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NC Mod- NEW V2 Beta Released on Page 9!


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#161 gunswat

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Geschrieben 09 Dezember 2015 - 04:47

Would you guys like a new beta release? I've gotten rid of almost all the default unit models.

yes please! :D

#162 Mark Flamerine Curley

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Geschrieben 09 Dezember 2015 - 09:35

Would you guys like a new beta release? I've gotten rid of almost all the default unit models.

I know I would like a new beta to see how good the mod is (Won't be up there with Manhattan or Montana or River Falls unless there is a whole new map, not an edited one). :)



#163 EmC-Unit

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Geschrieben 09 Dezember 2015 - 10:44

Can you reaupload the mod elsewhere? Mega hold download at half and force to install their s**t to continiune.

 

Opened with google chrome and it let me download all...


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#164 Thomasvista207

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Geschrieben 10 Dezember 2015 - 03:43

Trying to figure out how to make custom campaign missions. Any good tutorials/sample maps?


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#165 EmC-Unit

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Geschrieben 10 Dezember 2015 - 11:07

You should better clean your mod (submod) first, it is half unfinished. The new lights you did are honestly great - but i would not load your mod againe 2play.


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#166 Thomasvista207

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Geschrieben 11 Dezember 2015 - 02:31

The beta in this topic is very, very old. Since then, a TON of new units have been added and lots of edits to the map :)

New beta will be released once I can figure out why CVFD Engine 2 is crashing the game all the sudden.


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#167 Jacob Riegle

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Geschrieben 03 Januar 2016 - 09:19

How is the work going? I can't wait for a new version of this mod! I love this mod, although some of the bugs, like the crashing with engine 2, no return to fire station command on the brush when you start and no lights on PD car 1 are hard to play around.

#168 Thomasvista207

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Geschrieben 10 Januar 2016 - 05:27

Hey Jacob, thanks for showing interest and playing the beta! I've worked very hard on making sure all police units look and work great. I'm giving up on fixing the engine 2 bug and am instead making a new prototype for engine 2 instead of trying to simply change the model. The brush truck has no return to station command as in the upcoming beta the brush rig will not spawn in the station, it'll be called in off map. Expect more updates soon!


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#169 Yohji

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Geschrieben 12 Januar 2016 - 08:37

lol you can just edit the post to put the dl link in the 1st page


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#170 Thomasvista207

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Geschrieben 14 Januar 2016 - 04:36

I know, I just prefer to keep everything in chronological order as far as development.

 

On that note:

V2 Beta is here!

All model credits go to their original authors.

 

So what's next?

-More fire units from different mutual aid departments

-Larger, more rural map

 

Download:

http://www.mediafire...q9iz/NC Mod.zip


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#171 Yohji

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Geschrieben 16 Januar 2016 - 03:52

gg! new update 


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#172 Murf

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Geschrieben 16 Januar 2016 - 04:14

I'll be downloading this to test it out.


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#173 Mark Flamerine Curley

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Geschrieben 17 Januar 2016 - 01:25

I do have a suggestion for you, ThomasVista207, can you make it so the police cars park in the back of the station instead of the front. I just think it would utilize the parking lot better and make it so we can park more cars there.



#174 gunswat

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Geschrieben 17 Januar 2016 - 10:56

I do have a suggestion for you, ThomasVista207, can you make it so the police cars park in the back of the station instead of the front. I just think it would utilize the parking lot better and make it so we can park more cars there.

always manual Park;)

#175 tbone1fire

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Geschrieben 17 Januar 2016 - 05:23

the ambos crash because they try to park at the fire station and is there suposted to be a second truck at the station


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#176 rescue_nerd

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Geschrieben 17 Januar 2016 - 05:25

I was happy to see a new version of your modand downloaded it but I need your help.

What vehicle belongs in to the second parking space in the fire house? When I load up the game there's the chief's truck and a small pick up'ish truck parked at the station. The second issue is that after the first call-out is completed nothing else is gonna happen, so no more incidents. Do you know how to fix this issue?


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#177 squamishfire

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Geschrieben 17 Januar 2016 - 11:32

I too am having this issue. There is only only Engine Truck that is showing in the unit list and it doesn't have a return to station command.


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#178 Thomasvista207

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Geschrieben 17 Januar 2016 - 11:53

The time between callouts is extremely long as I had it set that way so I could test vehicles with minimal interruptions.

I will remove the return to station command from the ambulances, thanks for bringing that up.

As for the fire units- there was an engine in that empty bay, but it kept crashing. I'm currently working on finding, modifying, and reskinning new fire apparatus. This beta was mainly to show progress is indeed being made, and also to show off the tons of police units I've added. There will be a CVFD engine 2 and then Brewer's Landing fire department mutual aid units (as seen by the light rescue truck). A BLVFD chief's car is currently in progress. Thanks for testing guys!


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#179 Mark Flamerine Curley

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Geschrieben 18 Januar 2016 - 04:45

always manual Park;)

It would be easier if they would park back there so you don't have to stress about getting them to park in the actual spot



#180 gunswat

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Geschrieben 18 Januar 2016 - 05:51

It would be easier if they would park back there so you don't have to stress about getting them to park in the actual spot

true especially when you're very busy ha