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[WIP] Stillwater Modification [Fictional]


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#261 Ace

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Geschrieben 01 August 2013 - 02:50

does the EMS supervisor have LED lights inside them? :3


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#262 Kevin Earl Maslanka

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Geschrieben 01 August 2013 - 03:28

Not like you need it, but if you would like help with ideas or pictures just shoot me a PM. Good luck! And I must ask, with the units are we going for "cool" or "realistic"? That is if you can restrain yourselves from tricking out the lights :)
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#263 Rlast

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Geschrieben 01 August 2013 - 11:33

Thanks for all the support guys! I forgot to mention that both vehicles will have a ligthbar in the final version, Marius just hadn't added them at this stage yet; this was more to showcase the skins.

 

 

does the EMS supervisor have LED lights inside them? :3

 

When we've added all the lights to the EMS vehicles (not my area), we'll be able to actually showcase what things will look like; unfortunately I can't say at the moment!


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#264 Simas

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Geschrieben 02 August 2013 - 05:45

The mod is looking really epic and creative, can't wait to see a trailer of it or whatnot =)


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#265 Rlast

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Geschrieben 06 August 2013 - 08:06

Crown Victoria model by NNICO - UPDATE

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The second Stillwater EMS fly-car for a paramedic; a Crown Victoria.

 

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#266 LAD23DER

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Geschrieben 06 August 2013 - 08:50

That thing is awesome! Will there only be lights on the ends of the lightbar, or is the middle going to be clear LEDs? Awesome Job!
:)

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#267 Fred03

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Geschrieben 07 August 2013 - 12:05

Looking good, and while I appreciate the color scheme wouldn't it make more sense for the star of life in the window to be blue? Seems like all the ones I have ever seen are blue. Just my humble opinion. Great skin!


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#268 Thomasvista207

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Geschrieben 07 August 2013 - 03:41

Awesome job guys!!!


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#269 erfd

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Geschrieben 07 August 2013 - 03:49

The color of the star of life varies, although traditionally/ originally blue it is often modified to fit the design scheme of units.



#270 JrFF34

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Geschrieben 07 August 2013 - 04:24

I got a question, its probably stupid... But what will the difference in game be between the paramedic fly car and doctor car? 


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#271 Fred03

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Geschrieben 07 August 2013 - 04:41

I believe none, in my case I just call it a flight car because that's what they are called in my area. I belive either one is just a unit that transports medical personal and equipment but doesn't have patient transport ability.


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#272 Rlast

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Geschrieben 07 August 2013 - 06:41

Yes, Fred is right. They both exist mainly to have a variation in the units showing up on scene and such, and to give the player more control; say if they wanted realism, the SUV would be called to areas like the lakeside, whereas the Crown Victoria might be called to the inner-town suburbs. Other than that, there's no discernible difference in the type of personnel they carry; might change the equipment so the Explorer can carry some extra things. Also, there is a possibility the SUV could be a personal vehicle, or contain a higher-ranking Medical official than the general Paramedic car.

 

Regarding the Star Of Life, I think red fits more in the scheme, and as erfd said, from examples I looked at it fitted with the overall scheme. However, I'll try it with blue and see how it looks, though it might look a tad odd, especially since our logo contains blue, but not the kind of blue that the star would be. (It has to be a lighter colour, in my opinion, to show up nicely)

 

Speaking to firefighter23, none of the lightbars are finalised yet, and that one probably won't be the final for the Stillwater EMS Crown Victoria; I'll probably make it red edges. However, the light scheme will have LEDs in the central part of the bar, not just the exterior points!


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#273 LAD23DER

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Geschrieben 07 August 2013 - 06:45

All right, sounds good!

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#274 JrFF34

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Geschrieben 07 August 2013 - 08:12

Im liking the crown vic alot. I personally like sending the EMS supervisor cars to EMS calls before the ambulance because it seems more realistic to me. Looking forward to see some fire apparatus too!


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#275 Fred03

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Geschrieben 07 August 2013 - 11:26

Cool, and the red star looks fine.


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#276 LAD23DER

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Geschrieben 13 August 2013 - 06:49

One thing, I just noticed that the NYPD number stickers are still on the explorer. :)

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#277 FireShooter10

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Geschrieben 14 August 2013 - 07:06

Now that Manhattan Mod has been released does it mean that this mod will be worked on more often/have more common updates?


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#278 gunswat

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Geschrieben 14 August 2013 - 09:25

Now that Manhattan Mod has been released does it mean that this mod will be worked on more often/have more common updates?

maybe cause the standard version of v3 and the v2 update is still being done.



#279 Fred03

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Geschrieben 19 August 2013 - 11:33

Do you all think you will be adding the limited water capacity logic to this mod? Seems like it would make the mod really hard but add a much better level of realism, then you can replace that nice looking but useless ladder with a tanker/tender.


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#280 Rascle_08

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Geschrieben 20 August 2013 - 02:16

I like the 2 and a half as a tender


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