <TrainCycle value="150.0" /> 
- <!--  in seconds 
  --> 
- <!--  JH 
  --> 
  <RandomFire AverageFrequency="0.1" /> 
- <!--  AverageFrequency: average number of events per 10 minutes 
  --> 
- <!--  JH 
  --> 
  <FireByDroppedCigarette AverageFrequency="0.3" MaxDropDistance="10.0" /> 
- <!--  AverageFrequency: average number of events per 10 minutes 
  --> 
- <!--  MaxDropDistance: in meter 
  --> 
- <!--  JH 
  --> 
  <HeartAttack AverageFrequency="0.3" /> 
- <!--  AverageFrequency: average number of events per 10 minutes 
  --> 
- <!--  JH 
  --> 
  <FlashStrike AverageFrequency="10.0" DamageRadius="5.0" /> 
- <!--  AverageFrequency: average number of events per 10 minutes (gets multiplied by timezone parameter "flash/frequenceyfactor") 
  --> 
- <!--  DamageRadius: in meter 
  --> 
- <!--  AE 
  --> 
  <GasExplosion AverageFrequency="0.1" /> 
- <!--  AverageFrequency: average number of events per 10 minutes 
  --> 
- <!--  DG 
  --> 
  <PickPocketing AverageFrequency="0.3" MaxDistance="35.0" Armed="10.0" /> 
- <!--  AverageFrequency: average number of events per 10 minutes 
  --> 
- <!--  MaxDistance: in meter (max. distance between committer and victim) 
  --> 
- <!--  Armed: probability in percent 
  --> 
- <!--  AE 
  --> 
  <RunningAmok AverageFrequency="0.1" ReactionRange="25.0" ShootRange="20.0" Spread="5.0" ShootPower="250" ShotDuration="1.0" SightAngle="120.0" /> 
- <!--  AverageFrequency: average number of events per 10 minutes 
  --> 
- <!--  ReactionRange: in meters 
  --> 
- <!--  ShootRange: in meters 
  --> 
- <!--  Spread: in degrees 
  --> 
- <!--  ShootPower: in percent 
  --> 
- <!--  ShotDuration: in seconds 
  --> 
- <!--  SightAngle: in degrees 
  --> 
- <!--  AE 
  --> 
  <Murderer AverageFrequency="0.3" MaxDistanceToVictim="25.0" /> 
- <!--  AverageFrequency: average number of events per 10 minutes 
  --> 
- <!--  MaxDistanceToVictim: in meter 
  --> 
- <!--  DG 
  --> 
  <TrafficLightFailure AverageFrequency="0.2" /> 
- <!--  AverageFrequency: average number of events per 10 minutes 
  --> 
- <!--  DG 
  --> 
  <RailwayCrossingFailure AverageFrequency="0.1" /> 
- <!--  AverageFrequency: average number of events per 10 minutes 
  --> 
- <!--  JH 
  --> 
  <ShopLifting AverageFrequency="0.3" IsArmed="0.4" VictimWaitTime="5.0" VictimMoveDistance="4.0" VictimWaveTime="120.0" /> 
- <!--  AverageFrequency: average number of events per 10 minutes 
  --> 
- <!--  IsArmed: probability in percent 
  --> 
- <!--  VictimWaitTime: in seconds (time the victim needs to detect the crime) 
  --> 
- <!--  VictimMoveDistance: in meters (distance the victim moves out of the shop) 
  --> 
- <!--  VictimWaveTime: in seconds (time the victim waves for help) 
  --> 
- <!--  JH 
  --> 
  <CarTheft AverageFrequency="0.8" MaxRadius="50.0" /> 
- <!--  AverageFrequency: average number of events per 10 minutes 
  --> 
- <!--  MaxRadius: in meter (max. distance between committer and car) 
  --> 
- <!--  DG 
  --> 
  <SuicideDrowning AverageFrequency="0.1" /> 
- <!--  AverageFrequency: average number of events per 10 minutes 
  --> 
- <!--  DG 
  --> 
  <CarAccident AverageFrequency="0.1" SafetyRadius="6.0" /> 
- <!--  AverageFrequency: average number of events per 10 minutes 
  --> 
- <!--  SafetyRadius: in meters 
  --> 
- <cleanup>
  <wait min="300.0" max="600.0" /> 
  <choppedtree safetyradius_nopeople="8.0" safetyradius_nofire="50.0" /> 
  <killedperson safetyradius="20.0" /> 
  <deleteobject safetyradius="20.0" /> 
  <deletewreck safetyradius="20.0" /> 
  <unburnobject safetyradius="100.0" /> 
  <restoreposition safetyradius_source="10.0" safetyradius_destination="10.0" /> 
  <sliceablecar waitmultiplier="5" /> 
  </cleanup>
- <timezones>
- <!--  night (normal) 
  --> 
- <timezone starttime="06:00">
  <pickpocketing factor="0.5" /> 
  <runningamok factor="0.5" /> 
  <murderer factor="1.0" /> 
  <shoplifting factor="0.0" /> 
  <vehicletraffic factor="1.5" /> 
  <persontraffic factor="1.5" /> 
- <weather changeduration="15.0">
  <fog intensity="0.5" color="a0a0a0" /> 
  <rain intensity="0.0" /> 
  <storm intensity="0.0" speed="0.0" /> 
  <flash frequencyfactor="0.0" /> 
  <sound name="" /> 
  <sound2 name="" /> 
  </weather>
  </timezone>
- <!--  rush hour 
  --> 
- <timezone starttime="07:00">
  <pickpocketing factor="0.5" /> 
  <runningamok factor="0.5" /> 
  <murderer factor="0.5" /> 
  <shoplifting factor="0.5" /> 
  <vehicletraffic factor="0.8" /> 
  <persontraffic factor="0.8" /> 
- <weather changeduration="60.0">
  <fog intensity="0.0" color="ffffff" /> 
  <rain intensity="0.0" /> 
  <storm intensity="0.0" speed="0.0" /> 
  <flash frequencyfactor="0.0" /> 
  <sound name="" /> 
  <sound2 name="" /> 
  </weather>
  </timezone>
- <!--  normal day 
  --> 
- <timezone starttime="10:00">
  <pickpocketing factor="1.0" /> 
  <runningamok factor="1.0" /> 
  <murderer factor="0.8" /> 
  <shoplifting factor="1.0" /> 
  <vehicletraffic factor="1.2" /> 
  <persontraffic factor="1.2" /> 
- <weather changeduration="15.0">
  <fog intensity="0.0" color="ffffff" /> 
  <rain intensity="0.0" /> 
  <storm intensity="0.0" speed="0.0" /> 
  <flash frequencyfactor="0.0" /> 
  <sound name="" /> 
  <sound2 name="" /> 
  </weather>
  </timezone>
- <timezone starttime="12:00">
  <pickpocketing factor="1.0" /> 
  <runningamok factor="1.0" /> 
  <murderer factor="0.8" /> 
  <shoplifting factor="1.0" /> 
  <vehicletraffic factor="1.0" /> 
  <persontraffic factor="1.0" /> 
- <weather changeduration="60.0">
  <fog intensity="0.1" color="a0a0a0" /> 
  <rain intensity="0.0" /> 
  <storm intensity="0.0" speed="0.0" /> 
  <flash frequencyfactor="0.0" /> 
  <sound name="" /> 
  <sound2 name="" /> 
  </weather>
  </timezone>
- <timezone starttime="13:00">
  <pickpocketing factor="1.0" /> 
  <runningamok factor="1.0" /> 
  <murderer factor="0.8" /> 
  <shoplifting factor="1.0" /> 
  <vehicletraffic factor="1.2" /> 
  <persontraffic factor="1.2" /> 
- <weather changeduration="60.0">
  <fog intensity="0.2" color="a0a0a0" /> 
  <rain intensity="0.0" /> 
  <storm intensity="0.0" speed="0.0" /> 
  <flash frequencyfactor="0.0" /> 
  <sound name="" /> 
  <sound2 name="" /> 
  </weather>
  </timezone>
- <timezone starttime="15:00">
  <pickpocketing factor="1.0" /> 
  <runningamok factor="1.0" /> 
  <murderer factor="0.8" /> 
  <shoplifting factor="1.0" /> 
  <vehicletraffic factor="1.4" /> 
  <persontraffic factor="1.4" /> 
- <weather changeduration="20.0">
  <fog intensity="0.3" color="7F7F7F" /> 
  <rain intensity="0.5" /> 
  <storm intensity="0.1" speed="0.2" /> 
  <flash frequencyfactor="0.0" /> 
  <sound name="mod:Audio/Ambient/rain01.wav" /> 
  <sound2 name="" /> 
  </weather>
  </timezone>
- <!--  thunder storm 
  --> 
- <timezone starttime="15:20">
  <pickpocketing factor="0.5" /> 
  <runningamok factor="0.5" /> 
  <murderer factor="0.5" /> 
  <shoplifting factor="0.5" /> 
  <vehicletraffic factor="2.0" /> 
  <persontraffic factor="2.0" /> 
- <weather changeduration="5.0">
  <fog intensity="0.4" color="606060" /> 
  <rain intensity="1.0" /> 
  <storm intensity="0.5" speed="0.4" /> 
  <flash frequencyfactor="1.2" /> 
  <sound name="mod:Audio/Ambient/rain02.wav" /> 
  <sound2 name="mod:Audio/Ambient/thunder02.wav" /> 
  </weather>
  </timezone>
- <!--  rush hour 
  --> 
- <timezone starttime="15:50">
  <pickpocketing factor="1.0" /> 
  <runningamok factor="1.0" /> 
  <murderer factor="0.8" /> 
  <shoplifting factor="3.0" /> 
  <vehicletraffic factor="1.0" /> 
  <persontraffic factor="1.0" /> 
- <weather changeduration="5.0">
  <fog intensity="0.2" color="a0a0a0" /> 
  <rain intensity="0.0" /> 
  <storm intensity="0.0" speed="0.0" /> 
  <flash frequencyfactor="0.0" /> 
  <sound name="" /> 
  <sound2 name="" /> 
  </weather>
  </timezone>
- <!--  evening 
  --> 
- <timezone starttime="18:00">
  <pickpocketing factor="3.0" /> 
  <runningamok factor="1.0" /> 
  <murderer factor="1.0" /> 
  <shoplifting factor="3.0" /> 
  <vehicletraffic factor="1.0" /> 
  <persontraffic factor="1.0" /> 
- <weather changeduration="25.0">
  <fog intensity="0.0" color="ffffff" /> 
  <rain intensity="0.0" /> 
  <storm intensity="0.0" speed="0.0" /> 
  <flash frequencyfactor="0.0" /> 
  <sound name="" /> 
  <sound2 name="" /> 
  </weather>
  </timezone>
- <!--  night (dangerous) 
  --> 
- <timezone starttime="21:00">
  <pickpocketing factor="2.5" /> 
  <runningamok factor="2.0" /> 
  <murderer factor="3.0" /> 
  <shoplifting factor="0.0" /> 
  <vehicletraffic factor="1.2" /> 
  <persontraffic factor="1.2" /> 
- <weather changeduration="15.0">
  <fog intensity="0.0" color="ffffff" /> 
  <rain intensity="0.0" /> 
  <storm intensity="0.0" speed="0.0" /> 
  <flash frequencyfactor="0.0" /> 
  <sound name="" /> 
  <sound2 name="" /> 
  </weather>
  </timezone>
- <!--  night (normal) 
  --> 
- <timezone starttime="02:00">
  <pickpocketing factor="2.5" /> 
  <runningamok factor="1.5" /> 
  <murderer factor="3.0" /> 
  <shoplifting factor="0.0" /> 
  <vehicletraffic factor="1.5" /> 
  <persontraffic factor="1.5" /> 
- <weather changeduration="15.0">
  <fog intensity="0.0" color="ffffff" /> 
  <rain intensity="0.0" /> 
  <storm intensity="0.0" speed="0.0" /> 
  <flash frequencyfactor="0.0" /> 
  <sound name="" /> 
  <sound2 name="" /> 
  </weather>
  </timezone>
  </timezones>
  </freeplayparameters>






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