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[Released] Limited Water Supply Logic


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#121 NathanDollinger

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Gepost 22 augustus 2013 - 07:37

The name has almost nothing to do with finding the right cannon. Upon installing the cannon the unique vehicle-ID gets assigned as UserData to the cannon, so it should find the correct cannon. I'll take a look into the demo mod soon.

 

The the bug with the switching prototypes is caused because when you install the supply the person gets hidden and its prototype is copied and respawns. When you remove the supply line that hidden person shows again.

Just for giggles i went and check the Demo Mod and...

Bug 1 also occurs in it!

 

If engine A flows its deck gun and engine B flows its deck gun 45 seconds later,

Then engine A's tank goes empty engine B's deck gun also gets disabled

If engine A then has a supply line hocked up both deck guns flow again until

engine B's tank goes empty then both deck guns are once again disabled regardless of the water supply being hocked to engine A

If you then put a water supply to engine B both deck guns resume working.

( On a side not this thankfully dose not effect hose connections and handlines)


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#122 Hoppah

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Gepost 22 augustus 2013 - 10:02

Thanks, you're right. I think I've fixed the issue in the script.

 

 

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#123 CFDDIVE11

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Gepost 22 augustus 2013 - 10:36

Im guessing by the name of the file this is now available to use in free play?


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#124 The Loot

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Gepost 22 augustus 2013 - 10:41

The name has almost nothing to do with finding the right cannon. Upon installing the cannon the unique vehicle-ID gets assigned as UserData to the cannon, so it should find the correct cannon. I'll take a look into the demo mod soon.

 

The the bug with the switching prototypes is caused because when you install the supply the person gets hidden and its prototype is copied and respawns. When you remove the supply line that hidden person shows again.

Ah, alright. It was an uneducated guess based on the wording in the script.

 

So when I have a SCBA guy install the line and a non-SCBA guy uninstall it, that's what happens. Alright, bug makes sense.

 

Thanks, you're right. I think I've fixed the issue in the script.

Sounds great!



#125 NathanDollinger

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Gepost 22 augustus 2013 - 10:45

That fixed!


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#126 Hoppah

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Gepost 22 augustus 2013 - 11:25

And Hoppah, since you were asking for a water supply truck for use with some vehicle to vehicle supply functionality in the future, Freakinmusket did make one for his LA County submod.

 

Can't seem to find it.  :1046276372_bawling:

 

Is there any 3d-modeller who is willing to do a vehicle like this?

 

N-Canton-2000-e1291848055719.jpg

 

or this?

 

26377.jpg

 

I doesn't need to be 100% the same, I just want a vehicle like that so I can do the water tanker addition. As long its detailed enough and has an American cab I'm happy.



#127 The Loot

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Gepost 23 augustus 2013 - 12:01

Can't seem to find it.  :1046276372_bawling:

 

Here's the post where Freakinmusket showed it off.



#128 Hoppah

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Gepost 23 augustus 2013 - 05:34

Here's the post where Freakinmusket showed it off.

 

 

Thanks!



#129 NathanDollinger

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Gepost 23 augustus 2013 - 10:33

Can't seem to find it.  :1046276372_bawling:

 

Is there any 3d-modeller who is willing to do a vehicle like this?

 

N-Canton-2000-e1291848055719.jpg

 

or this?

 

26377.jpg

 

I doesn't need to be 100% the same, I just want a vehicle like that so I can do the water tanker addition. As long its detailed enough and has an American cab I'm happy.

There are a lot of models out there of tankers ( Google Search ) 

However some one with modeling knowledge would have to convert them for EM4

 

And technically the LA mod water tender is a tanker! In the US on the west cost a tender is a tanker and on the east coast a tanker is a tanker!

Reason being on the west cost in large wildland fires the fire fighting air planes are referred to as tankers

It all depends on where you are in the country


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#130 Axxif

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Gepost 23 augustus 2013 - 11:16

If I may make a request, could someone possibly make it so that instead of hooking up the ladder truck to a hydrant you would instead hook it up to an engine, which would then pump water to it. Most (if not all) US ladder trucks don't have their own pumps, but rather rely on the pumps of fire engines to supply their deluge gun in the bucket with water.



#131 The Loot

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Gepost 23 augustus 2013 - 11:59

If I may make a request, could someone possibly make it so that instead of hooking up the ladder truck to a hydrant you would instead hook it up to an engine, which would then pump water to it. Most (if not all) US ladder trucks don't have their own pumps, but rather rely on the pumps of fire engines to supply their deluge gun in the bucket with water.

The only vehicle-vehicle function that Hoppah is planning is the tanker. Anything beyond that might be too complicated to bother with.



#132 Hoppah

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Gepost 24 augustus 2013 - 12:28

The only vehicle-vehicle function that Hoppah is planning is the tanker. Anything beyond that might be too complicated to bother with.

 

That's indeed my view for now, depending on how the logic for the tanker works out that may change ofcourse. Getting the tanker to work is going to be a little more complicated, because the logic has to mess with 2 limited water sources, the tanker's one and the engine's water tank. We'll see how that is going to play out.


There are a lot of models out there of tankers ( Google Search ) 

However some one with modeling knowledge would have to convert them for EM4

 

And technically the LA mod water tender is a tanker! In the US on the west cost a tender is a tanker and on the east coast a tanker is a tanker!

Reason being on the west cost in large wildland fires the fire fighting air planes are referred to as tankers

It all depends on where you are in the country

 

For now, I've sent Freakingmusket a PM and I'm hoping he will give me the water tanker model, otherwise I may model my own.



#133 paulo ve

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Gepost 24 augustus 2013 - 02:24

What about?

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#134 CFDDIVE11

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Gepost 24 augustus 2013 - 04:22

If i put this in my montana mod will it work or any mod?


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#135 The Loot

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Gepost 24 augustus 2013 - 04:51

If i put this in my montana mod will it work or any mod?

Pretty much. Edit your vehicles and do any needed script modifying and it's ready to go.



#136 NathanDollinger

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Gepost 24 augustus 2013 - 06:18

@ Hoppah - Any chance you could point me in the direction to keep the ladder trucks from bugging after there tank goes empty and is refilled?


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#137 Hoppah

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Gepost 24 augustus 2013 - 04:10

What about?

 

Nice try, it does look like a water tanker, but to be honest, that's not the quality that would fit in Emergency 4.

 

@ Hoppah - Any chance you could point me in the direction to keep the ladder trucks from bugging after there tank goes empty and is refilled?

 

What kind of the bugs/bugging are we talking about? :)



#138 CFDDIVE11

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Gepost 24 augustus 2013 - 09:46

Pretty much. Edit your vehicles and do any needed script modifying and it's ready to go.

 

What would i need to do to the vehicles and what script modifing?

 

Thanks!


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#139 NathanDollinger

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Gepost 25 augustus 2013 - 12:02

Nice try, it does look like a water tanker, but to be honest, that's not the quality that would fit in Emergency 4.

 

 

What kind of the bugs/bugging are we talking about? :)

 

If you flow water off the ladder until the tank is empty 

then you refill the tank and try to select a object to cool or specific area of fire

your are unable to

The ladder still auto targets but the player can not!


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#140 The Loot

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Gepost 25 augustus 2013 - 12:46

If you flow water off the ladder until the tank is empty 

then you refill the tank and try to select a object to cool or specific area of fire

your are unable to

The ladder still auto targets but the player can not!

I swear he fixed that along with the cannon bug. Did you use the fix he attached awhile ago?