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US Army Mod 0.6 [RELEASED]


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#141 emergency 2013

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Geschrieben 18 September 2013 - 03:19

yo whats up
i dont know if this is possibel to put in the mod (Ripsaw MS2)
link here
www.youtube.com/results?search_query=ripsaw++ms2&oq=ripsaw++ms2&gs_l=youtube.3..0.8690.15430.0.15734.11.10.0.1.1.0.233.977.6j3j1.10.0...0.0...1ac.1.11.youtube.RefKTW7p-XA
or just search
ripsaw ms2


s**t if i saw that behind me i would ruuuuuuuuuuuuun :D

but not even a golf cart can escape that :(')

Dieser Beitrag wurde von Stan bearbeitet: 10 Oktober 2013 - 08:45

patrols_zps5b0559c2.png


#142 Rafferty Margodt

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Geschrieben 18 September 2013 - 11:14

I may release some kind of test mod for the interested people. :) However, it's not like you can just copy and paste the code in any other mod. The script is designed for specific vehicles in the US Army Mod (1 TFFT, 2 local fire trucks) and is integrated in the missionscript. Unless you have experience in scripting it would be damn hard to use this in other mods. 

might be weirdbut maybe you could add the limit of  water to your la  mode?



#143 Hoppah

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Geschrieben 25 September 2013 - 10:05

might be weirdbut maybe you could add the limit of  water to your la  mode?

 

I released the limited water logic as a seperate demo mod and I believe someone is busy with a submod that includes this.

 

 

OT: Time for a new update!!!

 

Helicopters are very overpowered in the game, because as long they're airborne nothing can happen to them. So me and MikeyPI came up with some ideas to increase realism as well as a more challenging game. So with some advice from MikeyPI we decided to add limited fuel to all helicopters in the game. :)

This is what it looks like:

Angehängte Datei  limited_fuel.jpg   0bytes   29 Anzahl der Downloads

You can see the totally cool fuel gauge in the lower right screen. Once the helicopter runs out of fuel, it will simply crash down and you will lose the helicopter as well as all of its passengers. Sucks, doesn't it? However, you will be notified if the fuel tank is nearly empty. The helicopters will refuel automatically when they're 'parked' on one of the two helipads at the base. I will probably also add a fuel truck, so you can refuel helicopters which could land before crashing but can't make it back to base anymore. With a fuel tank of about 400 'gallons' the helicopters can remain airborne for 5 to 6 minutes. Due to gameplay balancing aspects, this is not realistic ofcourse, but a limited fuel tank would be redundant in this game if helicopters can remain airborne for 1 hour before it would crash.

 

There's also another little suprise, but that's something you will have to find out in the upcoming update yourself. *meanface

 

I'm still contemplating to add limited fuel to all land vehicles as well, but that will definately not be present in the next update, so no worries.

 

Hoppah



#144 mooneg4k

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Geschrieben 26 September 2013 - 02:29

I released the limited water logic as a seperate demo mod and I believe someone is busy with a submod that includes this.

 

 

OT: Time for a new update!!!

 

Helicopters are very overpowered in the game, because as long they're airborne nothing can happen to them. So me and MikeyPI came up with some ideas to increase realism as well as a more challenging game. So with some advice from MikeyPI we decided to add limited fuel to all helicopters in the game. :)

This is what it looks like:

attachicon.giflimited_fuel.jpg

You can see the totally cool fuel gauge in the lower right screen. Once the helicopter runs out of fuel, it will simply crash down and you will lose the helicopter as well as all of its passengers. Sucks, doesn't it? However, you will be notified if the fuel tank is nearly empty. The helicopters will refuel automatically when they're 'parked' on one of the two helipads at the base. I will probably also add a fuel truck, so you can refuel helicopters which could land before crashing but can't make it back to base anymore. With a fuel tank of about 400 'gallons' the helicopters can remain airborne for 5 to 6 minutes. Due to gameplay balancing aspects, this is not realistic ofcourse, but a limited fuel tank would be redundant in this game if helicopters can remain airborne for 1 hour before it would crash.

 

There's also another little suprise, but that's something you will have to find out in the upcoming update yourself. *meanface

 

I'm still contemplating to add limited fuel to all land vehicles as well, but that will definately not be present in the next update, so no worries.

 

Hoppah

 

Epic work man making the game a lot better for the helicopter crash will the crew be trapped in the helicopter when it crashes or will they be outside off it wounded or just vanish


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#145 CFDDIVE11

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Geschrieben 26 September 2013 - 03:38

Very nice always impressing us if you had to out a percentage on the current progress of the mod what is it at?

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#146 gunswat

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Geschrieben 27 September 2013 - 01:38

I see other things 2 ;) haha



#147 Hoppah

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Geschrieben 27 September 2013 - 11:30

Very nice always impressing us if you had to out a percentage on the current progress of the mod what is it at?

 

80-85%

 

I still want to add a couple of extra things and need to do some extensive testing myself to fix major bugs. That will take some time, but the majority of the update is done.



#148 Rafferty Margodt

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Geschrieben 28 September 2013 - 01:29

hoppy will move parking spots be in game or your gone stay at 10??



#149 Officer Will Troll

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Geschrieben 30 September 2013 - 03:53

Oh man, I'm so happy to see this. I would do my own form of a military based in LA Mod using the additional units mod and a custom map. This is perfect, and I bet it'd make Agency War so much better. Definitely glad to see and be able to share this mod with friends. We've wanted to get back into playing.

 

I'm still contemplating to add limited fuel to all land vehicles as well, but that will definately not be present in the next update, so no worries.

 

Hoppah

 

Personally, I think it would be cool of the fuel truck was added and land vehicles fuels were balanced. I think it would add more of a tactical element so that you would want to effectively manage personell and vehicles (heal people, refuel vehicles) to keep working, else potentially stall vehicle enroute to a scene. Just my .02


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#150 Tango

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Geschrieben 01 Oktober 2013 - 10:43

80-85%

 

I still want to add a couple of extra things and need to do some extensive testing myself to fix major bugs. That will take some time, but the majority of the update is done.

 

Great!



#151 Hoppah

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Geschrieben 02 Oktober 2013 - 09:39

Oh man, I'm so happy to see this. I would do my own form of a military based in LA Mod using the additional units mod and a custom map. This is perfect, and I bet it'd make Agency War so much better. Definitely glad to see and be able to share this mod with friends. We've wanted to get back into playing.

 

 

Personally, I think it would be cool of the fuel truck was added and land vehicles fuels were balanced. I think it would add more of a tactical element so that you would want to effectively manage personell and vehicles (heal people, refuel vehicles) to keep working, else potentially stall vehicle enroute to a scene. Just my .02

 

Imo, limited fuel for all land vehicles may just cause extra frustrations instead of increasing fun and a challenge. Especially, when you're in control of a lot of vehicles. Lets say you're rolling out a convoy of 10 vehicles to deal with a event where you need to react fast and the one of the vehicles in the middle of the convoy runs out of fuel and you have no (money to buy a) fuel tanker vehicle. I'd be pissed too.

 

So for now, it's gonna be limited fuel for helicopters only.



#152 gunswat

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Geschrieben 02 Oktober 2013 - 10:16

I...have a stupid idea but it might be doable...What about some soldiers maybe the engineers have fuel cans or something?

#153 BOTHEF

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Geschrieben 03 Oktober 2013 - 03:17

I...have a stupid idea but it might be doable...What about some soldiers maybe the engineers have fuel cans or something?

Its nice idea ;) .



#154 emergency 2013

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Geschrieben 03 Oktober 2013 - 03:21

there should be a fuel truck so if you cars dies outside the base you can drive the truck to the car with no fuel


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#155 gunswat

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Geschrieben 03 Oktober 2013 - 03:26

there should be a fuel truck so if you cars dies outside the base you can drive the truck to the car with no fuel

yea hoppah like at startup but now this is going really AWOL but maybe fule tanks that run out eventually and more gets deliverd,
?

#156 firefighter243

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Geschrieben 04 Oktober 2013 - 02:21

yea hoppah like at startup but now this is going really AWOL but maybe fule tanks that run out eventually and more gets deliverd,
?

 

Or limited ammo or limited energry on soidlers?


52981313.png

 


#157 gunswat

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Geschrieben 04 Oktober 2013 - 03:28

Yea but that's going way in to the future;) haha

#158 firefighter243

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Geschrieben 04 Oktober 2013 - 01:40

The posablities are endless.


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#159 Hoppah

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Geschrieben 06 Oktober 2013 - 11:21

AWESOME

 

is this going to add more parking spaces :)

 

No, there won't be more parking spaces (with the camo net) added. Imo, 10 is enough to maintain a small group of forces.



#160 gabri1799

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Geschrieben 06 Oktober 2013 - 06:15

And then the MRAP Cougar. The texture still need some detail work, but I wanted to show the progress.

 

attachicon.gifmrap.jpg

*model made by me

 

Can you make a bomb protect sistem

 

like this: http://www.track-lin...es/b_8935_1.jpg

 

That can detect mine


firma_10.jpg