It started out as just me making personal changes and adding new vehicles and texture variations, but it's turned into a whole big thing!
Station 1 will now represent LAFD Station 48 in San Pedro, CA. Stationed there will be E48, E248, T48, RA48, RA848, and Squad 48.
Station 2 will now represent LAFD Station 101, also in San Pedro. Stationed there will be RA101, E101, and Foam 101.
The hospital will represent Providence Medical Center (might dig around to at least change the name on the texture).
The police station will represent the Port of Los Angeles Police main station in San Pedro and will be the only one on the map. LASD and LAPD units will respond from off map if needed.
This will be in addition to units from 12 (TWELVE!) other Fire Stations that will be off-map. These include LAFD Stations 36, 38, 40, 49, 85, 110, 111, and 112, and LA County Fire Stations 6 and 83. Units will be cherry-picked from other stations to fill any gaps (LA County Fire Heavy Rescue 103 from Station 103 and Battalion 14 from Station 106). Units may not accurately represent the real unit (I don't care for the Tiller so all Trucks will be the Aerial Ladders), or even be included if they don't fill a useful role, or completely lack any suitable model to be used. If anyone has up-to-date pictures and information on the units at any of those stations, I'd really appreciate it (and if anyone is willing to help out on skins, that'd be even more awesome). Off-map units will also have a delay based on how far away their stations are from the map area. If it were to be Heavy Rescue 103, it would take a longer time to get there.
On-scene Action
Spoiler
A Port Police patrol car, and Engine and Ambulance 48 respond to a possible stroke outside of a local store. While on scene, someone attempted to pilfer some merchandise inside the store, and was quickly apprehended by the officers on-scene; a passing LAPD patrol car stopped to assist.
California Highway Patrol and Los Angeles County Sheriff's Department Officers, Detectives, and Tactical Officers discuss rumors of possible civil disturbance plans at an outdoor sporting event.
CHP Officers attempt to bring a midnight chase to an end and stop a fleeing car thief.
Foam 101 at the scene of a car fire behind its station as LASD and LAPP officers provide traffic control.
CHP Officers man a checkpoint as a McCormick ambulance and LASD and LACoFD Search and Rescue units head to a missing child call and possible abduction in a rural forest.
Police, Fire, and EMS on the scene of an attempted double homicide with an officer-involved shooting. A responding Sheriff's deputy came under fire from the suspect as they fled the scene; LAPD officers soon arrived and shot and wounded the suspect. Engine 48 responded to treat the suspect, and called Ambulance 848 for a non-critical transport.
Meanwhile, while detectives and officers secured and searched the scene, Ambulances 48 and 101 treated the two shooting victims. Both were transported to the hospital and are in serious-to-critical condition; the investigation is on-going.
List may not be exhaustive; some items may also have been removed or replaced entirely.
Limited Water Supply Script - Hoppah.
Assistance and Inspiration with vehicle call scripts - Quincy
Automatic Fire Alarms script - Wingman
Extra skins and/or models - Shane Green, Ale, woody_BLAH, mdjse1, possible others
New Civil and Emergency Car Models - Itchboy
Overhauled LA Mod Lighting - EM4life
Stryker Stretcher - GoKa, modified by a-rescue, GrisuStefan, and the NYCERU team
Following Submods:
Police Unit Upgrade by goog
Lighting, technical support and assitance - CFD
Various Lighting Equipment - Freakinmusket, Rhisis, Hennefer95
Chevrolet Tahoe, SWAT SUV, Chevrolet Impala, Eurocopter AS350 - MikeyPI
Ford Crown Victoria - nfspdf & lash00t0ut
ATF National Response Unit, ATF Mobile Command Post, USCG Dolphin, USCG Rescue Boat, US National Guard Ambulance, Large Rescue Ambulance - Voodoo_Operator
Light editing - Newfoundking
Additional Work - police189 and MCERT1
Itchboy's Civil Car Replacement Pack
M1078 LMTV - BAMA1234
Lexus LS460, Toyota Prius - DEEP SILVER
Chevrolet Express, Cadillac CTS, Ford Taurus, Chevrolet Cobalt, Nissan Versa, Dodge Caliber, Dodge Caravan, Ford Explorer, Dodge Magnum, Dodge Ram 1500, Chevrolet C4500, GMC Topkick, Dump Truck Parts - EA GAMES
Dodge Durango, Subaru Legacy, Range Rover, Ford E Series, International Durastar, Freightliner M2, Kenworth T800, Utilimaster Aeromaster, Delivery Truck Parts, Beverage Truck Parts, Utility Truck Parts - ITCHBOY
Honda Civic, Kia Forte, Toyota Camry, Toyota RAV4, Nissan Leaf - TURN10 STUDIOS
Lincoln Town Car, Chevrolet Impala, Dual rear wheels ,Ford Crown Victoria, Mercury Grand Marquis, Cadillac Escalade, Ford F150, F350, and F550, Dodge Ram 3500 and 5500, Chevrolet Volt, Ford F350, Tank Truck Parts - UBISOFT
Ford Expedition - UNKNOWN AUTHOR
This will stay a Private submod for the foreseeable future.
I'm somewhat sure of most sources of textures and models I've used, but there's a few I'm not sure of the source of. I know I can look up a few submods that are around here for some vehicles, but a few police vehicles were acquired second-hand.
I've also done some significant script tweaking. All vehicles on map are callable by command, a method to get around the limitation on how many call commands can be added to a person, vehicles that can only be called by script from off-map (all off-map units), a similar function to Winterberg where vehicles on the way back to station can be recalled to a scene if closer, crew and equipment changes, integrated the variable vehicle speeds with flashing lights from the Harbor City mod, and also map changes (including most buildings working with Hoppah's SearchHouse script) and tweaked material settings.
The one thing that would keep me from releasing it (other than permissions) would be the cursed SWR truck. It does not respond correctly to the call command (the crew will not enter the vehicle nor will it leave the station, even though using the station alarm crews it just fine), and it refuses to deploy the boat at either of the install points on the freeplay map (haven't checked missions since that started though).
I could at some point. Have to track down creators on some things and get permission, and I still have other tweaks: dealing with vehicle restrictions in all the missions (have to go through each to make sure I set them right), some scripts I'm stuck on or still working on. Made a whole bunch of little, and some not so little, gameplay changes to some scripts that I should document.
I added several white and amber lights to the back of most of the ambulances, and the Large Ambulance (which I forgot the put in the images). I'm not too skilled on messing with the lights, so it's pretty basic. I'd love to add some of the detailed lighting setups to my vehicles, but the original LA lights stress my current hardware if I have enough vehicles onscreen.
I've also updated the LACoFD logos to be the more accurate double-circle logo.