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US Army Mod 0.6 [RELEASED]


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#161 Hoppah

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Geschrieben 07 Oktober 2013 - 09:28

 

Can you make a bomb protect sistem

 

like this: http://www.track-lin...es/b_8935_1.jpg

 

That can detect mine

 

 

What would be the purpose of that system in the game? If you can motivate that, I can take your suggestion into consideration. I personally see no use for it right now, so hopefully you can point that out.

 

 

 

 

 

The next version (0.6) of the US Army Mod is almost done and has reached testing phase. I still need to fix some bugs and balance a couple of aspects out. The new version contains A LOT of new goodies. Therefore, I will re-release the entire modification again instead of doing a patch like I did for the 0.5 update. The full changelist (not everything on the list was posted here before):

 

Changelist 0.6:

 
- New event: Mortar Attack
- Added limited water functionality to TFFT and Local Fire Trucks
- Added limited fuel functionality to all helicopters
- Added second helicopterplatform to base
- Added upgrade Medivac command to UH-60 Black Hawk
- Added Quad
- Added Light Strike Vehicle
- Added MH-6 Little Bird with rapid insertion command
- Added M1126 Stryker ICV + upgrade to M1133 Medical Evacuation Vehicle
- Added medical post functionality to the M1133 Medical Evacuation Vehicle
- Added Cougar MRAP
- Added M978 Fuel Tanker (to refuel helicopters in forward locations)
- New models for M998 HMMWV and M997 HMMWV Maxi Ambulance (thanks to MikeyPI for the original HMMWV model)
- Replaced Transport Truck with M1038 HMMWV Troop Transport (thanks to MikeyPI for the original HMMWV model)
- Replaced Spec Ops with US Army Rangers
- Removed smaller LRAD dish functionality from M998 HMMWV
- After finishing 'Less lethal warfare' development, M998 HMMMWV's can be upgraded with Active Denial System mount
- Added random ground ambushes and anti-aircraft ambushes to increase suspense and unpredictability
- Repairing vehicles with an engineer will cost some money now
- Added command to local emergency vehicles to purchase new personnel when parked at their HQ's
- Fixed bug that would crash the game occasionally upon purchasing a helicopter
- Many bug fixes, tweaks and minor changes/additions
 
I'm aiming for a release in two weeks.
 
Hoppah


#162 gunswat

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Geschrieben 07 Oktober 2013 - 09:53

There's so much I stopped reading :) lol sounds great can't wait :D

#163 Hoppah

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Geschrieben 07 Oktober 2013 - 09:53



I...have a stupid idea but it might be doable...What about some soldiers maybe the engineers have fuel cans or something?

 

I've added limited fuel to make the helicopters less god-mode type of vehicles. It's debatable if the same logic is useful for ground vehicles. I've already posted my opinion regarding this. Anyway, if you can just as easy refuel the vehicles again with fuel cans, what purpose (besides a realistic feeling) does the limited fuel actually have in the game then? With fuel cans, the limited fuel becomes kinda redundant in my opinion and it wouldn't really add more strategy.

 



there should be a fuel truck so if you cars dies outside the base you can drive the truck to the car with no fuel

 

There is a fuel truck (this beast) to refuel the helicopters in forward locations. Ie. helicopters that can't make it back to base.



#164 gunswat

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Geschrieben 07 Oktober 2013 - 09:56

Sorry forgot to say that this come at cost and fuel is limited so maybe you earn fuel every so often,?

#165 gabri1799

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Geschrieben 07 Oktober 2013 - 01:18

What would be the purpose of that system in the game? If you can motivate that, I can take your suggestion into consideration. I personally see no use for it right now, so hopefully you can point that out.

 I think that it can detect the mines in the ground, like the bomb (engineer) unit, but in a more long area, near the street that the vehicles is along, naturally during the drive, and not only when it's still


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#166 Tevion2GO

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Geschrieben 07 Oktober 2013 - 07:52

That would make the game pretty unbalanced and the IED's reported mission very boring.



#167 firefighter243

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Geschrieben 07 Oktober 2013 - 08:18

No, there won't be more parking spaces (with the camo net) added. Imo, 10 is enough to maintain a small group of forces.

Regarding parking spaces I have had some issues where the abrams has taken up 2 spaces.


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#168 Hoppah

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Geschrieben 08 Oktober 2013 - 10:57

Screenshot of the M978 Fuel Tanker (which can refuel helicopters) and the new US Army Ranger skin (will replace the 'spec ops' which looked like mercenaries). Compared to the soldiers they wear a darker, grey vest and helmet so you can distinguish the 2 types.

 

Angehängte Datei  usam19.jpg   145,52K   1 Anzahl der Downloads

 

Cool?

 

Hoppah



#169 gunswat

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Geschrieben 08 Oktober 2013 - 11:01

They look like there having fun ;) lol

#170 EmergencyFan97

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Geschrieben 09 Oktober 2013 - 03:54

That car better stop smoking, you're not supposed to do that so close to that tanker.  And everyone knows tobacco is bad, anyways.


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#171 CFDDIVE11

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Geschrieben 09 Oktober 2013 - 04:18

Are we going to be able to save now?

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#172 Voodoo_Operator

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Geschrieben 09 Oktober 2013 - 04:38

(will replace the 'spec ops' which looked like mercenaries)

 

Haha, that's precisely what they were to begin with  ;)


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#173 Hoppah

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Geschrieben 09 Oktober 2013 - 10:27

Haha, that's precisely what they were to begin with  ;)

 

True, but I replaced them because it's an army modification. Rangers are more fitting in this type of mod. Hopefully we find a new use for the mercenaries later.



#174 gunswat

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Geschrieben 09 Oktober 2013 - 11:02

Can we have seals later? :D lmfao lol 0:) haha

#175 emergency 2013

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Geschrieben 09 Oktober 2013 - 02:45

That car better stop smoking, you're not supposed to do that so close to that tanker.  And everyone knows tobacco is bad, anyways.

LOL


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#176 BlueShark

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Geschrieben 11 Oktober 2013 - 01:07

This looks great. You have been doing a good job. Im hooked. When Im not working of course... :dry:


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#177 Voodoo_Operator

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Geschrieben 11 Oktober 2013 - 02:07

True, but I replaced them because it's an army modification. Rangers are more fitting in this type of mod. Hopefully we find a new use for the mercenaries later.

 

Totally agree with you, Rangers are a much better fit.


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#178 Ghost Graphic Designs

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Geschrieben 11 Oktober 2013 - 05:01

Can we have seals later? :D lmfao lol 0:) haha

Only if there's a US Navy Mod... ;)


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#179 gunswat

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Geschrieben 11 Oktober 2013 - 06:00

Only if there's a US Navy Mod... ;)

meh:/ ;) lol lmfao lolz

#180 Axxif

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Geschrieben 12 Oktober 2013 - 11:50

Why not make them Delta? *cough,cough*BlackHawkDown*cough,cough*