[WIP] Stillwater Modification [Fictional]
#121
Gepost 11 juni 2013 - 06:38
#122
Gepost 11 juni 2013 - 07:00
1. We authorize you to modify the model, if you keep the credits.were not changing the rear of the rescue 1. because we are fine with it 2.because it doesnt matter and 3. because this is the chicago mod's model and im pretty sure its in their rules to not edit the model.
2. "Chicago Fire Team" Technically does not exist, the Chicago Fire Mod and this model is by Emergency Brasil Team.
#123
Gepost 11 juni 2013 - 07:50
Volunteer Firefighter
US Army Combat Engineer
10th Mountain Division
#124
Gepost 12 juni 2013 - 07:16
were not changing the rear of the rescue 1. because we are fine with it 2.because it doesnt matter and 3. because this is the chicago mod's model and im pretty sure its in their rules to not edit the model.
"The unique thing about this mod is that the community will mesh the way it turns out by your suggestions and criticism! So have at it."
#126
Gepost 12 juni 2013 - 07:34
"The unique thing about this mod is that the community will mesh the way it turns out by your suggestions and criticism! So have at it."
Im not changing the rear.
#127
Gepost 12 juni 2013 - 08:06
They said they will take suggestions, this doesn't mean that they have to change every aspect of the mod just to make everybody happy. In fact, its impossible to make everybody happy. Give a suggestion, if they like it they will add/change it. If they don't like it, it is their mod, not yours.
Get over your selves and make your own mod if you want it to be exactly how you want it to be.
#128
Gepost 12 juni 2013 - 08:18
"The unique thing about this mod is that the community will mesh the way it turns out by your suggestions and criticism! So have at it."
This mod will be meshed by the community in the way that we accept the opinions and criticisms of the community here, however, that doesn't make us mindless slaves to a majority of people who seem to posses little modding capabilities but endlessly vast imaginations and concepts. Our 'Stillwater' is fictional, so obviously we're open to the ideas of everybody, and we're very happy to receive those ideas as they progress us forward; however, we don't exist to be dictated to, and if we have denied a SUGGESTED change because we feel it doesn't fit with our image, then the community should accept that, or learn to.
All the work that goes in to this project is in our private time, often after very busy days and at times when you'd rather just sit back and do nothing. It's not appreciated when we're treated with criticism that has already and consistently been responded to; we're not changing the back of the rescue truck, so we KINDLY ask that people do not continue to talk about it.
Best Regards, and with a great love for this community (Hopefully evident from the work the guys and I have tried to put in here),
Rlast.
P.S. This is not to say stop posting AT ALL, just remain conscious of our project image, and how it's not possible, as erfd said, to please everyone!
#129
Gepost 12 juni 2013 - 08:25
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
#130
Gepost 12 juni 2013 - 10:12
Anime....that is all.
#131
Gepost 12 juni 2013 - 10:47
Let us get more on topic shall we? . Is the map fully finished yet? So far it looks amazing and very rural. Im surprised that anything industrial would be there honestly haha
There is a tiny bit industrial.
#132
Gepost 12 juni 2013 - 11:00
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
#133
Gepost 13 juni 2013 - 12:36
That's all now we can continue on the other parts of the topic
#134
Gepost 13 juni 2013 - 01:49
#135
Gepost 13 juni 2013 - 03:50
Anime....that is all.
#136
Gepost 15 juni 2013 - 01:31
New video! Showing the new "volly" script.
http://www.youtube.com/watch?v=znBsaoIP66I&feature=youtu.be
*Fixed the link
Just saying, thats not a new script if you got it from bma just saying....
Very nice, before you are done I hope you add some lights to the volunteer POVs and change the sounds. I really like the new map and I think you have done a amazing job so far and I really look forward to playing this mod. Congrats on the first North American volunteer-based mod! (and the police units look great!!)
Just saying this isnt the first.... lol
#137
Gepost 15 juni 2013 - 01:33
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
#138
Gepost 15 juni 2013 - 01:41
Well you are saying this is the only mod that is volunteer, well my red river rapids mod is going to be based off this type of script too... and if you say "you arent released yet" i jsut say back this one isnt yet either lol .... But a question for you guys.... if this is BMA's script have you been able to change it a little to have different amount of people respond if you click a couple of different dispatch buttons? (like if you can, i wonder if you could have one button that calls say 10 people to the station or another button calls 12, or 14 or whatnot....?)Is their another one that has been released? I know there are others in the works but I don't think that any have been released (I would be pleased if I was wrong)
#139
Gepost 16 juni 2013 - 01:24
Well you are saying this is the only mod that is volunteer, well my red river rapids mod is going to be based off this type of script too... and if you say "you arent released yet" i jsut say back this one isnt yet either lol .... But a question for you guys.... if this is BMA's script have you been able to change it a little to have different amount of people respond if you click a couple of different dispatch buttons? (like if you can, i wonder if you could have one button that calls say 10 people to the station or another button calls 12, or 14 or whatnot....?)
We're going to experiment with that. And if it works we'll use it.
#140
Gepost 16 juni 2013 - 01:53