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[WIP] Stillwater Modification [Fictional]


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#341 gunswat

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Geschrieben 17 Oktober 2013 - 12:17

Ain't raf helping anymore?

#342 Rlast

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Geschrieben 17 Oktober 2013 - 06:56

Ain't raf helping anymore?

 

No, there was a mutiny and we chopped off his head.


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#343 Miercolini

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Geschrieben 17 Oktober 2013 - 07:57

No, there was a mutiny and we chopped off his head.

Hmm, is this the Stillwater mod complaint department? :cool:  

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#344 gunswat

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Geschrieben 18 Oktober 2013 - 01:22

Ah right :/ slighty awkward/interesting

#345 mariuswww

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Geschrieben 18 Oktober 2013 - 08:23

Hmm, is this the Stillwater mod complaint department? :cool:  

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Haha

 

In other news I managed to spill thermal paste in my CPU block, so I will be out of service for a few days... But the rest of the crew will continue their work.

 

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#346 gunswat

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Geschrieben 18 Oktober 2013 - 10:37

How did U manage that?:P

#347 mariuswww

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Geschrieben 18 Oktober 2013 - 01:08

How did U manage that? :P

Long story short, was gonna change the CPU to a new on I bought and I applied a little to much.



#348 Fred03

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Geschrieben 18 Oktober 2013 - 01:26

Well that's a bummer. I hope you can recover your files and such.


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#349 gunswat

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Geschrieben 18 Oktober 2013 - 02:06

Well done:P haha xD 0:)

#350 JrFF34

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Geschrieben 18 Oktober 2013 - 07:23

Fail.   :tongue2:


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#351 Ace

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Geschrieben 19 Oktober 2013 - 03:16

Oh the fire engine looks so nice


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#352 Rlast

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Geschrieben 19 Oktober 2013 - 10:34

Oh the fire engine looks so nice

 

Thank you Graal, much appreciated.

 

Rlast.


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#353 Reaper

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Geschrieben 19 Oktober 2013 - 01:24

So with the recent shifts in helpers & the issues with the files where does the mod stand ? Just Curious



#354 gunswat

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Geschrieben 19 Oktober 2013 - 03:50

So with the recent shifts in helpers & the issues with the files where does the mod stand ? Just Curious

look at last page:)

#355 JrFF34

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Geschrieben 19 Oktober 2013 - 06:11

So with the recent shifts in helpers & the issues with the files where does the mod stand ? Just Curious

 

 From my understanding there is still alot of work to do. We have lighting to do for the vehicles, texturing to finish, scripting/paths to work on and the map itself needs to be finished up.


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#356 camhesse1

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Geschrieben 19 Oktober 2013 - 08:45

Who is actually creating your map? as far as I know, I have been told a lot that it is very difficult to create a map from scratch, and I myself am looking for someone able to do it for my rural mod lol



#357 Fred03

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Geschrieben 20 Oktober 2013 - 02:31

Are you all planning on adding tasers to this mod? I am pretty sure that almost every Law Enforcement agency nowadays uses tasers...


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#358 camhesse1

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Geschrieben 20 Oktober 2013 - 02:42

Are you all planning on adding tasers to this mod? I am pretty sure that almost every Law Enforcement agency nowadays uses tasers...

 

This would be cool, but there is a reason that basically no mod has them in the mod. Most people know that they use tasers, but its the scripting and the use in game and what they would do that makes it difficult to get in game. You would have to be a certain distance away for one, and all the scripting before it even can be shot, and also, the effects, how would you be able to make the "victim" of the taser be able to convulse and look like electricity is going through there body lol.... but yeah that would be cool, rather than having to injure them and take them to the hospital. 



#359 Fred03

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Geschrieben 20 Oktober 2013 - 03:35

I know the London mod has tasers, as I understand it the Queensland mod has the script available to anyone who wants to add it to their mod. I like options that don't involve my officers being injured being injured in every arrest as healing them gets old and is unrealistic. I am un-familiar with the scripting but couldn't they just take the taser script (with permission) from some mod that uses them and add it into the game?


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#360 JrFF34

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Geschrieben 20 Oktober 2013 - 03:35

Are you all planning on adding tasers to this mod? I am pretty sure that almost every Law Enforcement agency nowadays uses tasers...

 

I personally don't see the point in tasers for this game. It is pretty easy to take a suspect down even without using a gun.


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