ok, thanks.
[WIP] Stillwater Modification [Fictional]
#481
Posted 31 March 2014 - 10:28 PM
#482
Posted 28 September 2014 - 04:39 AM
is this on a permanent hold?
#483
Posted 17 January 2015 - 10:52 PM
Just wanted to let everyone know that it is back in production, see first post.
Didn't think ti was large compared to most peoples sig.... But alrightly then
NYCERU Senior Member
#484
Posted 17 January 2015 - 11:12 PM
#485
Posted 18 January 2015 - 12:02 AM
#486
Posted 18 January 2015 - 12:08 AM
So what's changed? What new info do you have to share?
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
#487
Posted 18 January 2015 - 12:47 AM
New models, sirens, lights. Full list to come.So what's changed? What new info do you have to share?
Didn't think ti was large compared to most peoples sig.... But alrightly then
NYCERU Senior Member
#488
Posted 18 January 2015 - 01:14 AM
Cool, looking forward to it. Volunteer script still?
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
#489
Posted 18 January 2015 - 01:17 AM
YepCool, looking forward to it. Volunteer script still?
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#490
Posted 18 January 2015 - 01:18 AM
Yep
sent from my samsung galaxy s4 mini
Which one?
#491
Posted 18 January 2015 - 01:21 AM
Bma's I believeWhich one?
sent from my samsung galaxy s4 mini
#492
Posted 18 January 2015 - 01:35 AM
Bma's I believe
sent from my samsung galaxy s4 mini
I hope you could script that to be automatic. Its a pain to have to manually send them home, and sometimes the script glitches out as seen in the Mayberry mod and others.
#493
Posted 18 January 2015 - 01:36 AM
I cant script and bma is busy with schoolI hope you could script that to be automatic. Its a pain to have to manually send them home, and sometimes the script glitches out as seen in the Mayberry mod and others.
sent from my samsung galaxy s4 mini
#494
Posted 18 January 2015 - 02:27 AM
Which one?
Not sure. It might be the same one used in Bergstall. that is 95% chance that.
Didn't think ti was large compared to most peoples sig.... But alrightly then
NYCERU Senior Member
#495
Posted 18 January 2015 - 02:34 AM
Not sure. It might be the same one used in Bergstall. that is 95% chance that.
No offense, but that script was cumbersome and bulky to use IMO. There was also minimal control over the number of FF's you could send. The FF's would also just stay in the change room but not enter vehicles and go to scene.
#496
Posted 18 January 2015 - 02:35 AM
It was made that way for the ffs to just stand thereNo offense, but that script was cumbersome and bulky to use IMO. There was also minimal control over the number of FF's you could send. The FF's would also just stay in the change room but not enter vehicles and go to scene.
sent from my samsung galaxy s4 mini
#497
Posted 18 January 2015 - 02:37 AM
Didn't think ti was large compared to most peoples sig.... But alrightly then
NYCERU Senior Member
#498
Posted 18 January 2015 - 03:38 AM
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#499
Posted 18 January 2015 - 03:41 AM
I personally like the current rescue engine hope you keep it!
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Well what we are going to hopefully do is change up The engine and change the Rescue to a rescue engine. It seems more legit for a small town like this.
Didn't think ti was large compared to most peoples sig.... But alrightly then
NYCERU Senior Member
#500
Posted 18 January 2015 - 03:51 AM
I mean the segraveWell what we are going to hopefully do is change up The engine and change the Rescue to a rescue engine. It seems more legit for a small town like this.
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