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[WIP] Stillwater Modification [Fictional]


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#121 rafaelmfernandez

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Geschrieben 11 Juni 2013 - 06:38

were not changing the rear of the rescue 1. because we are fine with it 2.because it doesnt matter and 3. because this is the chicago mod's model and im pretty sure its in their rules to not edit the model.

#122 rafaell

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Geschrieben 11 Juni 2013 - 07:00

were not changing the rear of the rescue 1. because we are fine with it 2.because it doesnt matter and 3. because this is the chicago mod's model and im pretty sure its in their rules to not edit the model.

1. We authorize you to modify the model, if you keep the credits.
2. "Chicago Fire Team" Technically does not exist, the Chicago Fire Mod and this model is by Emergency Brasil Team.

#123 JrFF34

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Geschrieben 11 Juni 2013 - 07:50

Not bad on that script. Only suggestion I would make is maybe put a small parking lot next to the fire house so the firefighters can pull into there and park instead of making a cluster f#$% at the end of the road! Anyway, I really like it!

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#124 Terrow

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Geschrieben 12 Juni 2013 - 07:16

were not changing the rear of the rescue 1. because we are fine with it 2.because it doesnt matter and 3. because this is the chicago mod's model and im pretty sure its in their rules to not edit the model.


"The unique thing about this mod is that the community will mesh the way it turns out by your suggestions and criticism! So have at it."

#125 Alexx12

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Geschrieben 12 Juni 2013 - 07:23

Look who's popular! :laugh:
Cant see anything :sporty:
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#126 rafaelmfernandez

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Geschrieben 12 Juni 2013 - 07:34

"The unique thing about this mod is that the community will mesh the way it turns out by your suggestions and criticism! So have at it."


Im not changing the rear.

#127 erfd

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Geschrieben 12 Juni 2013 - 08:06

I cannot believe how anal you guys are about the rescue truck, there is nothing wrong with it at all. It looks great.

They said they will take suggestions, this doesn't mean that they have to change every aspect of the mod just to make everybody happy. In fact, its impossible to make everybody happy. Give a suggestion, if they like it they will add/change it. If they don't like it, it is their mod, not yours.

Get over your selves and make your own mod if you want it to be exactly how you want it to be.

#128 Rlast

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Geschrieben 12 Juni 2013 - 08:18

"The unique thing about this mod is that the community will mesh the way it turns out by your suggestions and criticism! So have at it."


This mod will be meshed by the community in the way that we accept the opinions and criticisms of the community here, however, that doesn't make us mindless slaves to a majority of people who seem to posses little modding capabilities but endlessly vast imaginations and concepts. Our 'Stillwater' is fictional, so obviously we're open to the ideas of everybody, and we're very happy to receive those ideas as they progress us forward; however, we don't exist to be dictated to, and if we have denied a SUGGESTED change because we feel it doesn't fit with our image, then the community should accept that, or learn to.

All the work that goes in to this project is in our private time, often after very busy days and at times when you'd rather just sit back and do nothing. It's not appreciated when we're treated with criticism that has already and consistently been responded to; we're not changing the back of the rescue truck, so we KINDLY ask that people do not continue to talk about it.

Best Regards, and with a great love for this community (Hopefully evident from the work the guys and I have tried to put in here),
Rlast.

P.S. This is not to say stop posting AT ALL, just remain conscious of our project image, and how it's not possible, as erfd said, to please everyone!

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#129 Fred03

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Geschrieben 12 Juni 2013 - 08:25

Quite so, we should be pleased with how much they have already accommodated our wishes and suggestions.

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#130 Unit 42

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Geschrieben 12 Juni 2013 - 10:12

Let us get more on topic shall we? :D. Is the map fully finished yet? So far it looks amazing and very rural. Im surprised that anything industrial would be there honestly haha
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#131 mariuswww

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Geschrieben 12 Juni 2013 - 10:47

Let us get more on topic shall we? :D. Is the map fully finished yet? So far it looks amazing and very rural. Im surprised that anything industrial would be there honestly haha


There is a tiny bit industrial.

#132 Fred03

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Geschrieben 12 Juni 2013 - 11:00

Industrial being not altogether uncommon in small towns, it provides a boost to their generally agricultural or tourists based economies.

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#133 gunswat

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Geschrieben 13 Juni 2013 - 12:36

Ok before we stop talking about the rescue truck being changed...I have a great ...no a marvellouse idea :D if u want it different then you edit it yourself!
That's all :) now we can continue on the other parts of the topic

#134 ghp010498

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Geschrieben 13 Juni 2013 - 01:49

:D
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#135 Unit 42

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Geschrieben 13 Juni 2013 - 03:50

THATS A GREATEZT IDEUR!!!!!! But maybe I just havent been to many rural towns. When I go through rural areas, I see woods, houses, people, and small jobs lol
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#136 camhesse1

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Geschrieben 15 Juni 2013 - 01:31

New video! Showing the new "volly" script.

http://www.youtube.com/watch?v=znBsaoIP66I&feature=youtu.be

*Fixed the link :)



Just saying, thats not a new script if you got it from bma :P just saying....

Very nice, before you are done I hope you add some lights to the volunteer POVs and change the sounds. I really like the new map and I think you have done a amazing job so far and I really look forward to playing this mod. Congrats on the first North American volunteer-based mod! (and the police units look great!!)


Just saying this isnt the first.... lol :P

#137 Fred03

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Geschrieben 15 Juni 2013 - 01:33

Is their another one that has been released? I know there are others in the works but I don't think that any have been released (I would be pleased if I was wrong)

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#138 camhesse1

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Geschrieben 15 Juni 2013 - 01:41

Is their another one that has been released? I know there are others in the works but I don't think that any have been released (I would be pleased if I was wrong)

Well you are saying this is the only mod that is volunteer, well my red river rapids mod is going to be based off this type of script too... and if you say "you arent released yet" i jsut say back this one isnt yet either lol :P.... But a question for you guys.... if this is BMA's script have you been able to change it a little to have different amount of people respond if you click a couple of different dispatch buttons? (like if you can, i wonder if you could have one button that calls say 10 people to the station or another button calls 12, or 14 or whatnot....?)

#139 mariuswww

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Geschrieben 16 Juni 2013 - 01:24

Well you are saying this is the only mod that is volunteer, well my red river rapids mod is going to be based off this type of script too... and if you say "you arent released yet" i jsut say back this one isnt yet either lol :P.... But a question for you guys.... if this is BMA's script have you been able to change it a little to have different amount of people respond if you click a couple of different dispatch buttons? (like if you can, i wonder if you could have one button that calls say 10 people to the station or another button calls 12, or 14 or whatnot....?)


We're going to experiment with that. And if it works we'll use it.

#140 erfd

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Geschrieben 16 Juni 2013 - 01:53

It would be neat if you could randomize it. A lot of times with POC/Volunteer departments there are situations where you'll get anywhere from 20 guys to two guys. It would add a unique challenging aspect of the game where you might get a structure fire, but only have four guys show up, or have a fire alarm and have 15 guys for a false alarm.