#1
Gepost 27 juli 2013 - 02:53
Whats up!

#3
Gepost 28 juli 2013 - 05:01
Did you changed te cöordinates in the script itself?
What script(s) do you need to edit the coordinates in?
Co-Creator of the Red Beach Modification
#4
Gepost 29 juli 2013 - 03:09
No script edits I just moved the spots on the map. For example I moved the 3 Ambulance 1,2,3, spots from the fire station to the hospital. To State Police spots on map to different location. Do you have to delete the spots and re due them or can just move them in the editor. It should be the same script ,or do have to go into scripts when moving the stop?. I will try to post some pictures later. Thanks for help.
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#5
Gepost 29 juli 2013 - 08:07
Can you post a shot of the vehicles parked there?
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#6
Gepost 29 juli 2013 - 03:47
When you move the VOs do you select all corners at the same time and drag it as one without moving individual corners?
#7
Gepost 29 juli 2013 - 04:59
No script edits I just moved the spots on the map. For example I moved the 3 Ambulance 1,2,3, spots from the fire station to the hospital. To State Police spots on map to different location. Do you have to delete the spots and re due them or can just move them in the editor. It should be the same script ,or do have to go into scripts when moving the stop?. I will try to post some pictures later. Thanks for help.
Did you put a "turn to" VO in front of the actual parking spot VO?
Co-Creator of the Red Beach Modification
#8
Gepost 10 augustus 2013 - 01:39
Isn't there a script that tells it to move to the VO in front of it, if vacant; at station 1?
And wouldn't you have to remove that part of the script to add the turn to command,
and then create the turn to VO? (trying to understand scripting)
#9
Gepost 09 september 2013 - 04:06
Hi i fine made a video of what the units are when they return to there spots. I moved the three ambulance spots to Hospital. When the game starts the units are in the right place upon return, the units do not park right. Can any one help with this thanks.
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#10
Gepost 09 september 2013 - 03:43
Its because the unit still thinks there is a garage door there
I got the same problem with units on my mod but i can't find a way to fix it
Lower Valley Mod Creator
#11
Gepost 09 september 2013 - 06:01
The only way I found to fix it, was to place objects around the VO to force them to park straight. For one thing I did, I placed street post in around the VO but lowered them so low they cant be seen. Now my one truck parks how I want it to.

*Real women love cops, the rest marry firefighters*
#12
Gepost 09 september 2013 - 07:30
Yeah I was thinking of that, like a barrier so it force them into there spot's. I was not sure if would effect the units on the road map going by them. The only thing is can I create a barrier in the VO's with putting in script? I will give it shot. Thanks for the reply guys.
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#13
Gepost 13 september 2013 - 05:52
No luck still doing the same thing after i put up a barricade or two. i getting tied of this bullshit.
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#14
Gepost 13 september 2013 - 08:23
It's because that VO is only used to position the truck, not to rotate the truck. A spawned object always faces a certain direction for default (north for example), so that's why all of them face the same direction. You will have to use another VO (or an object) as reference point to turn the vehicles towards. Know what I mean? That's how I do it with all parking scripts, in the LA mod as well as the army mod.
EinzZweiHop!
Sorry for my English
#15
Gepost 16 september 2013 - 04:46
Ok so I would have to delete the original VO's say fs Ambulance 01 and make new VO same name? if I change the name that would require script work?
thanks for your reply Hoppah this a pain in the butt.
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