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[WIP] Manhattan Modification [The Upper East Side] *New Video*


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Umfrage: Feedback poll (351 Mitglieder haben abgestimmt)

Can you run the mod?

  1. Yes (241 Stimmen [68.66%] - Ansehen)

    Prozentsatz der Stimmen: 68.66%

  2. Abgestimmt No (53 Stimmen [15.10%] - Ansehen)

    Prozentsatz der Stimmen: 15.10%

  3. No but I can run the Standard Def version (57 Stimmen [16.24%] - Ansehen)

    Prozentsatz der Stimmen: 16.24%

Do you enjoy the mod (scale 5 being highest)?

  1. 5 - Very much (139 Stimmen [39.60%] - Ansehen)

    Prozentsatz der Stimmen: 39.60%

  2. 4 - A lot (140 Stimmen [39.89%] - Ansehen)

    Prozentsatz der Stimmen: 39.89%

  3. It's ok but nothing special (25 Stimmen [7.12%] - Ansehen)

    Prozentsatz der Stimmen: 7.12%

  4. Abgestimmt Needs improvements (36 Stimmen [10.26%] - Ansehen)

    Prozentsatz der Stimmen: 10.26%

  5. Terrible needs drastic improvements (Go on haters go crazy) (11 Stimmen [3.13%] - Ansehen)

    Prozentsatz der Stimmen: 3.13%

Crash frequencies (once in game)

  1. Abgestimmt Every time I play it crashes (90 Stimmen [25.64%] - Ansehen)

    Prozentsatz der Stimmen: 25.64%

  2. Most of the time it crashes (37 Stimmen [10.54%] - Ansehen)

    Prozentsatz der Stimmen: 10.54%

  3. Had a few crashes (85 Stimmen [24.22%] - Ansehen)

    Prozentsatz der Stimmen: 24.22%

  4. Very few crashes (70 Stimmen [19.94%] - Ansehen)

    Prozentsatz der Stimmen: 19.94%

  5. Never crashed so far (69 Stimmen [19.66%] - Ansehen)

    Prozentsatz der Stimmen: 19.66%

Abstimmen

#521 FIREGUY3

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Geschrieben 14 Januar 2014 - 03:49

I have the manhattan mod 3.0.3 I finally get it to load witout crashin problem is when I play the game and I click on sirens either on the ladder truck or res1cue it locksup the screen and I have to atl, cntrl and del to get out the ga, e any reasons kr fixes?

#522 Todd15

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Geschrieben 15 Januar 2014 - 07:19

Is there any way to change the frequency of the still alarm calls? I get them to quickly so I would like to extend the time in between. I know you have to do it in the specs freeplay folder, I just can't figure out what I need to adjust.



#523 mcoyne

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Geschrieben 15 Januar 2014 - 08:05

Is there any way to change the frequency of the still alarm calls? I get them to quickly so I would like to extend the time in between. I know you have to do it in the specs freeplay folder, I just can't figure out what I need to adjust.

 

Go into EM4-Mods-Manhattan Mod-Specs.  Open up the file fp_params_endless.xml, what you want to change is "<mindurationbetweenevents>" change the number higher/lower to increase/decrease the minimum time the game waits between events.


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#524 spunkyskier01

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Geschrieben 15 Januar 2014 - 07:35

so i downloaded 3.02 and it worked great! awesome work as always! however when i download and install 3.04 the mod installs and starts fine however the new units come up as missing mod files. i installed the mod by coppy and pasting all the files into my 3.02 folder but i am clearly doing something wrong..what that is i have no clue..any suggestions would be greatly appreciated-thanks.



#525 FIREGUY3

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Geschrieben 15 Januar 2014 - 09:20

Are you guys workin on the error you get with the sirens that causes the screen to lock and u have to reboot your pc some type of I think script error?

#526 Graffspee

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Geschrieben 16 Januar 2014 - 01:22

Great MOD !!!!! I really like a lot that is in this MOD especially the Limited Water and being able to hook-up to street plugs and such. The only problem I am experiencing is after playing for an hour or maybe longer the game will lock up or CTD when I try to give a command. The last time it did it was when I ordered a fire fighter to lay a gated wye the game locked up and gave me some sort of Script error.....

 

I ran the game again when I got home and sure enough when I tried to order the laying of a gated Wye I got a CTD.........


Dieser Beitrag wurde von Graffspee bearbeitet: 16 Januar 2014 - 10:03


#527 Todd15

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Geschrieben 16 Januar 2014 - 09:44

Go into EM4-Mods-Manhattan Mod-Specs.  Open up the file fp_params_endless.xml, what you want to change is "<mindurationbetweenevents>" change the number higher/lower to increase/decrease the minimum time the game waits between events.

I already changed that, and InitialEventWaitDuration and had no luck. I just can't change the frequency of how fast the alarms happen which is realistic but a pain for me haha



#528 The Loot

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Geschrieben 16 Januar 2014 - 10:18

I already changed that, and InitialEventWaitDuration and had no luck. I just can't change the frequency of how fast the alarms happen which is realistic but a pain for me haha

Is it the false box alarms? That's controlled by the BMA script, under the "FehlalarmDichte" line at the top; the larger the value, to less likely it is to happen.



#529 Todd15

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Geschrieben 16 Januar 2014 - 11:47

Is it the false box alarms? That's controlled by the BMA script, under the "FehlalarmDichte" line at the top; the larger the value, to less likely it is to happen.

Thank you kind sir. Its at 6000 now what do you recommend I put it at?



#530 The Loot

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Geschrieben 17 Januar 2014 - 12:00

Thank you kind sir, how do I go about changing that file?

Go to the "Scripts/Game/Command" folder under the Manhattan Mod directory, open the BMA.script file, and change the number after that term I mentioned.



#531 Todd15

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Geschrieben 17 Januar 2014 - 03:26

Go to the "Scripts/Game/Command" folder under the Manhattan Mod directory, open the BMA.script file, and change the number after that term I mentioned.

I changed the value to 12000 instead of 6000 but it still seams like the false box alarms are random. Even changing the scripts folder didn't help for me



#532 The Loot

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Geschrieben 17 Januar 2014 - 03:34

I changed the value to 12000 instead of 6000 but it still seams like the false box alarms are random. Even changing the scripts folder didn't help for me

 

They're supposed to be random. The only thing you can really do is increase that value, or remove the script entirely.



#533 FIREGUY3

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Geschrieben 17 Januar 2014 - 02:46

'That hobbyshot link for the download doesn't work

#534 FIREGUY3

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Geschrieben 17 Januar 2014 - 02:49

Mean hobbeshost site

#535 gunswat

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Geschrieben 17 Januar 2014 - 03:05

You just need to edit it man:)

#536 Todd15

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Geschrieben 18 Januar 2014 - 04:41

The only crash I seem to get is moving the ladder outside of the battalion 9 station to let the guys out then when I go to park it the game crashes. It only crashes the game 50% of the time so its somewhat manageable. Maybe it has something to do with fire fighters blocking traffic, not really sure?



#537 Dyson

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Geschrieben 18 Januar 2014 - 12:26

The only crash I seem to get is moving the ladder outside of the battalion 9 station to let the guys out then when I go to park it the game crashes. It only crashes the game 50% of the time so its somewhat manageable. Maybe it has something to do with fire fighters blocking traffic, not really sure?

 

That feature was removed in v3.0.2 please update to the latest versions if you want bug support :)



#538 brendan11

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Geschrieben 18 Januar 2014 - 05:20

Hey guys this is my first post here. I have been trying everything to get this mod to work but every time i try to un-rar it, it says it cant be completed because something will not un-rar. Any help would be awesome thanks. i have downloaded it three different times and it won't work.



#539 Graffspee

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Geschrieben 19 Januar 2014 - 12:48

During the game there is a gas explosion at a construction site and there is some kind of small debris that gets thrown in the road. I have no been able to find a away to get it moved and it blocks all the traffic at this intersection . Is there something I am missing to get it moved? or is it some sort of glitch in the game play? I have tried every thing and person in the game to see it they were able to move it but have had no luck.



#540 spunkyskier01

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Geschrieben 19 Januar 2014 - 10:29

Got 3.04 to work great! the models files for the new vehicles seemed not to be copying. the mod runs great for me however the ESu units still have to return to station function..I sadly have the amazon copy so i no longer have the editor as i would change that myself  but other than that its flawless. Great work!