Have you all looked into including portable water tanks in this mod? Perhaps setting it up like a stationary unit(tanker perhaps) would work but I bet it would involved a lot of scripting...
[WIP] Stillwater Modification [Fictional]
#461
Geschrieben 23 Februar 2014 - 02:15
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
#462
Geschrieben 23 Februar 2014 - 04:10
Would it not be easier to just modify the Tanker script into a stand alone structure that is deployable by either a Tanker or a fire fighter... Maybe it might be possible to change the script on the Hazmat tent and change the model to look like a portable pond?
Former Fire Fighter (2006-2011)
Squamish Fire Resuce
Hall one Company 41 (on call 24-7)
#463
Geschrieben 23 Februar 2014 - 05:57
"The mod will be out in the next few days after we finish up the skins for the units that are necessary for the mod."
Just bringing that up again. XD.
Regards,
Joseph - Handsup!
Emergency Services Enthusiast
Photographer
Staffordshire Police Cadet
#464
Geschrieben 23 Februar 2014 - 06:38
you just fooled me xD"The mod will be out in the next few days after we finish up the skins for the units that are necessary for the mod."
Just bringing that up again. XD.
#465
Geschrieben 23 Februar 2014 - 07:46
"The mod will be out in the next few days after we finish up the skins for the units that are necessary for the mod."
Just bringing that up again. XD.
#466
Geschrieben 23 Februar 2014 - 07:49
**NOTE**
I don't take any requests any more,except for ;
Red Watch (RCMP)
#467
Geschrieben 23 Februar 2014 - 08:01
all i can say is cant wait for it looks awesome
#468
Geschrieben 23 Februar 2014 - 08:06
I believe that was when it was just a couple of re-skins and new models, now the mod is much more complex and as such takes longer to perfect.
@coolhoser-nice
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
#469
Geschrieben 23 Februar 2014 - 10:53
Well, maybe the version they had was crasing to Much for no reason or other reasons why they didn't released it... All i can say is keep your patiënt and soon or later the mod will be out
The reason the mod was never released was because we decided to add more scripts in and make it more of a bigger mod than something small.
Volunteer Firefighter
US Army Combat Engineer
10th Mountain Division
#470
Geschrieben 23 Februar 2014 - 11:04
Exactly. Can people please stop posting about that because it just continually causes a mass frenzy and confuses people, especially newer people to the forum, as to release.
To be honest, progress my end has slowed done a lot because I have a lot of work to be doing for important exams in June. At the moment, most of the work that is taking place is lights-based. I can't really promise too many updates in the near future I'm afraid, though maybe a few things from time to time.
Regarding stationary tanks etc, scripting is not really the strong point of anyone on our team, so it likely won't happen. In future releases, however, if we have adequate knowledge of making changes like that it might take place. Our prime concern at the moment is really finishing up units so they're perfect and non-buggy in-game.
all i can say is cant wait for it looks awesome
Thank you for your support!
#471
Geschrieben 23 Februar 2014 - 11:15
#472
Geschrieben 24 Februar 2014 - 05:20
looks Good
#473
Geschrieben 24 Februar 2014 - 10:00
Regarding stationary tanks etc, scripting is not really the strong point of anyone on our team, so it likely won't happen. In future releases, however, if we have adequate knowledge of making changes like that it might take place. Our prime concern at the moment is really finishing up units so they're perfect and non-buggy in-game.
Although if anyone know if there is a script released somewhere i can try and put it in. But i'm not able to write a script myself.
#474
Geschrieben 16 März 2014 - 10:15
So how are things going?
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
#475
Geschrieben 16 März 2014 - 11:35
So how are things going?
Not really any progress really since before new years (sorry). Havent really gotten to speak with Rlast much since he's been busy with school etc. Not saying its his fault its just I havent gotten around to do anything lol.
#476
Geschrieben 17 März 2014 - 12:55
I understand, that darn life gets in the way of modding once in a while.
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
#477
Geschrieben 20 März 2014 - 07:49
Yea, those damned universities
#478
Geschrieben 20 März 2014 - 08:00
*Double Post*
#479
Geschrieben 27 März 2014 - 02:54
Any updates?
#480
Geschrieben 29 März 2014 - 10:26
Anyone ever notice that a town shown in NCIS called Stillwater? Just saw that today and was quite surprised.
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.