can you make many parking slots for police vehicles? like the 4x4 submod
Unit Pack For LA mod
#81
Geschrieben 19 Februar 2014 - 01:33
#82
Geschrieben 19 Februar 2014 - 03:46
Sorry. I have no plan to include diver.Will there divers be included?
Thank you. I revised FBI SUV.I hope you will make DEA also...and I spotted a error on FBI SUV texture - FIB Police.
Mod is very good and I enjoy playing with it!
In order to add DEA, I need pictures for DEA Vehicle(I searched DEA, but I could not pictures(I found only one Humvee's pictures)
Thank you for your advice.
I have plan to only add unit.can you make many parking slots for police vehicles? like the 4x4 submod
If I have a chance after releasing this pack, I will add parking slots and release new pack.
Thank you.
#83
Geschrieben 19 Februar 2014 - 07:41
Maybe these cars for DEA: http://www.policecar...edcars/dea.html and an unmarked car or so? Seem to mostly use civilian cars with lights attached. (Sedans, Pickups, Vans) Site is very good for every US agency.
#84
#85
Geschrieben 20 Februar 2014 - 02:52
That is actually pretty simple. All you would have to do is reskin the LSAD Hummer into the DEA Hummer and there ya have it.
Former Fire Fighter (2006-2011)
Squamish Fire Resuce
Hall one Company 41 (on call 24-7)
#86
Geschrieben 20 Februar 2014 - 05:16
#87
Geschrieben 21 Februar 2014 - 01:56
or take the US Army Mod Hummer
#88
Geschrieben 21 Februar 2014 - 08:25
#89
Geschrieben 22 Februar 2014 - 11:40
Only problem with that is you would need hoppahs permission since he said no sub mod to be released at this time( I think )
Last I recall Hoppah gave permission for others to use stuff as they want as long as credit is given.
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Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
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#90
Geschrieben 23 Februar 2014 - 12:38
#91
Geschrieben 23 Februar 2014 - 04:03
I believe you are right Gunswat that would be the correct version. I believe he also disallowed anyone from taking the models and using them in other mods.
Now however I believe someone said, nope double checked this page, you could how ever take the US hummer model from the LA MOD and apply it to this mod, BUT you would have to do some model changes and the such... I will stick to my original idea and suggestion of just taking the LASD Hummer and put the new LED lights up on top and reskin it to the DEA model.
Also... I am Canadian and am not really used to all your guys agencies... What does DEA really do... Are they a Drug Enforcement Agency? And would it really be worth while having them in the game? Other than having them for the campaign mission?
Former Fire Fighter (2006-2011)
Squamish Fire Resuce
Hall one Company 41 (on call 24-7)
#92
Geschrieben 23 Februar 2014 - 04:10
I believe you are right Gunswat that would be the correct version. I believe he also disallowed anyone from taking the models and using them in other mods.
Now however I believe someone said, nope double checked this page, you could how ever take the US hummer model from the LA MOD and apply it to this mod, BUT you would have to do some model changes and the such... I will stick to my original idea and suggestion of just taking the LASD Hummer and put the new LED lights up on top and reskin it to the DEA model.
Also... I am Canadian and am not really used to all your guys agencies... What does DEA really do... Are they a Drug Enforcement Agency? And would it really be worth while having them in the game? Other than having them for the campaign mission?
He could also use the Military Hummer from LA Mod.
Drug Enforcement Agency is a federal agency they look for drugs deal/ers
#93
Geschrieben 24 Februar 2014 - 05:20
Is that not what I said.... oh wait it is on post number... oh wait... you quoted the post that I said that... Did you read my whole post?
Hummm now that is interesting and in my opinion a little bit pointless... Why have so many agencies that just have to communicate between the two, but that would be for another topic.
I still stick with what I said before mdjse1, taking the LASD Hummer from the LA MOD change the light bar on it to a LED and repaint it... You will have a nice and easy Hummer rather than taking the Hummer from the LA Mod. It slopes down in the back any how so you would have to change that portion of it.
Former Fire Fighter (2006-2011)
Squamish Fire Resuce
Hall one Company 41 (on call 24-7)
#94
Geschrieben 24 Februar 2014 - 07:04
oh.. so many opinions..
Thank you guys.
I will use only LA mod units because of problem with permission.
I want to change LA unit's light bar, but I have no skill in using the z-modeler.
Thank you~
#95
Geschrieben 24 Februar 2014 - 11:03
Nice!
#96
Geschrieben 03 März 2014 - 12:10
I believe you are right Gunswat that would be the correct version. I believe he also disallowed anyone from taking the models and using them in other mods.
Now however I believe someone said, nope double checked this page, you could how ever take the US hummer model from the LA MOD and apply it to this mod, BUT you would have to do some model changes and the such... I will stick to my original idea and suggestion of just taking the LASD Hummer and put the new LED lights up on top and reskin it to the DEA model.
Also... I am Canadian and am not really used to all your guys agencies... What does DEA really do... Are they a Drug Enforcement Agency? And would it really be worth while having them in the game? Other than having them for the campaign mission?
Nope, not worth it imo. Just another pointless reskin. I can reason with adding reskins of certain units, for example the unmakred charger becomes a slicktop charger for CHP as CHP is not very well represented in game, but the DEA would be responsible for taking down people smuggling drugs from Mexico to the USA for example. With the current scope of missions in freeplay, they add no real value. Same goes for missions as best as I can recall.
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
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#97
Geschrieben 03 März 2014 - 02:29
Nope, not worth it imo. Just another pointless reskin. I can reason with adding reskins of certain units, for example the unmakred charger becomes a slicktop charger for CHP as CHP is not very well represented in game, but the DEA would be responsible for taking down people smuggling drugs from Mexico to the USA for example. With the current scope of missions in freeplay, they add no real value. Same goes for missions as best as I can recall.
DEA doesn't only work between Mexico and USA.
#98
Geschrieben 03 März 2014 - 04:44
Well if we want to go into the "what units are really needed" conversation almost no units are needed, just what was in the original version of EM4...
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
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My statements in no way respect the views of any agency I am or was formerly associated with.
#99
Geschrieben 03 März 2014 - 07:44
DEA doesn't only work between Mexico and USA.
Keyword: FOR EXAMPLE
Well if we want to go into the "what units are really needed" conversation almost no units are needed, just what was in the original version of EM4...
Technically you are right. However,in my opinion, which some will share and some wont, there needs to be a bit of a fine line between just how many units are added to the game. That's not a reflection on any one's quality of reskin, just my thoughts on adding 50K reskins to the game.
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#100
Geschrieben 03 März 2014 - 09:47
In my opinion, DEA would definitely fit nicely into missions like Sting on Drugs Cartel, the raid in Station area (arrest all dealers) and fire in barn (drug lord estate).