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[Released] Limited Water Supply Logic


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#241 The Loot

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Gepost 24 juli 2014 - 12:18

A heads up folks!

 

I am working on getting my edited (and hopefully streamlined) Water Supply scripts packaged together with a step-by-step readme (text only for now) so it will be a little easier for teams to add it to their mod without a lot of hassle!

 

All I need is a Go Ahead from Hoppah, and some finishing touches on the readme, and I'll submit it to the downloads section here.



#242 DMC

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Gepost 24 juli 2014 - 11:18

Sounds good Loot! looking forward to it!


Take care,

DMC

 

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#243 The Loot

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Gepost 29 juli 2014 - 02:03

Well, here it is! I'll just attach it here instead of uploading to the Files section. Make sure you credit Hoppah for the original script and myself for the revision if you include this in a mod release.

 

Features:

Step-by-Step Readme.

Streamlined scripts needing minimal editing to implement.

Method of manual Water Supply activation for all modes, including Freeplay without map editing if manual activation is desired.

Mission support without map or mission script editing (Freeplay version of script using manual activation method).

Possible Multi-player support (Using manual activation method, UNTESTED).

 

Enjoy!

Bijgevoegd bestand  Hoppah's Limited Water Supply Script by The Loot.zip   805,67K   109 Aantal downloads

 

Edit: Forgot to mention adding "cool" and "extinguish" commands to people in the Readme.

Edit 2: Redid disabled icon for Activate command. Updated 7/29.

Edit 3: Added a few images to readme, tweaked some instructions, added CRITICAL vehicle model edit instructions. Updated 2015/5/20



#244 Enterpriese E

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Gepost 30 juli 2014 - 03:09

Thank you! Ill take a closer look at it soon ;)



#245 The Loot

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Gepost 11 oktober 2014 - 01:23

Pardon the bump, but I wanted to see if there was any comments/feedback with my release of Hoppah's Water Supply.

 

Any mod makers use it to get it working in their mods?



#246 ENG51INE

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Gepost 26 oktober 2014 - 07:57

Pardon the bump, but I wanted to see if there was any comments/feedback with my release of Hoppah's Water Supply.

Any mod makers use it to get it working in their mods?


I use it in all my mods! I love it! The only issue I have been having is with the tankers. When I get my engine (1,000 gallon) on scene and set up (no hydrant district) I bring my tanker (3,000 gallon) in behind and connect to the engine. When my second due engine arrives, I disconnect from the primary engine and start to feed the second engine, but that's where the action stops. The second engine runs out of water and I am unable to disconnect the line coming from the tanker. If I want to do it at all, I have to disconnect from the first engine, put the personnel back in the tanker, then redeploy again. Not sure if there is a fix.

Also... I am trying to add my 2 additional tankers but haven't had any luck yet.

#247 The Loot

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Gepost 26 oktober 2014 - 08:17

Hmm. You should be able to add the additional tankers as long as you set them up the same way and give them the same Dummy command.

 

Not sure about the problem with using several engines with the tanker. I've actually never really tested the tanker part of the script as I never put one in my mod. There are some lingering issues with tankers and that might be one of them. Hoppah would have to supply some knowledge on that front, though.



#248 Nehemiah R X's

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Gepost 01 april 2015 - 07:30

I need help to add this.....Im using the LA Mod but im not sure how to Add Limited water....I read the guide but still dont get it smh :(



#249 kwillis

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Gepost 09 april 2015 - 07:31

Loot, I have been trying to put this into my montana mod v1. I can't tell the differences between your tutorial and the mod itself. There are some things that are different or doesn't make sense to me. Can someone assist me with this?



#250 The Loot

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Gepost 10 april 2015 - 12:33

I'm not sure what's in Montana v1 when it comes to this situation. They could have made changes that would conflict, but the steps in my guide should work for any LA-mod based mod. If Montana v1 included the Water mod, you'd probably save a few steps, but you'd have to figure out if you could just replace or remove the old scripts without issue.



#251 kwillis

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Gepost 10 april 2015 - 07:26

The map is based off the LA mod. As far as anything everything else, I'm not sure about. I've finally got the Montana mod just about the way I want it, I just want that limited water.

#252 paulo ve

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Gepost 11 april 2015 - 05:28

The possibilities of a tank truck loading a truck bomb to and supply another truck bomb
 
like a pump truck to another truck bomb ??
 
if to the possibility of switching to GTF all trucks for possible fuel one another without requiring tanker !!!


#253 The Loot

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Gepost 21 mei 2015 - 05:13

Update for my revision.

 

Added a few images to readme, tweaked some instructions, added CRITICAL vehicle model edit instructions.



#254 Steven Dang

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Gepost 12 augustus 2015 - 12:13

Hello sir, i'm having question. I'm modding for my private mod. But i can't use wye with Water supply script. How to solve this???


Fire fighting is an art and the Firefighters are artists!!

Supporting firefighters is fine, but the size 36 font was ridiculous.