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[WIP] Manhattan Modification [The Upper East Side] *New Video*


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Umfrage: Feedback poll (351 Mitglieder haben abgestimmt)

Can you run the mod?

  1. Yes (241 Stimmen [68.66%] - Ansehen)

    Prozentsatz der Stimmen: 68.66%

  2. Abgestimmt No (53 Stimmen [15.10%] - Ansehen)

    Prozentsatz der Stimmen: 15.10%

  3. No but I can run the Standard Def version (57 Stimmen [16.24%] - Ansehen)

    Prozentsatz der Stimmen: 16.24%

Do you enjoy the mod (scale 5 being highest)?

  1. 5 - Very much (139 Stimmen [39.60%] - Ansehen)

    Prozentsatz der Stimmen: 39.60%

  2. 4 - A lot (140 Stimmen [39.89%] - Ansehen)

    Prozentsatz der Stimmen: 39.89%

  3. It's ok but nothing special (25 Stimmen [7.12%] - Ansehen)

    Prozentsatz der Stimmen: 7.12%

  4. Abgestimmt Needs improvements (36 Stimmen [10.26%] - Ansehen)

    Prozentsatz der Stimmen: 10.26%

  5. Terrible needs drastic improvements (Go on haters go crazy) (11 Stimmen [3.13%] - Ansehen)

    Prozentsatz der Stimmen: 3.13%

Crash frequencies (once in game)

  1. Abgestimmt Every time I play it crashes (90 Stimmen [25.64%] - Ansehen)

    Prozentsatz der Stimmen: 25.64%

  2. Most of the time it crashes (37 Stimmen [10.54%] - Ansehen)

    Prozentsatz der Stimmen: 10.54%

  3. Had a few crashes (85 Stimmen [24.22%] - Ansehen)

    Prozentsatz der Stimmen: 24.22%

  4. Very few crashes (70 Stimmen [19.94%] - Ansehen)

    Prozentsatz der Stimmen: 19.94%

  5. Never crashed so far (69 Stimmen [19.66%] - Ansehen)

    Prozentsatz der Stimmen: 19.66%

Abstimmen

#261 wkfc393

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Geschrieben 30 August 2013 - 10:31

Anyone know why the game crashes for no reason after about 20 - 25 mins of play. It hasn't done it when i have done anything specifically just kind of random in the middle of the game.



#262 NYCdood

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Geschrieben 02 September 2013 - 01:43

Is there a way to set less pedestrians? After about 5 mins I get dozens of peds at different intersections completely blocking the street. Not moving. No vehicles moving with siren or without. I've tried downloading the SD version. I have tried arresting them. I have tried sending them. Nothing works and it makes the game unplayable!

Also, The return to quarters button seems unpressable in some vehicles, if I get that far during the first mission (see above problem)



#263 Hoppah

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Geschrieben 04 September 2013 - 10:17

Is there a way to set less pedestrians?

 

Yes, if there are spawn points on the map, you can change the spawn frequency fairly easy.



#264 erfd

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Geschrieben 05 September 2013 - 12:41

Yes, if there are spawn points on the map, you can change the spawn frequency fairly easy.

What do you change value too to lower the amount of pedestrians? I lowered them all down to at least one or lower, but it didn't seem to make a difference so I just deleted a majority of pedestrian spawns. 



#265 Flash-59

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Geschrieben 05 September 2013 - 08:08

Awesome job 

 

I've experienced a very irritating problem : a fire started in a courtyard in the middle of buildings and there was a small way to that courtyard from the street so i sent my firefighter with fire extinguishers to that courtyard, thinking they would use that little way but instead they kept running into the walls of a building.

So i thought i would make them enter a building and make them get out in the courtyard but once my firefighters went it i couldn't let them out.

 

What's the deal ? how am i supposed to take out that fire then ?



#266 ses

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Geschrieben 06 September 2013 - 02:17

Awesome job 

 

I've experienced a very irritating problem : a fire started in a courtyard in the middle of buildings and there was a small way to that courtyard from the street so i sent my firefighter with fire extinguishers to that courtyard, thinking they would use that little way but instead they kept running into the walls of a building.

So i thought i would make them enter a building and make them get out in the courtyard but once my firefighters went it i couldn't let them out.

 

What's the deal ? how am i supposed to take out that fire then ?

have the deck gun on


Untitled-2_zpse4b40df2.jpg

 


#267 NYCdood

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Geschrieben 07 September 2013 - 02:49

Yes, if there are spawn points on the map, you can change the spawn frequency fairly easy.

And how is that done?



#268 EldoradoMan

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Geschrieben 08 September 2013 - 01:50

It wont load for me. I know all mods freeze when loading, but it seems this one takes forever. What can I do?


Posted Image\

#269 SuperStumpje

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Geschrieben 08 September 2013 - 04:17

It wont load for me. I know all mods freeze when loading, but it seems this one takes forever. What can I do?

 

Just wait. It takes some time to load because of al the new models and stuff.


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#270 EldoradoMan

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Geschrieben 09 September 2013 - 03:21

Just wait. It takes some time to load because of al the new models and stuff.

Ok, I started reading the different comments and I was thinking that might be the reason.


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#271 cops

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Geschrieben 10 September 2013 - 07:23

Hey Dyson,

 

I reinstalled EM4 and tried to run your mod once again... but it says it couldn;t find anything in your mod while your mod is +2GB O_o
Is it possible that you make a .e4p file? (or what kind of file the modstaller is hahaha)


QHVZAKw.png

 

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#272 DutchFF

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Geschrieben 13 September 2013 - 05:41

Is it already possible to download the standard def version? I can't find it anywhere, or am I just blind? 

 

I downloaded and installed the mod but when he finished loading free play the mod crashes. Maybe because my notebook has a Intel HD Graphics? So I want try to play the standard def version, if it's available. 



#273 dtmdragon

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Geschrieben 15 September 2013 - 12:02

What do you change value too to lower the amount of pedestrians? I lowered them all down to at least one or lower, but it didn't seem to make a difference so I just deleted a majority of pedestrian spawns. 

If it's ok with the Manhattan Modification team would you mind uploading your modified map as I have the same problem?


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#274 Buffalo Fire

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Geschrieben 15 September 2013 - 01:43

I know that they are hard to come by, and if needed, they are used as a reserve rig, but would it be possible to create a Mack 75' Aerialscope, or CF/Baker tower ladders? It would be a nice addition to the huge fleet already in the Manhattan Mod. Nothing beats an old hardworking Mack!FDNYL001-C.jpg


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#275 BOTHEF

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Geschrieben 15 September 2013 - 02:10

Anyone know why the game crashes for no reason after about 20 - 25 mins of play. It hasn't done it when i have done anything specifically just kind of random in the middle of the game.

I have got same problem. Here is my logfile http://www.mediafire...62jkmx0a71spbsk



#276 jrff64

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Geschrieben 15 September 2013 - 09:34

A Mack/Aerialscope would be awsome



#277 FInn Rescue 12

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Geschrieben 16 September 2013 - 04:37

Hello I made  some modifications to the Pd unit lights.  Just past in the prototype file under 03 Police hope u like them.  

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Whats up!  

 

 

 

 

 

 

 

 

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#278 CFDDIVE11

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Geschrieben 16 September 2013 - 05:32

Is it to all the pd units?

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#279 FInn Rescue 12

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Geschrieben 17 September 2013 - 07:33

Not all the PD units most of them.  Made minor modification to lights gave radiation and rear directional lights.  Just tweaked them a little.    


Whats up!  

 

 

 

 

 

 

 

 

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#280 firefighter243

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Geschrieben 18 September 2013 - 08:42

I like how you used GTA 4 radio tracks and officier's voices. They sound good.


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